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#1
Godeskian

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Hi all,

 

So I haven't played DA: I since early last year, but there's a ton of DLC, so here I am again.

 

However while I admire and respect people who can solo the whole game by themselves wielding nothing but a toothpick, i'm looking for an easy playthrough to get myself back into the swing of DA before I kick the difficulty up again.

 

Now I remember that once upon a time there was a build thread that collected all the 'best' builds per class. Does that still exists?



#2
PawsPause

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Yep but it's buried beneath threads unfortunately. What class will you be playing as? There's really good builds on the first few pages on here so it shouldn't be hard to find. I've been testing out AI builds and so far I've had really good results. If you're curious feel free to check them out.
  • ottffsse aime ceci

#3
JiaJM98

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You don't need such things for lower difficulties. Some of those toggle ability upgrades are pretty damn broken if I'm honest. Below are some obvious examples I immediately thought of.

 

Mages:

winters grasp - winter ruins: amazing damage for what it is

fire mine - flamming array: triple fire mine spam with no prime time, what can possibly be better than this?

immolate: the upgrade removes any CD on this spell, and it's now your new basic attacks

barrier: an upgrade to effectively make it last a few seconds longer, useful stuff

spirit mark: the new upgrade makes you a machine gun turret , great synergy with static cage

 

Rogues:

Poison cloud: effectively party wide god mode. Let your characters dodge any 3 attacks and immune to dot damage while you have at least 1 stack of elusives

Throwing blades - precision targeting: over exaggerated damage bonus and sunder effect ever since the devs "fixed" it

leap shot: free stealth

elemental mines: bigger mines which applies statues effects are awesome, much less of a stamina drain monster too

hidden blades: skill is OP already, and making it AOE just made it even worse

all the tempests flasks: those flasks are what makes tempests tempests.

 

Warriors:

combat roll: ridiculous damage with sub zero CD and stamina cost

horn of valor: party wide 10% guard on hit is plainly ridiculous

livid: unlimited duration for dps warriors

Wombo combo for templar, dragon rage and devour, walking fortress and To The Death have always been OP right from the start.



#4
Ruegar14

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awsome video pawspause, i may just be nitpicking but u should attack on ur rogue meanwhile showing off cassandra. if not soloing i think agro management is just as important when showing off ur  tank or whats the point if ur tank lives for ever but cant keep agro,  ie show me she can keep agro. one thing i noticed while soloing it almost feels  like an easier gameplay because group management(not micromanagement) is thrown out the window such as agro management(both dps and tank), mob placement, etc. iono maybe its jus me, i like the mmo playstyle cuase i can play all the classes at once lol as supposed to a  real mmo.



#5
PawsPause

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awsome video pawspause, i may just be nitpicking but u should attack on ur rogue meanwhile showing off cassandra. if not soloing i think agro management is just as important when showing off ur tank or whats the point if ur tank lives for ever but cant keep agro, ie show me she can keep agro. one thing i noticed while soloing it almost feels like an easier gameplay because group management(not micromanagement) is thrown out the window such as agro management(both dps and tank), mob placement, etc. iono maybe its jus me, i like the mmo playstyle cuase i can play all the classes at once lol as supposed to a real mmo.


Thx Ruegar14, but about that aggro management, I did some testing yesterday about that during the descent dlc. Numerous times I had cass and Blackwall charge in with charging bull then war cry. If anything they dealth damage first but still for some unknown reason, Solas became target. I even put amulet of accord on him. Now I have a theory that maybe aggro is also dependent on the damage you deal aswell. When fighting against stalkers and shadows, I notice when they go cloak, most of the time they went after the Mage. Realistically, as controlled player I would go after Mage as well. Ai can play smart which I enjoy. I play with trials on and some enemies are immune to taunt, so I make up for building characters that can handle their own in any situation. Went thru the bastion of the pure without anyone taking health damage, even with those F***ing bolters lol

#6
Ruegar14

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So I noticed my deeps getting initial agro as well, but isn't that even more reason to have a ur tank set up for better agro management ? Well I'll be honest and say off bat I have no clue how hate works in da:I. I'm just assuming it works like old school eq or wow. There's initial agro like what the diff armor types in origins did, then what ever is accumulated based on hate from doing damage. In any event it's all for naught cause any class can faceroll jus about anything solo. But I guess if u ever did a pt where u didn't craft or use toggles it might be cool

#7
Ruegar14

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So I noticed my deeps getting initial agro as well, but isn't that even more reason to have a ur tank set up for better agro management ? Well I'll be honest and say off bat I have no clue how hate works in da:I. I'm just assuming it works like old school eq or wow. There's initial agro like what the diff armor types in origins did, then what ever is accumulated based on hate from doing damage. In any event it's all for naught cause any class can faceroll jus about anything solo. But I guess if u ever did a pt where u didn't craft or use toggles it might be cool

#8
Godeskian

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Yep but it's buried beneath threads unfortunately. What class will you be playing as? There's really good builds on the first few pages on here so it shouldn't be hard to find. I've been testing out AI builds and so far I've had really good results. If you're curious feel free to check them out.

 

Probably mage or warrior. I know Rogues hit like a ton of bricks, but I just don't enjoy their gameplay.



#9
Godeskian

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You don't need such things for lower difficulties. Some of those toggle ability upgrades are pretty damn broken if I'm honest. Below are some obvious examples I immediately thought of.

 

Mages:

winters grasp - winter ruins: amazing damage for what it is

fire mine - flamming array: triple fire mine spam with no prime time, what can possibly be better than this?

immolate: the upgrade removes any CD on this spell, and it's now your new basic attacks

barrier: an upgrade to effectively make it last a few seconds longer, useful stuff

spirit mark: the new upgrade makes you a machine gun turret , great synergy with static cage

 

Rogues:

Poison cloud: effectively party wide god mode. Let your characters dodge any 3 attacks and immune to dot damage while you have at least 1 stack of elusives

Throwing blades - precision targeting: over exaggerated damage bonus and sunder effect ever since the devs "fixed" it

leap shot: free stealth

elemental mines: bigger mines which applies statues effects are awesome, much less of a stamina drain monster too

hidden blades: skill is OP already, and making it AOE just made it even worse

all the tempests flasks: those flasks are what makes tempests tempests.

 

Warriors:

combat roll: ridiculous damage with sub zero CD and stamina cost

horn of valor: party wide 10% guard on hit is plainly ridiculous

livid: unlimited duration for dps warriors

Wombo combo for templar, dragon rage and devour, walking fortress and To The Death have always been OP right from the start.

 

Well no, I don't NEED it. I just want to play for story, not for difficulty. If I could have Mass Effect's 'Narrative' option I'd use it.

I'm mosly curious about your comments about Combat Roll. I don't remember it being all that useful. What's changed?



#10
Gya

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Well no, I don't NEED it. I just want to play for story, not for difficulty. If I could have Mass Effect's 'Narrative' option I'd use it.

I'm mosly curious about your comments about Combat Roll. I don't remember it being all that useful. What's changed?


The new toggle upgrade with Trespasser DLC, "coming through". The tooltip states it does 250% damage, testing suggests that the tooltip is wrong (what a surprise in this game), and it does 500% damage. On a very low cooldown and low stamina cost. It is.... ridiculous! :D

#11
Godeskian

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The new toggle upgrade with Trespasser DLC, "coming through". The tooltip states it does 250% damage, testing suggests that the tooltip is wrong (what a surprise in this game), and it does 500% damage. On a very low cooldown and low stamina cost. It is.... ridiculous! :D

 

....

 

That's insane. Do you even need to swing a blade or can you just combat roll through everything?



#12
capn233

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Even without the toggle, Combat Roll is very useful on a 2H since it is the only practical way to completely avoid damage against some enemy attacks now.  Charging Bull almost works, but you seem to be more likely to get tagged in the back (which matters less with Bear Mauls the Wolves of course).  You can get away with just CB a little easier in a party.  Block and Slash seems to have been nerfed somewhere... I have seen stamina costs in the 60's for blocking elite attacks.  The other day at level 15 I blocked the attack from the Level 16 Behemoth on Drakon's Rise and had basically 25% stamina left (didn't look exactly where I started, but it should have been from in the 90's since it was after a CB/Gore and Trample -> Mighty Blow chain).



#13
Godeskian

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Awesome, so is there a generally considered to be 'best' 2H build or sword and board build? Like I said, I'm a bit rusty at actually building characters. Youtube is unhelpful given how very many pre-tresspasser builds exist.

I remember 2H builds being all about Devour back once upon a time.

 



#14
Gya

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Awesome, so is there a generally considered to be 'best' 2H build or sword and board build? Like I said, I'm a bit rusty at actually building characters. Youtube is unhelpful given how very many pre-tresspasser builds exist.

I remember 2H builds being all about Devour back once upon a time.


Not sure there's any particular "best build", but this is what I use:



http://forum.bioware.../#entry20125839

#15
Ruegar14

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Ur not gonna get a whole build for every class and sub class typed up for u bro, it'll take way too long when u can google inquisition build calculator and take the info u got from Jia and take it to the bank. I know u said ur rusty. ppl will help, they've done so for me plenty I'm only like 3 weeks new to dai but u gotta really read and apply . Trust me it's lots of fun