First Suggestion
I play ME on PC but with a controller. Before native controller mods I used XPadder and mapped all 8 powers to the face buttons.
The first three were the same as on consoles:
1 - Y (triangle)
2 - LB (L1)
3 - RB (R1)
then
4 - Back (Select)((usually mapped medigel)
5 - D-pad up
6 - D-pad down
7 - D-pad left (usually mapped a squad mate power)
8 - D-pad right (usually mapped a squad mate power)
The original d-pad fucnctions were used to position your squad but I used the bumpers as shift keys (and to access the power "wheel") which changed the functions of the D-pad to rally attack and get-into-postion.
Playing this way, I didn't have to pause the game to use more that 3 powers and it was much more fun. Pausing to position your squad is far less of a big deal because it's not something I do a lot of unless they are doing something really stupid like running face first into a Harvester.
Even with 8 mappable powers we're still left with some that need to be accessed through the wheel which brings me to:
Second suggestion
Have the option of the power/weapons wheel slowing down time rather that stopping it completely and adjusting its opacity.
I played a few hours of TW3 and I believe they made a similar change from TW2. It adds to the sense of urgency when time and music/sfx don't stop while you are selecting a power. Making the HUD more transparent keeps your focus on the battlefield. If you know where your powers are, you should barely stop to use them.
What do you guys think?





Retour en haut







