I'm working on finishing my latest trilogy playthrough, and I decided to try something a little different for ME3. For each mission, I'm altering my armor's color scheme to camouflage Shepard, as best as possible, in whatever environment that mission happens to be in. In MEA, I think it would be neat if the player received small bonuses (e.g., better defense stats) for designing their armor to better match their surroundings. What do you think?
A small idea for MEA: tactical camouflage
Débuté par
Big Bad
, mars 14 2016 07:57
#1
Posté 14 mars 2016 - 07:57
- Hobby aime ceci
#2
Posté 14 mars 2016 - 08:50
Well as much as its a very good idea especially you're doing mp playing deathmatch on a certain terrain and pick colors to blend in, I use to do that too when I played Ratchet: Deadlocked back in 2005 I played death match with my friend, I picked the terrain where we going to fight in and I picked the Ghost Station. The station is green so I picked green for my avatar so my friend can't find me nor to track my movements, I picked up the sniper rifle and keep killing him because he can't find me and he can't see me coming because of my camoflauge. I think they should create something similar like Optimal Camo from Ghost Recon fits best for futuristic stealth technology for ME:A.
- potentialfood aime ceci
#3
Posté 14 mars 2016 - 09:33
Bam!

- Big Bad et The Hierophant aiment ceci
#4
Posté 14 mars 2016 - 09:58
It'd be a novel little feature, but ultimately pointless.
The amount of programming required to get this working (albeit fairly little) probably is not worth the one second of "huh, that's sort of neat," it would probably elicit from some players.
- sjsharp2011 et Lady Artifice aiment ceci





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