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Dragon age franchise lose the complement drama and emotion


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#1
Navoletti

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well i fiinish the game and really i think the game lose the drama and blood of the franchise...i remember play DAO and have a violent a obscure story...with more situation of drama...or play mass effect 2 and the suicide misión and the impact in the life of the team...or in the mass effect 1 the decisions of save your friends of team..mass effect 3 have situation of drama but in a minor scenes.

 

i think the game of the franchise since DA2 have more a concept for teen people...they change the models of darkspawn and write a story more "happy" in terms of the life of the group team...in DAI we have only 1 choice with characters with minor role with the inquisitor..why not add more drama scenes in the characters team?example the lover of inquisitor in danger and you have choice or save you love or save the more friend of you team..etc but with more role and drama for you carácter not other solution with minor drama for you carácter...i think the game need a more obscure story same of the withcer franchise...a enemy more bad a very bad enemy that kill your friends characters...really we have much characters for what?they have minor drama in the game...why not add more decisions of save this carácter friend or this...but of the team..or save you lover or kill you lovers for x cause or traition,etc but cmon the game need more scenes drama,i hope this concept in the future games of the franchise...really the game in the ending is very bad..the enemy of the game is very stu.... really the enemy corifeus is hawke 2.0 he fail each time...i enemy very silly,and in my game he is capture in the fade with hawke two very bad characters in the fade.

 

well after this explanation i wait for see more drama scenes in future games,they have much drama or more story for a future dragon age.. hero of ferelden or warden orlesian,more of the friends of dao or the friends of DA2 or the inquisitor but comon need more drama game and with this have much ideas for apply a scene drama.

 

the next game need a very bad enemy that kill your friend or you lover...but we the players need hate the enemy..we need think in encounter the enemy and kill him with choice of suffering same of mass effect bring down sky...i hope more of this..more story for mature players and not a teen story with minor drama and silly situations...

 

 



#2
AresKeith

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look who's back


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#3
thats1evildude

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what is this I don't even



#4
Apollexander

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You know, the players elder than 14 are forbidden to play this game.



#5
Andraste_Reborn

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You know, the players elder than 14 are forbidden to play this game.

 

Oh dear. I recently turned thirty-six, is someone going to come and confiscate my game?


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#6
KaiserShep

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corifeus help us.



#7
Deadmac

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"Dragon Age: Origins" contained a dark-fantasy storyline, which didn't take itself too serious. If you compare all of the Dragon Age games side-by-side, "Origins" had the most diverse pallet of species, origins, sidequests, and options. While you can play diverse species in "Inquisition", the game does not allow you to begin at different locations. When it comes to the storyline, the different origins gave depth to the player character. As you move along in the game, your backstory propelled the game forward.

"Origins" also allowed the player to make noticeable moral choices, which determined how certain storylines played out. Since the game carried a very dark tone, while not injecting mmo styled quests, the impact of "Origins'" story was felt.

"Dragon Age: Inquisition" was designed with a very narrow storyline, which traps players into a linnear experience. Majority of the dialogue options are looped. Even though you may choose different options, the conversations end with tiny differences in outcomes.

At the beginning of "Dragon Age: Origins", the deaths you experience are more personal. Since the deaths were directly connected to the player character, the player felt a personal connection to the story. Revenge and heroic stories are more meaningful.

At the start of " Inquisition', the player character's purpose, outside of the mark, is disconnected from the story. While you may have been there at the beginning, the relationship between you and the divine is not personal. Players are left without giving two craps about the divine. As a matter of fact, you can choose, but not put into action, dialogue where the Inquisitors can walk away. ...but BioWare looped all the option to the same result.

If you play the Trasspasser expansion, the end, without giving too much away, practically said, "the end result is inevitable." "You wasted several hours to prevent something, which is only going to happen anyway". As a result of BioWare creating such an ending, they stole the sense of accomplishment away from the player. " Origins" had a definitive and meaningful ending. Players walked away with a sense of excitement and accomplishment.

...and that is why "Inquisition" truely failed.


-----------


Since the next game will contain a narrow storyline, elves, I will most likely not buy the next installment. I am now searching for a true roleplaying experience. White Wolf Entertainment was bought by another company, and they promised a return to single-player RPGs. I am waiting for the mention of "Dark Ages" and "Vampire the Masquerade III". BioWare disappointed me twice, so I am looking for a different experience. Once BioWare starts talking about politics and games, I will make the decision to never buy their products again. As long as the game is entertaining, I can careless about the politics. When Leliana and my female character had a relationship, I didn't worry about the subcontext. I enjoyed the story in general. I just wanted to have fun.

#8
pdusen

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Took the words right out of my mouth.

#9
Abyss108

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How strange, Origins was my favourite game when I was technically still a teenager, and now I'm an adult it's Inquisition.


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#10
AlanC9

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If you play the Trasspasser expansion, the end, without giving too much away, practically said, "the end result is inevitable." "You wasted several hours to prevent something, which is only going to happen anyway". As a result of BioWare creating such an ending, they stole the sense of accomplishment away from the player. " Origins" had a definitive and meaningful ending. Players walked away with a sense of excitement and accomplishment.


This is nonsense. The thing that the player is actually trying to stop in Trespasser is stopped, just as the thing that the player is trying to stop in the main game is stopped.

Sure, it turns out that there is something else going on, but your Inquisitor can't have been trying to stop it because the Inquisitor didn't know it was happening.
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#11
Realmzmaster

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If you play the Trasspasser expansion, the end, without giving too much away, practically said, "the end result is inevitable." "You wasted several hours to prevent something, which is only going to happen anyway". As a result of BioWare creating such an ending, they stole the sense of accomplishment away from the player. " Origins" had a definitive and meaningful ending. Players walked away with a sense of excitement and accomplishment.

 

 

I walked away with a sense of accomplishment in DAI. My Inquisitor stopped Corypheus and the Qunari Invasion. The Inquisitor also discovered  the manipulator behind the scenes and vowed to save his/her friend. I am good with that..


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#12
AnimalBoy

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well i fiinish the game and really i think the game lose the drama and blood of the franchise...i remember play DAO and have a violent a obscure story...with more situation of drama...or play mass effect 2 and the suicide misión and the impact in the life of the team...or in the mass effect 1 the decisions of save your friends of team..mass effect 3 have situation of drama but in a minor scenes.

 

i think the game of the franchise since DA2 have more a concept for teen people...they change the models of darkspawn and write a story more "happy" in terms of the life of the group team...in DAI we have only 1 choice with characters with minor role with the inquisitor..why not add more drama scenes in the characters team?example the lover of inquisitor in danger and you have choice or save you love or save the more friend of you team..etc but with more role and drama for you carácter not other solution with minor drama for you carácter...i think the game need a more obscure story same of the withcer franchise...a enemy more bad a very bad enemy that kill your friends characters...really we have much characters for what?they have minor drama in the game...why not add more decisions of save this carácter friend or this...but of the team..or save you lover or kill you lovers for x cause or traition,etc but cmon the game need more scenes drama,i hope this concept in the future games of the franchise...really the game in the ending is very bad..the enemy of the game is very stu.... really the enemy corifeus is hawke 2.0 he fail each time...i enemy very silly,and in my game he is capture in the fade with hawke two very bad characters in the fade.

 

well after this explanation i wait for see more drama scenes in future games,they have much drama or more story for a future dragon age.. hero of ferelden or warden orlesian,more of the friends of dao or the friends of DA2 or the inquisitor but comon need more drama game and with this have much ideas for apply a scene drama.

 

the next game need a very bad enemy that kill your friend or you lover...but we the players need hate the enemy..we need think in encounter the enemy and kill him with choice of suffering same of mass effect bring down sky...i hope more of this..more story for mature players and not a teen story with minor drama and silly situations...

 

 

sound-like-an-idiot.gif


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#13
Big I

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This is nonsense. The thing that the player is actually trying to stop in Trespasser is stopped, just as the thing that the player is trying to stop in the main game is stopped.

Sure, it turns out that there is something else going on, but your Inquisitor can't have been trying to stop it because the Inquisitor didn't know it was happening.

 

To play devil's advocate, was the Inquisitor really necessary to stop the events of Trespasser? Solas solos most of the qunari by himself, and it's his agent that alerts everyone to the gaatlok. It's like Raiders of the Lost Ark; remove Indiana Jones from that story and the plot resolves in exactly the same way. The only thing the Inquisitor needed to be there for was for Solas to save their life. Trespasser may as well have been called "Solas Does Everything".

 

I mean at the end of the day we don't even get to deal with the Viddasala, and nothing we did about the Exalted Council matters.

 

Trespasser's main goal seems to have been to prune back story branches. Abolished the Circle and freed the mages? Doesn't matter, both Circle and College of Enchanters exist anyway. Made the Inquisiton awesome by doing all story content and grinding to influence level 20? Doesn't matter, the Inquisition is either gone or a shadow of it's former self. Think the Inquisitor should come back as a PC? Too bad, they've lost their arm and their "own adventuring days are behind them".


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#14
vertigomez

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More drama? It's already a Thedosian soap opera. It always has been. :P

#15
AlanC9

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@ Big I: those are good points. If the Inquisitor just blew off the qunari plot -- some folks were pushing for an evil RP option where you'd let Orlais and Ferelden be decapitated in order to increase Inquisition power (Celene's death turned up to 11) -- Solas would probably deploy other assets to stop it himself.

But except for that case, it isn't so much that the Inquisitor doesn't succeed, it's that the Inquisitor can't fail.

#16
jlb524

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DA2 was a happy game aimed at teens.

Okay

Also, no, the HoF isn't coming back ever.

#17
Realmzmaster

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DA2 was a happy game aimed at teens.

Okay

Also, no, the HoF isn't coming back ever.

 

Really? Then I must be a very old teen. Maybe it is because I am young at heart or entering my second childhood, because I like DA2. Thank you for making me feel young again.



#18
Donquijote and 59 others

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How strange, Origins was my favourite game when I was technically still a teenager, and now I'm an adult it's Inquisition.

Agree.

Dragon age Origins   has a plot which don't make sense and is full of plot holes from  it's main boss who did nothing to counter the protagonist (the archdemon) to the companions who were way much slanted towards the premise of " people who embody X issue" ,i played this game after DAI and find  it tedious and stupid.



#19
Donquijote and 59 others

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The Inquisitor also discovered  the manipulator behind the scenes and vowed to save his/her friend. I am good with that..

The inquisitor discovered nothing it was Soals who pretty much gave you all the answers and even saved the Inquisitor,also no one can stop him much less a mere mortal like the Inquisitor who was defeated by the Dragon age 1st rule  new game new protagonist



#20
In Exile

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The inquisitor discovered nothing it was Soals who pretty much gave you all the answers and even saved the Inquisitor,also no one can stop him much less a mere mortal like the Inquisitor who was defeated by the Dragon age 1st rule  new game new protagonist

 

The Inquisitor can figure it out on their own. You have to backtrack a bit to do it, but it's possible. 



#21
Hanako Ikezawa

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The Inquisitor can figure it out on their own. You have to backtrack a bit to do it, but it's possible. 

Yeah. At 1:27


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#22
Donquijote and 59 others

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The Inquisitor can figure it out on their own. You have to backtrack a bit to do it, but it's possible. 

The Inquisitor approached him in Trespasser like a clueless incompetent who was unaware of everything.
The Orb of destruction belonged to Solas this is an info the Inquisitor would have never been able to grasp without his revelation,just as his identity as the Dread wolf just as his network of spies,just as to what happened to the Evanuris.
Only the player know that he absorbed mythal powers,while the inquisitor don't.
I think it's an assumption to say that the Inquisitor discovered what was going on with Solas when it was Solas who pretty much rubbed on their face these facts.


#23
Shechinah

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Yeah. At 1:27

 

Oh, that's pretty cool. I wish I'd seen it for myself but Trespasser bugged out on me in terms of plot flags it seems as sometimes it took into account that my Inquisitor was Dalish and drank from the Well and other times it didn't which was a shame because it meant I missed out on some great bits until I saw it online.