some more SP test results
#1
Posté 12 mars 2016 - 05:59
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#2
Posté 12 mars 2016 - 06:58
Thanks peddroelm! I appreciated the time and effort you (and others) have put into the game to figure some of this stuff out, both in single player and multiplayer.
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#3
Posté 24 mars 2016 - 06:21
OK - reading http://forum.bioware...ielded-enemies/ my first impulse was to post and claim that power damage bonuses have no effect on ammo damage in ME3 (like they did in ME2). I was wrong (edited it out).
Reading the thread more carefully made me realize that I was only certain about ME3 MP ammo powers not benefiting from power bonuses. ( guess shield gates were there for a reason )
Numbers on said thread and (surprisingly) wiki's claim that (some) power damage bonuses affect ME3 SP ammo damage proved to be true.
Quick test data with the (Maxed? soldier disruptor ammo damage: 27% vs health 27*4=108% vs shields and barriers)
avenger V vs assault trooper
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#4
Posté 24 mars 2016 - 10:40
If I recall, I thought Garrus' Squad Power Damage bonus did apply to Shepard's ammo power damage, but that it is also inconsistently applied. for example, if you spec into it it will work, but reloading from an autosave will stop it from working. Or maybe I am misremembering.
Edit: It was on page 3 of that Javelin thread: http://forum.bioware...-enemies/page-3. About partway down when capn233 mentions his weird test results in No Man's Land (London).
#5
Posté 25 mars 2016 - 02:16
If I recall, I thought Garrus' Squad Power Damage bonus did apply to Shepard's ammo power damage, but that it is also inconsistently applied. for example, if you spec into it it will work, but reloading from an autosave will stop it from working. Or maybe I am misremembering.
Edit: It was on page 3 of that Javelin thread: http://forum.bioware...-enemies/page-3. About partway down when capn233 mentions his weird test results in No Man's Land (London).
Don't have Javik. And I did check squad info - shep ammo damage after speccing Garrus with Power Damage .. No increase . (Concussive shot damage did go up in Squad info.. )
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#6
Posté 06 avril 2016 - 05:55
Squadmates with Suppressor + IA w/ HS bonus work pretty well.
Strange about Cryo Ammo. Gonna look at the script later.
#7
Posté 06 avril 2016 - 06:20
So the script clearly says to apply the HS modifier for freeze duration.
But it is listed as -> Evolve_HeadShotBonus=0.35
It adds to PartBasedDamageMultiplier within the PartBasedDamageTakenBonus game effect, which is a bit odd.
Disruptor ammo, in comparison, adds to Weapon.HeadshotDamageMultiplier within the effect ConstraintDamageBonus.
****
Combat Mastery Headshot evo adds to the "PartBasedDamageBonus"... Cryo Ammo HS lumped into the same place as token "additive" bonuses?
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