Aller au contenu

Photo

Dragon Age 5 or Dragon Age 6 maybe


  • Veuillez vous connecter pour répondre
53 réponses à ce sujet

#26
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 944 messages

Muskets and canons wouldn't be anachronistic at all. In real life barely a century separates full plate becoming as commonplace as it is in Thedas, and the use of firearms in battle. The Dwarves have already invented smokeless powder, which is, what, a 18-19th century innovation? It stands to reason that, if skilled craftsmen got their hands on Gaatlock somehow, they could reverse-engineer it to make some guns.

 

And what would you know, it so happens a certain Qunari mission left tons of the stuff lying around, right in the loving hands of an organization that houses one of the most gifted engineers in Thedas.



#27
Patricia08

Patricia08
  • Members
  • 1 879 messages

Muskets and canons wouldn't be anachronistic at all. In real life barely a century separates full plate becoming as commonplace as it is in Thedas, and the use of firearms in battle. The Dwarves have already invented smokeless powder, which is, what, a 18-19th century innovation? It stands to reason that, if skilled craftsmen got their hands on Gaatlock somehow, they could reverse-engineer it to make some guns.

 

And what would you know, it so happens a certain Qunari mission left tons of the stuff lying around, right in the loving hands of an organization that houses one of the most gifted engineers in Thedas.

 

Then it is just a matter of time before we use guns and muskets in the new Dragon Age. 


  • Dragongirl24 aime ceci

#28
Onewomanarmy

Onewomanarmy
  • Members
  • 2 393 messages

I think they will use it but I hope they won't, cause I just don't see it fitting in the Dragon age universe. 



#29
Patricia08

Patricia08
  • Members
  • 1 879 messages

I think they will use it but I hope they won't, cause I just don't see it fitting in the Dragon age universe. 

 

Yes i think so to and i think it will also take a bit of the romance out of the game as well.  


  • roselavellan, Onewomanarmy et Dragongirl24 aiment ceci

#30
The Baconer

The Baconer
  • Members
  • 5 681 messages

I could see cannons appearing in the hands of non-Qunari at best, but not gunpowder-based firearms. Dragon Age technology is already hitting steampunk/candlepunk, a mechanism like the wheellock (let alone the flintlock or matchlock) would be laughably primitive to the Dwarves. 


  • Typhrus aime ceci

#31
Andromelek

Andromelek
  • Members
  • 1 165 messages
I don't know how they would balance that, I mean, it wouldn't be the first game to do so, Rise of Legends already put Steampunk vs Mages vs Aliens and it was more or less balanced, but ROL was a RTS, the balance was reached thanks to different units, on Dragon Age that would be difficult to implement without making the muskets way more powerful than anything else.

#32
Nefla

Nefla
  • Members
  • 7 720 messages

Yes you can call your musket Mirabelle whatever you want. The shouting part i'm not sure of though.
 
P.s. Why Mirabelle ?


In Jade Empire you can get a musket named Mirabelle and as with every other fighting form, your character shouts it out when they switch to it ex: "thousand cuts" they do the same with Mirabelle XD. There was a reference to "her" in DA2 when you ask Varric why he named his crossbow Bianca and he says "because Mirabelle was taken." Also in DA2 the lyrium addled Templar Ser Roderick is a reference to the guy you get it from :D

#33
katerinafm

katerinafm
  • Members
  • 4 291 messages

I think that because of magic and everything else that exist in dragon age that don't exist in the real world, dragon age's world won't evolve technologically the same way that it did in real life.



#34
The Baconer

The Baconer
  • Members
  • 5 681 messages

I don't know how they would balance that, I mean, it wouldn't be the first game to do so, Rise of Legends already put Steampunk vs Mages vs Aliens and it was more or less balanced, but ROL was a RTS, the balance was reached thanks to different units, on Dragon Age that would be difficult to implement without making the muskets way more powerful than anything else.

 

Muskets would be poorly-suited for the style of "fightin'-and-adventurin'" in Dragon Age. It would be more like a fire-and-drop tool than an actual weapon to specialize in. 



#35
Toasted Llama

Toasted Llama
  • Members
  • 1 478 messages

If they add guns, I'm afraid DA would just turn into ME with a palette swap.

 

It depends on how advanced the guns would be, because in many cases guns > melee weapons. Why would you use a sword when your enemies can do quick, heavy damage from afar with either rifles or big ass fireballs?



#36
Dai Grepher

Dai Grepher
  • Members
  • 4 734 messages
If anything they'll be using the Sha-Brytol lyrium guns, upgraded by Dagna of course.
  • Big I aime ceci

#37
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 944 messages

Muskets would be poorly-suited for the style of "fightin'-and-adventurin'" in Dragon Age. It would be more like a fire-and-drop tool than an actual weapon to specialize in. 

 

They're not much more impractical than Varric's fully automatic crossbow, or Sera being able to pull arrows out of Dorian's arse.

 

Pillars of Eternity has guns and they blend seamlessly into the setting, being harder hitting than bows and most crossbows but slower to fire. Don't see why Dragon Age couldn't do something similar. Of course, the limitation of ammo is handwaved away, but that's the same for every single projectile weapon in every single RPG, unless you're called Skyrim in which case the game throws arrows at you anyway and you can hold thousands without being incomodated in the slightest.


  • In Exile aime ceci

#38
The Baconer

The Baconer
  • Members
  • 5 681 messages

They're not much more impractical than Varric's fully automatic crossbow, or Sera being able to pull arrows out of Dorian's arse.

 

Pillars of Eternity has guns and they blend seamlessly into the setting, being harder hitting than bows and most crossbows but slower to fire. Don't see why Dragon Age couldn't do something similar. Of course, the limitation of ammo is handwaved away, but that's the same for every single projectile weapon in every single RPG, unless you're called Skyrim in which case the game throws arrows at you anyway and you can hold thousands without being incomodated in the slightest.

 

Ammunition wasn't even a consideration, to be honest. The reload speed simply renders it impractical for dedicated use for the chaotic-skirmish type of combat that is routine in Dragon Age. Users would fire the weapon when combat was initiated, and then switch to something else to engage the enemy. In this sense, it would be a tool that all classes could use.

 

Trying to implement firearms as a weapon specialization or making certain specs focus in them would bring on the balancing nightmare. Firearms would, predictably, out-damage bows shot-per-shot to make up for attack speed. This in itself isn't really realistic, but whatever. If we were being realistic, anyone would drop a musket in a hot minute when presented with something like Bianca. Overall, I think this method of using firearms can work for games like PoE and tabletop, but I can't see it functioning well in the real-time gameplay of Dragon Age. 

 

Instead of clumsily trying to mimic the real-life progression of firearms, they could try to implement them in a way that actually makes sense with the current state of technology in Thedas. However, I don't think they would chronologically come about in time for the next game. Also, people would cry. After all, we'd literally be playing Call of Duty. Literally. 



#39
Andromelek

Andromelek
  • Members
  • 1 165 messages
You'll have to forgive me, but I actually find kind of funny how people often accuse the franchises of turning more like CoD for every change they make to their gameplay, add muskets to DA would definitely make it feel more like a shooter, but there is a way too long between that and turning it into Call of Duty.
  • Eckswhyzed aime ceci

#40
Typhrus

Typhrus
  • Members
  • 163 messages

We've discussed this topic several times before. So without me rehashing my answers in detail here, I'm just going to link one of the previous threads (thanks The Baconer for that thread!) http://forum.bioware...-secret-is-out/

edit: even though the hyperlink is correct, the browser seems to magically delete the full stop between 'forum' and 'bioware', if that happens just type the full stop back there and the link works.



#41
In Exile

In Exile
  • Members
  • 28 738 messages

Ammunition wasn't even a consideration, to be honest. The reload speed simply renders it impractical for dedicated use for the chaotic-skirmish type of combat that is routine in Dragon Age. Users would fire the weapon when combat was initiated, and then switch to something else to engage the enemy. In this sense, it would be a tool that all classes could use.

 

Trying to implement firearms as a weapon specialization or making certain specs focus in them would bring on the balancing nightmare. Firearms would, predictably, out-damage bows shot-per-shot to make up for attack speed. This in itself isn't really realistic, but whatever. If we were being realistic, anyone would drop a musket in a hot minute when presented with something like Bianca. Overall, I think this method of using firearms can work for games like PoE and tabletop, but I can't see it functioning well in the real-time gameplay of Dragon Age. 

 

Instead of clumsily trying to mimic the real-life progression of firearms, they could try to implement them in a way that actually makes sense with the current state of technology in Thedas. However, I don't think they would chronologically come about in time for the next game. Also, people would cry. After all, we'd literally be playing Call of Duty. Literally. 

 

But we already have a game were ranged combat is both exceedingly common among the classes - including mages - and nerfed to stay on par with swords. Having mages and ranged rogues use guns instead of staffs and arrows, and keeping warriors with melee weapons along with melee rogues, wouldn't really change the gameplay all that much.



#42
Patricia08

Patricia08
  • Members
  • 1 879 messages

But we already have a game were ranged combat is both exceedingly common among the classes - including mages - and nerfed to stay on par with swords. Having mages and ranged rogues use guns instead of staffs and arrows, and keeping warriors with melee weapons along with melee rogues, wouldn't really change the gameplay all that much.

 

You have a point there if you get shot by a bullet or an arrow it doesn't really make much of a difference you die either way. And it really hurts.  


  • Dragongirl24 aime ceci

#43
Patricia08

Patricia08
  • Members
  • 1 879 messages

In Jade Empire you can get a musket named Mirabelle and as with every other fighting form, your character shouts it out when they switch to it ex: "thousand cuts" they do the same with Mirabelle XD. There was a reference to "her" in DA2 when you ask Varric why he named his crossbow Bianca and he says "because Mirabelle was taken." Also in DA2 the lyrium addled Templar Ser Roderick is a reference to the guy you get it from :D

 

Thank you for clearing this out  ;) i was very curious about Mirabelle normally i am not curious at all really  :P.  


  • Dragongirl24 aime ceci

#44
Patricia08

Patricia08
  • Members
  • 1 879 messages

We've discussed this topic several times before. So without me rehashing my answers in detail here, I'm just going to link one of the previous threads (thanks The Baconer for that thread!) http://forum.bioware...-secret-is-out/

edit: even though the hyperlink is correct, the browser seems to magically delete the full stop between 'forum' and 'bioware', if that happens just type the full stop back there and the link works.

 

Sorry i did not know that and really several times already ? Well it just came to me the other day so i made a topic out of it.   


  • Dragongirl24 aime ceci

#45
The Baconer

The Baconer
  • Members
  • 5 681 messages

But we already have a game were ranged combat is both exceedingly common among the classes - including mages - and nerfed to stay on par with swords. Having mages and ranged rogues use guns instead of staffs and arrows, and keeping warriors with melee weapons along with melee rogues, wouldn't really change the gameplay all that much.

 

If they try to incorporate guns "realistically", it wouldn't really be a smooth transition. If they just say "screw it" and have guns be a little more advanced right off the bat (as per the actual state of tech in Thedas), then yeah, the effect on actual gameplay would be minimal. 

 

I personally think that would be the best way to incorporate guns, but as I said in my previous post, people would cry. 



#46
Dai Grepher

Dai Grepher
  • Members
  • 4 734 messages
Hold on! I've got it!

Spoiler


#47
Typhrus

Typhrus
  • Members
  • 163 messages

Sorry i did not know that and really several times already ? Well it just came to me the other day so i made a topic out of it.   

 

No need to be sorry :) I didn't want to rehash my argument so thought it might be easier to link it instead (I'm a bit busy studying a language currently). Besides, I thought some of the points there would be useful and informative for you to have a look at that.
So don't take it as criticism, but rather someone trying to be helpful.
 



#48
Shaftell

Shaftell
  • Members
  • 697 messages
No please no! Keep it the way it is. Why use muskets when you can shoot fire out of your hands. I don't want Dragon Age advancing in technology. If anything, the Qunari may create something out of gaatlok.

#49
In Exile

In Exile
  • Members
  • 28 738 messages

If they try to incorporate guns "realistically", it wouldn't really be a smooth transition. If they just say "screw it" and have guns be a little more advanced right off the bat (as per the actual state of tech in Thedas), then yeah, the effect on actual gameplay would be minimal. 

 

I personally think that would be the best way to incorporate guns, but as I said in my previous post, people would cry. 

 

I get what you mean re-reading your post. I misunderstood what you meant by implementing them in a way that makes sense re: the current tech in Thedas. 

 

Mostly I'd be OK with guns just to move away from faux-medieval as a setting, which I find stale and uninteresting. The best parts of DA to me are those that move away from that type of setting (e.g. the dwarven city parts of Orzammar and the actual deep roads part of the Deep Roads, vs. random caves, the Fade, all the stuff in JOH/Descent/Trespasser, etc.). Even Kirkwall, as limited and repetitive as it was, was interesting for not being more of the same medieval tripe. 

 

It's part of why I liked the mishmash armour design in DA:I. Bioware seemingly had no idea what period they tried to ape, but at least it wasn't medieval. 


  • The Baconer et BSpud aiment ceci

#50
roselavellan

roselavellan
  • Members
  • 475 messages

I like to keep my fantasy and technology separate. I'd be very disappointed if anything resembling a gun made it into the DA series.