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Upgrading Skyhold: What's the point?


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#26
ShadowLordXII

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To renovate the damaged and abandoned castle you found.

 

Though I'm also disappointed that upgrading Skyhold has no real impact beyond aesthetics.

 

I expected something along the lines of the Normandy upgrades in ME2 where that will directly determine and influence how smoothly the Suicide Mission goes. (for example, not upgrading at all leads to the death of 3 squadmates) Only it would be in response to a surprise attack by Corypheus where not properly preparing could lead to the Inquisition getting wiped out or at least suffering heavy losses (including to members of your party). Then the Inquisitor arrives to salvage the situation with both his/her life and the lives of his party/love interest on the line.

 

Instead, its essentially dress-up for a castle.


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#27
Smudjygirl

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To renovate the damaged and abandoned castle you found.

 

Though I'm also disappointed that upgrading Skyhold has no real impact beyond aesthetics.

 

I expected something along the lines of the Normandy upgrades in ME2 where that will directly determine and influence how smoothly the Suicide Mission goes. (for example, not upgrading at all leads to the death of 3 squadmates) Only it would be in response to a surprise attack by Corypheus where not properly preparing could lead to the Inquisition getting wiped out or at least suffering heavy losses (including to members of your party). Then the Inquisitor arrives to salvage the situation with both his/her life and the lives of his party/love interest on the line.

 

Instead, its essentially dress-up for a castle.

 

Something like the keep from Awakening? Where you had to upgrade or be crushed by darkspawn?



#28
ShadowLordXII

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Something like the keep from Awakening? Where you had to upgrade or be crushed by darkspawn?

 

Yep, except improved and enhanced


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#29
Smudjygirl

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Yep, except improved and enhanced

 

That would have been really nice. Having a concrete reason too invest time in upgrades as well as just changing the way it looked.


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#30
Cantina

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<cracks knuckles>

 

I've said this numerous times on any forum from any game0 I have ever played, "If the player is given his or her own base of operations; upgrades in all possible areas should be available." I find it rather pointless adding in such a feature, like Skyhold and be given little to do with it.  Or have a ridculious option of choosing between building an Infirmary or a Sparing Ring. Uh (knocks on Laidlaw's head) hello! There not even using the same location!

 

If you ever played "Pillars of Eternity" or Neverwinter Nights 2, both of these games gave the player the opportunity to upgrade from inside to outside the base.

 

In DAI the resources are there but the developers did not implement it.

 

We have: War Table, Endless amounts of materials such as ore, plants etc and filling requisitions.

 

What should the developers done?

 

Place an NPC in the lower section of the castle as a Treasure. His/her job is maintaining not only the income of the Inquisition but also the resources.

 

So with this NPC this is how it could have been laid out.

 

Enter a zone and get a Requisition. You need X amount of Elfroot to resupply the Infirmary. Fill the requisition. Once you fill it the order disappears until it needs X amount again. If don't have the Infirmary built it won't show up.

 

Here is another example:

 

The walls of Skyhold need to be rebuilt. Since you completed the War Table mission in helping to deliver materials to Sarnia. With the reward of 2 tons of granite, you have enough stone to build the walls, but the Inquisition needs to have the money to pay the workers.

 

At any time the Inquisitor can head down into the basement of Skyhold and check the book to see which resources and money are need or just a general idea of the numbers.

 

This would allow money, resources and the requisition table to have more of a purpose.

 

And, no this is not Sims. It's something that many MMOS or single players game have offered to the players. It's called: utilizing the tools the developers have given in order for the player to feel more engaged with the game world and have a small hand in building it.

 

If Bioware added in a DLC pack just to allow the above to happen or something similar to happen, I would not hesitate to buy it.

 

Your building an organization who should have a fortified stronghold to match. Instead Skyhold is nothing more than an illusion of a stronghold. Kind of like seeing how pretty a house looks on the outside and go inside and see rats and cockroaches holding hands and dancing to gawdful techno music. While the floors are completely rotted out, water spraying every where and the air smells like a grandmother's panties that have not been washed in months.

 

Skyhold came off as one of those half-ass jobs. Like the developers wanted to give you a nice stronghold but had very little incentive of allowing the player to really let Skyhold shine as a true base of the Inquisition.


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#31
Ieldra

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^
It's not only Skyhold. The whole game is full of half-assed jobs. Don't take this the wrong way, I like the game, but it's all too noticeable that quite a few things are incomplete or less than they should've been or were in the planning phase. Val Royeaux comes to mind. The final fight. The whole story, in fact, as it fast-tracks to the end after you deal with the Wardens and the Orlesian succession. They had to cut or leave unrealized a lot of things they had planned. I wonder why.
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#32
Arcana scribo

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Those holes are there since the time of Arlathan when Solas was the master of the castle

A thought run thru my head. Since Skyhold used to belong to Solas. And your inquisitor is probably staying in main bedroom of the castle...Is it possible that inquisitor is sleeping in Solas room/bedroom...creepy!!! Ech, I'll better keep thinking that this room was empty when my inquisitor started squatting in it. From this perspective is nice to be able to change bedroom decor!



#33
AnimalBoy

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Because it looks nice.



#34
ArcadiaGrey

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While it serves no gameplay purpose, from time to time I still do it on certain playthroughs to add to the roleplay factor. Like I'll give devout Andrastian characters a Chantry garden.

 

I liked the RP aspect of making a Templar tower (even though I never visited it again and forgot where it was).  Seeing how I kept the order and saved them it seemed appropriate, so in certain circumstances it can help RP.

 

My circle mage will probably make the mage tower for the same reasons.  

And my dwarf liked watching tall men get all hot and sweaty whilst battling each other in her front yard.  :D

 

To renovate the damaged and abandoned castle you found.

 

Though I'm also disappointed that upgrading Skyhold has no real impact beyond aesthetics.

 

I expected something along the lines of the Normandy upgrades in ME2 where that will directly determine and influence how smoothly the Suicide Mission goes. (for example, not upgrading at all leads to the death of 3 squadmates) Only it would be in response to a surprise attack by Corypheus where not properly preparing could lead to the Inquisition getting wiped out or at least suffering heavy losses (including to members of your party). Then the Inquisitor arrives to salvage the situation with both his/her life and the lives of his party/love interest on the line.

 

Instead, its essentially dress-up for a castle.

 

Same, I thought the end would be Cory assaulting Skyhold and your readiness would be judged on what you'd accomplished so far in the game, including upgrades to Skyhold.

 

Shame that.



#35
Cecylio19

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I wonder why.

 

I wondEr thAt myself, hmm...

 

I guess DLC's don't affect it either? Shame, shame. The whole game is so much wasted potential, still fun, but when you realize it... 


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#36
BansheeOwnage

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Something like the keep from Awakening? Where you had to upgrade or be crushed by darkspawn?

 

Yep, except improved and enhanced

That's what I thought would happen. I guess I payed the price for having high expectations - again.

 

Or maybe not. I didn't feel like those expectations were very high, because as has been mentioned, Bioware had done similar things in ME2 and Awakening. Skyhold getting attacked seemed like something that should naturally happen in the story at some point.

 

So I guess I payed the price for not having really low expectations :(


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#37
AlanC9

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^
It's not only Skyhold. The whole game is full of half-assed jobs. Don't take this the wrong way, I like the game, but it's all too noticeable that quite a few things are incomplete or less than they should've been or were in the planning phase. Val Royeaux comes to mind. The final fight. The whole story, in fact, as it fast-tracks to the end after you deal with the Wardens and the Orlesian succession. They had to cut or leave unrealized a lot of things they had planned. I wonder why.

An unrealistic plan? Wouldn't be the first one from Bio. If anything, they're getting worse.

On the plus side, isn't the game pretty clear that this stuff is cosmetic only?

#38
Realmzmaster

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^
It's not only Skyhold. The whole game is full of half-assed jobs. Don't take this the wrong way, I like the game, but it's all too noticeable that quite a few things are incomplete or less than they should've been or were in the planning phase. Val Royeaux comes to mind. The final fight. The whole story, in fact, as it fast-tracks to the end after you deal with the Wardens and the Orlesian succession. They had to cut or leave unrealized a lot of things they had planned. I wonder why.

 

Bioware started with a lofty plan which they thought could be accomplished in the time given, then reality sets in. Plans get changed and parts get cut. That is the nature of most if not all entertainment media. Developers always have to be concerned with scope and feature creep in the planning and development stages.



#39
Shaftell

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Ah yes...the wonderful limitations of old gen consoles holding us back. I feel like things wouldn't be half assed if this was strictly a current gen game.

#40
Joseph Warrick

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@Ieldra: I read Val Royeaux was a design decision rather than a limitation. That after the huge hinterlands it was appropriate to have a small map to let players breathe. It was from an interview. It should have been the opposite imo, a small hinterlands and a big city like in ME1 with Eden Prime and the Citadel. Oh well.

Grind? Won't you literally end up walking right past a bunch of quarries and logging stands during ordinary gameplay? OK, you might have to walk your Quizzy five or six steps to the side, but I wouldn't call that grinding.

 
Only works for the kind of player that enjoys collecting mosaic pieces. Not judging, just not for me. I beat the game without unlocking a single tonic or grenade. Never came across any of that. To be honest I ignored the fallow mire, oasis, emprise du lion, and the hissing wastes so maybe the stuff is there. But the game could have been more focused. Upgrading the Normandy was no trouble at all.

#41
vbibbi

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@Ieldra: I read Val Royeaux was a design decision rather than a limitation. That after the huge hinterlands it was appropriate to have a small map to let players breathe. It was from an interview. It should have been the opposite imo, a small hinterlands and a big city like in ME1 with Eden Prime and the Citadel. Oh well.

 
Only works for the kind of player that enjoys collecting mosaic pieces. Not judging, just not for me. I beat the game without unlocking a single tonic or grenade. Never came across any of that. To be honest I ignored the fallow mire, oasis, emprise du lion, and the hissing wastes so maybe the stuff is there. But the game could have been more focused. Upgrading the Normandy was no trouble at all.

I think Val Royeaux was the classic sledgehammer approach to fixing a crack. People complained that DA2 was all set in Kirkwall and the maps repeated and were recycled. So they decided not to have real cities in DAI, instead having a tiny market square as placeholder for the largest or second largest city in the known world (is Minrathous larger?). And all other maps are basically wilderness zones, with a small town in Redcliffe and Crestwood. We kind of see Sahrnia, but it's just ruins, and the estates in EP and EG are ruined and abandoned.

 

I think it's too bad we didn't see more of VR, but also of any other urban setting within Orlais. We've seen Ferelden and Kirkwall, it would have been nice to compare the architecture and culture in Orlais. We don't even see Halamshiral, just the WP.



#42
Dabrikishaw

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The garden upgrade is the only one that does anything non-cosmetic. The others disappoint. 


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#43
Deadly dwarf

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Same, I thought the end would be Cory assaulting Skyhold and your readiness would be judged on what you'd accomplished so far in the game, including upgrades to Skyhold.

 

Shame that.

 

At least they did that somewhat in Awakening.  In my first runthrough, it seemed that taking care to provide the dwarf mason and Wade with the proper materials would allow the Warden to go save Amaranthine while the keep took care of itself.  Later playthroughs seemed to indicate that the choice of who you left behind was more important.  (The less important characters die -- Velanna, Sigrund, etc.)

 

Bioware started with a lofty plan which they thought could be accomplished in the time given, then reality sets in. Plans get changed and parts get cut. That is the nature of most if not all entertainment media. Developers always have to be concerned with scope and feature creep in the planning and development stages.

 

That sounds like what probably happened.  Any admissions to that?



#44
Almostfaceman

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I do wish they'd done more with Skyhold but...

 

If I remember correctly they did tell us beforehand that the Skyhold customization would be mostly cosmetic. 



#45
duckley

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The details in the game are both amazing and disappointing. The patterns of cobblestone, the foam of the surf, the caterpillar eaten leaves on the trees... amazing details that make Theda come alive. The lack of children, the fact that wounded patients still lie in the dirt, instead of the infirmary built for them, the hole in Cullen,s roof etc.... these details forgotten.


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#46
Loyal Tevinter

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I would have liked to have heard comments/questions from party members on my choice of skyhold decor. Especially since I went all Tevinter as possible.



#47
CoM Solaufein

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Be nice if it was fully repaired. The way to Inky quarters is still a mess, there are holes in the mage/templer tower and there's a big hole in the hallway to the war room.



#48
Giantdeathrobot

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At the very least, the gaping hole in the corridor from the throne room to the war room should have been repaired.

 

I mean, come on guys. That's like forgetting to put a wall in the Oval Office.



#49
abaris

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I expected them to be something like upgrading the Normandy. To gain an advantage in one way or the other. But the game itself tells you, it's purely cosmetic. Never really paid attention, but I seem to remember, you get a few influence brownie points for upgrading.