Seduce, cheating, frigid womans and whores. Give them deeper sexual personality.
Romance in Mass Effect: Andromeda. Thoughts?
#51
Posté 15 mars 2016 - 11:24
#52
Posté 15 mars 2016 - 12:31
...
As far as polyarmory, ...
Polyarmoury? Now that's an idea I could get behind:
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#53
Posté 15 mars 2016 - 12:38
#54
Posté 15 mars 2016 - 05:44
So, what exactly would be the point of selecting a character's sexual preference at creation be? To add a label? "John Shepard, heterosexual or Jane Shepard, lesbian." That seems awkward to me, not to mention that I had one Shepard that I originally thought of as straight, but ended up romancing Liara. Would there be a way to change the sexuality in game? Debates about the Asari's monogendered status aside, straight women aren't sexually attracted to the female form. So wouldn't such a label restrict roleplay?
Or is it to stop any flirt prompts from showing up outside of your character's sexuality? Such as straight female player character not getting any of the flirt prompts from the same gender, or things like that? I'm not trying to be rude nor confronational, I'm only trying to understand. I don't get it. Would someone please be willing to explain to me exactly how this could benefit the game or the player?
Also, what exactly do you mean by changing NPC reactions? ME is a setting where it's been stated that it's more taboo to shoink a Turian (or an alien in general, save maybe the Asari) as a human than with two humans of the same gender. What would they be remarking on based upon sexuality being set via a game feature on creation? I'm not sure what would need to change here or even why, and I'm sincerely puzzled.
Edit: Or is it to have the option for a lost love as a PC background to have NPCs remark on that?
I've been hearing requests for player features along these lines for four years and counting now. It seems like a flat out waste of time and resources to add something like this. It just seems so frivolous, and if the reason is for a lost love as a backstory, then I'm not sure if I can fully support it. We've got enough of those with the BW party members and LIs, imho.
I wasn't being sarcastic or trying to be rude when I was asking those questions in this post. It's late and I'm more curious than anything else. I am willing to listen to why proponents behind such a feature feel it can benefit the game. I might not agree (or at least entirely,) but I really do want to hear the outside point of views on this. I can respect a point of view that doesn't match my own, so long as there is a reasonable counterpoint.
Again, I don't imagine a lockout of any kind was the intention. That seems impractical and would be too inconvenient for a player to have to restart or mod their save if they suddenly change their mind halfway through the game. So I don't see something like this limiting the player in any way. Beyond that, I'm not sure. These aren't my ideas.
I think the idea of a lost love has potential though. Not as far as adding yet another LI to the pool but for storytelling purposes. The lost love may show up as an antagonist and have personal drama to spice up the conflict with, for example.
But then, wouldn't that strike someone as being some kind of user-activated censor, which has the sole purpose of blocking "objectionable" character content? I guess instead of asking what the benefit is supposed to be, I suppose I should ask who is this supposed to benefit, and why should BioWare care about those people.
Well, clearly it has. I'm not sure why even that idea is drawing such a reaction as what one person does in their game in no way affects another. But I don't think that was the intention and certainly no one has referenced "objectionable" content here, that I'm aware of.
And why should we ask who should benefit, or why should we care? I've never seen that being asked in any other feature request. Did people ask who benefits from romancing Tali or Garrus back in the day or why they should care? That seems unusually aggressive (not you, but the position itself).
#55
Posté 15 mars 2016 - 06:02
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#56
Posté 15 mars 2016 - 06:13
Well, no one really asks the question regarding adding romance content to fan favorites because the answer is fairly obvious. But here it's a bit different. As an example, I'll use Steve Cortez. In a system with a sexual orientation setting that alters NPC's, one of two things would happen to this character: his dialogue regarding his loss will be shut off, removing a good portion of his characterization, or the word husband will simply be swapped with wife. Neither outcome has particularly good implications. Like, why would BioWare bother to do this?
Well, no they wouldn't, because the example you gave just altered the sexuality of the NPC, not the player character. That would indeed be dumb.
I don't know Steve's romance because I've never done it, but I suppose a quick example might be: if you pick the flirt option with a "homosexual background" Shepard, Steve's response is eager, whereas if you had set Shepard to straight Steve might express surprise because he figured you for a ladies man. Or it may take an addition flirt option to arrive at the same conclusion, I don't know. But all of this is governed by variables. Now I'm not much of a programmer but I do know that declaring variables at the start can make things more organized and easier to work with down the line.
#57
Posté 15 mars 2016 - 06:18
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#58
Posté 15 mars 2016 - 06:25
Well for the sake of more realistic interactions as well tighter character focus (which is the direction I think they should go in since I don't consider epic story arcs their forte by any stretch) I think it's a good idea.
#59
Posté 15 mars 2016 - 06:25
Well, no they wouldn't, because the example you gave just altered the sexuality of the NPC, not the player character. That would indeed be dumb.
-snip-
Which is usually what ends up being the hope of people that request a gay toggle, that the gay characters recognize the incompatible sexual orientation between themselves and the protagonist and then avoid any dialogue that could be perceived as a overture or sometimes even a mention of their own sexuality.
That might not be the case with this thread, in which case the OP is only asking to let the game know their characters orientation and leave it at that, but then the questions becomes about whether or not it would be a completely superfluous selection in the CC, and what point there could possibly be to having that selection if it never effects dialogue.
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#60
Posté 15 mars 2016 - 06:26
and what point there could possibly be to having that selection if it never effects dialogue.
None at all.
#61
Posté 15 mars 2016 - 06:28
Which is usually what ends up being the hope of people that request a gay toggle, that the gay characters recognize the incompatible sexual orientation between themselves and the protagonist and then avoid any dialogue that could be perceived as a overture or sometimes even a mention of their own sexuality.
That might not be the case with this thread, in which case the OP is only asking to let the game know their characters orientation and leave it at that, but then the questions becomes about whether or not it would be a completely superfluous selection in the CC, and what point there could possibly be to having that selection if it never effects dialogue.
a gay toggle would be awesome tho, you turn it on and the entire game becomes flaming gay, kind of like wild wasteland in New Vegas but with more glitter
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#62
Posté 15 mars 2016 - 06:35
Which is usually what ends up being the hope of people that request a gay toggle, that the gay characters recognize the incompatible sexual orientation between themselves and the protagonist and then avoid any dialogue that could be perceived as a overture or sometimes even a mention of their own sexuality.
That might not be the case with this thread, in which case the OP is only asking to let the game know their characters orientation and leave it at that, but then the questions becomes about whether or not it would be a completely superfluous selection in the CC, and what point there could possibly be to having that selection if it never effects dialogue.
Well it would affect dialogue, but that doesn't have to mean retconning gay characters out of existence, even if that's what some people would want.
#63
Posté 15 mars 2016 - 06:36
a gay toggle would be awesome tho, you turn it on and the entire game becomes flaming gay, kind of like wild wasteland in New Vegas but with more glitter
But I want the glitter in my "straight" playthrough as well. Maybe the glitter adds something to the story universe, even if it doesn't apply to my own character.
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#64
Posté 15 mars 2016 - 06:39
But I want the glitter in my "straight" playthrough as well. Maybe the glitter adds something to the story universe, even if it doesn't apply to my own character.
Hey Arti <.<
I am working on chapter two of that Wesker/Claire fiction I wrote ages ago, remember?
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Just figured I'd let you know.
#65
Posté 15 mars 2016 - 06:46
Well it would affect dialogue, but that doesn't mean retconning gay characters out of existence, even if that's what some people would want.
In that case, I'd be interested in seeing an example of this CC selection affecting dialogue in a way that doesn't focus on avoiding reference to homosexuality, and also wouldn't be more easily achieved by just providing different dialogue options.
To be blunt, I think the Devs writing dialogue to provide the protagonist a chance to elaborate on their own sexuality sounds like more time and effort than it's worth, especially when those resources might instead go to developing that specific relationship.
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#66
Posté 15 mars 2016 - 06:51
#67
Posté 15 mars 2016 - 06:53
I haven't yet seen any gain from choosing PC's sexual orientation in the CC nor gay toggle, only downsides.
#68
Posté 15 mars 2016 - 06:56
In that case, I'd be interested in seeing an example of this CC selection affecting dialogue in a way that doesn't focus on avoiding reference to homosexuality, and also wouldn't be more easily achieved by just providing different dialogue options.
To be blunt, I think the Devs writing dialogue to provide the protagonist a chance to elaborate on their own sexuality sounds like more time and effort than it's worth, especially when those resources might instead go to developing that specific relationship.
Well, how about the example you snipped from my last post? It was just off the top of my head so I wouldn't say it's ironclad but I think it works as an example. If this had been a new sequel you might be able to do the same thing by looking at past romance variables but since this is a fresh start that's not an option. Is this the only way to do it? Of course not. But it is one way, and not a way I think deserves overtly negative reactions.
#69
Posté 15 mars 2016 - 08:29
#71
Posté 16 mars 2016 - 12:54
This forum needs a Bunz toggle.

I'm still in mourning over the loss of the flower LI thread.
All my glorious puns, everyone's glorious puns gone.
I guess you could say I'll never... forget me not that thread.
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#72
Posté 16 mars 2016 - 01:31
I'm still in mourning over the loss of the flower LI thread.
All my glorious puns, everyone's glorious puns gone.
I guess you could say I'll never... forget me not that thread.
I like to think that BioWare staff are giggling over that thread as we speak. Which doesn't mitigate my inner rage.
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#73
Posté 16 mars 2016 - 02:00
polygamy is not polyamory. ughhh I don't know why I do this to myself. Anyways, I doubt they will ever include polyamory as a serious option in the ME verse that's simply because they don't have enough romanceable companions for that. I mean in ME3 if you wanted to be with a guy (and you were a woman) you only had Kaiden as an option or garrus (if you romanced him in ME2). I think the dragon age team is far more likely to implement that than ME.They are fairly lgbtqa friendly and usually have more options for romance.
#74
Posté 16 mars 2016 - 08:03
I'd like to be able to call our LI'S to our cabin/room for private time.
#75
Posté 16 mars 2016 - 09:16





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