...Yah all.

For x-platform -Show me the money. We have one of the most loyal communities the gaming industry can ask for.
But.
Still no-one came up with an idea (just one) on how to make mooooaaar money out of it instead of lessssssss.
Remember in your idea to
1) calculate in the 25% of people that purchased double licences, that would otherwise be lost... Say 3000x50€=150k
2) having a support staff to maintain this 3 years. (3 x first level support , 2 x second level, 8 devs (industry ballmark) @ +15% Opex=1.1m
Roughly 3.5m€ loss without even the initial dev costs for the feature. Dev costs 5 devs over 6 months dedicated(+ over head , cross team etc) - Very conservative Benchmark factor 3 capex : opex
Total = 10,5m€ costs to introduce and maintain. Mb 50% cheaper because ea can reuse this on other titles...
Lets say that we can get 250 000 players buying the basic 80€ licences , then it's an addtional 42€ per person
42€ per person extra (give or take roughly 20 bucks). Now remember microsoft and sony also looses money on royalties
You'd pay that extra tag as gamer?
Technically possible to solve( not overeasy) - but we still need a bright spark to come up with that idea to at least break even on expenses...
Ps: oh yea = (+Compound your business case revenue to 1 year before some silly modder bypass it all and gives it for free, and revenue stops flowing). That or send some members with baseball bats to their home to have a warm and fuzzy discussion.