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Recognition Of Our Protagonist!


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#1
Hair Serious Business

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-Remember playing DA:I and remember Iron Bull telling how he loves readheads, how he goes ~hng~ each time he sees one....and he never comments on your character's red hair.

addtext_com_MDAwMzUyNzk3Nzk_zpswjwru9gp.

 

-Or remember that time you were saving 'Grissom Academy' and your adept Shepard relayed more on rifle...rather then his/her powers like Jack did???

paul-good-power.gif

 

-Or again remember DA:I in where your character with different race doesn't know they are different race in here!

addtext_com_MDAyMTA1ODA4ODg_zpstrfghhd4.

 

-Or what they are in first place!

addtext_com_MDAyODM0NjU1MDM_zps5fg4e3yq.

 

-Or others having this same problem as well!!!

c_and_h__is_he_blind__by_clueedo-d3dq3i3

 

So yeah because of that can our protagonist feel as what they are in first place? If we have "Iron Bull 2" that fetishes some hair/eye color how about notice that when I HAVE IT! If our protagonist is some class how about they BE THAT CLASS! If our protagonist is supposed to have different backgrounds how about THEY BE THAT BACKGROUND! And etc. in another words hero of story needs to be recognized Goddamnit!

 

 


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#2
Hanako Ikezawa

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DragonMage2.jpg

http://edge.allureme...DragonMage2.jpg

 

Bioware has experimented with our class having an effect on the story, so they may have that in future games.


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#3
GoldenGail3

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That would require effort on Bioware's behalf and I'm not sure they'd want to put effort into that sort of thing....
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#4
Teabaggin Krogan

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I agree, It'd definitely be a nice addition if they could add better recognition of our actions and characters along with having a more consistent story line. Mass effect is quite as guilty of this as DA. Remember Jack's loyalty mission in Me2, she straight up tore through the entire ship and shredded those Ymir mechs like tissue paper. Then you actually take her on a mission and she struggles to kill a couple husks! 

 

Also this.

tumblr_n7wclgHlGH1r3zmono1_500.jpg


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#5
LightningPoodle

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I hope they do it. I think hair colour and well, anything to do with appearance might be harder. Too many variable. What if you picked a more brown sort of red, but it's red to you and it doesn't register?

Race. We should be playing as human only so that shouldn't be a problem.

Class. Absolutely it should happen. I believe it happened a little bit during the trilogy. Dr Chakwas mentions your implants or something, but class should have more of a role in your role play. Not just to define your combat style.


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#6
AresKeith

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That would require effort on Bioware's behalf and I'm not sure they'd want to put effort into that sort of thing....

 

It has less to do with effort and more that it would take a lot for a game to literally acknowledge every single aspect of a created character 


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#7
GoldenGail3

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It has less to do with effort and more that it would take a lot for a game to literally acknowledge every single aspect of a created character


Dats true indeed.

#8
aoibhealfae

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That's why I like to play as an Infiltrator. No space magic BS to make me even more special snowflake. Although there's still magical assault rifles.



#9
CrutchCricket

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That's why I like to play as an Infiltrator. No space magic BS to make me even more special snowflake. Although there's still magical assault rifles.

Yeah, before anyone gets uppity, how about Bioware focuses on getting our weapons right in cutscenes?

 

Baby steps and all that.


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#10
AresKeith

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Yeah, before anyone gets uppity, how about Bioware focuses on getting our weapons right in cutscenes?

 

Baby steps and all that.

 

Yep, we already got bow strings in DA :P


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#11
Laughing_Man

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That's why I like to play as an Infiltrator. No space magic BS to make me even more special snowflake. Although there's still magical assault rifles.

 

Then play soldier, even less "space magic" even more boredom. (also, tactical cloak is definitely space magic)

 

Yeah, before anyone gets uppity, how about Bioware focuses on getting our weapons right in cutscenes?

 

Baby steps and all that.

 

Sure, that's kinda the same topic anyway, recognition of player choice and all that.

 

That said, I don't care if they make it "canon" that the protagonist has a favorite backup weapon on him all the time, like that pistol the N7 guy had in the trailer. It's usually much less immersion breaking than not recognizing general class.


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#12
Sylvius the Mad

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-Or again remember DA:I in where your character with different race doesn't know they are different race in here!
addtext_com_MDAyMTA1ODA4ODg_zpstrfghhd4.

-Or what they are in first place!
addtext_com_MDAyODM0NjU1MDM_zps5fg4e3yq.

I don't see these two as a problem. Just because a character asks questions about something doesn't mean that the character doesn't already know the answer.

It's a good thing that Hawke can be hypocritical. Imagine if he couldn't, and was required to state all of his opinions earnestly.

#13
Hair Serious Business

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I hope they do it. I think hair colour and we'll, anything to do with appearance might be harder. Too many variable. What if you picked a more brown sort of red, but it's red to you and it doesn't register?

Race. We should be playing as human only so that shouldn't be a problem.

Class. Absolutely it should happen. I believe it happened a little bit during the trilogy. Dr Chakwas mentions your implants or something, but class should have more of a role in your role play. Not just to define your combat style.

 

For hair color honestly that could have been done easy in DA:I, I mean we didn't had 'TS3' CC in where we could go wild with hair colors, so dialogue or two could have existed from Iron Bull in where he is like "Hey I just realized that you were redhead". So this little smart programming wasn't hard to do, I just pointed it out because it was missed opportunity in here.

 

For second part, race or no I was hinting on our possible character backgrounds(in case we have more of them). For example in ME if you were colonist who's family and friends got killed you could have saved that girl in ME1 from suicide, if you were from military family(spacer) you would meet that one guy in ME1 that worked with your mother and also there was message from her in ME3(don't recall was there something special for 'earthborn' background. So that was my point if we get once more multiple backgrounds I would like they actually have some impact now and there, otherwise in that case I can live with Bruce Wayne personality like background.

 

In ME3 they were doing good in 'Omega DLC'...at least as far as engineer is concerned, you finally get to feel a little as your supposed class, also when Liara comes to make hologram of you she also acknowledge your class. I found that nice and honestly it would be even way better if this was more implanted into upcoming game. I think at least we can all agree we wish to be class we chose not for example adept by choice and soldier for real by game.

 

Side Note: Domino is awesome  ;)

 

I don't see these two as a problem. Just because a character asks questions about something doesn't mean that the character doesn't already know the answer.

It's a good thing that Hawke can be hypocritical. Imagine if he couldn't, and was required to state all of his opinions earnestly.

 

Actually these two were biggest problems!

For one reason, all races in DA:I felt like "I'm human regardless of what race I chose to play" and in DA(except in DA:I) all of your chosen specializations also felt like "We don't exist" because they were never recognized. DA:I is pretty much first one in where people are like "Oh so this is what you are", until then you could have used blood magic in front of all templars and no one  would bat an eye in here. 


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#14
straykat

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Then play soldier, even less "space magic" even more boredom. (also, tactical cloak is definitely space magic)

 

 

Sure, that's kinda the same topic anyway, recognition of player choice and all that.

 

That said, I don't care if they make it "canon" that the protagonist has a favorite backup weapon on him all the time, like that pistol the N7 guy had in the trailer. It's usually much less immersion breaking than not recognizing general class.

 

Soldier could be pretty fun on hard levels. The problem is there weren't too many of those. :P

 

I doubt we're gonna get any interesting level of recognition though. That's a lot more work.

 

Bioware kind of relies on a basic signature style for the protag. You can usually tell what it is. If you want reaction, just stick with it.



#15
ModernAcademic

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This post is just to inform you this thread has made my day. 

 

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Now back to your regularly scheduled program.


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#16
Onewomanarmy

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I've always wondered about this and it bothered me that there were no recognition in those situations. Those are the kind of details bioware should work on as well to help make the game more realistically.

Also if you're not wearing any armor, then your surroundings should comment on it, like why you're not wearing any clothes outside and such xD

AND HELL YESSSSSSS TO THE POKER TABLE! WE WANT ONE! MAKE IT HAPPEN BIOWARE! :D
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#17
9TailsFox

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#18
aoibhealfae

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Yeah, before anyone gets uppity, how about Bioware focuses on getting our weapons right in cutscenes?

 

Baby steps and all that.

ME3 did it somewhat right and most of ME1 cutscenes involve a gun rather than an assault rifle (I think it only pops up on Therum and the Renegade montage at the end of the game). It was ME2 that kept putting up random M-8 Avenger everywhere. 

 

Then play soldier, even less "space magic" even more boredom. (also, tactical cloak is definitely space magic)

Tactical cloak was merely an upgrade version of kinetic barrier technology which was already available on all tech and soldier class. Soldier class have shield too remember.

 

Being superpowered biotic really add nothing to the entire trilogy except for some line with Kaidan in ME1, Traynor in ME3 about the Grissom Academy and Liara during the memory box scene. 



#19
DaemionMoadrin

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WlbMD.jpg

 

YES!

 

Cerberus armors were the best... and you had 3 or 4 of them by the end of the game. Why did no one remove the Cerberus decals? Or painted it a new color? I mean, we were fighting Cerberus at the time, maybe this would have prevented some confusion and friendly fire? ^^



#20
malloc

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Bioware is so bad at reactivity.
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#21
Sylvius the Mad

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Actually these two were biggest problems!
For one reason, all races in DA:I felt like "I'm human regardless of what race I chose to play" and in DA(except in DA:I) all of your chosen specializations also felt like "We don't exist" because they were never recognized. DA:I is pretty much first one in where people are like "Oh so this is what you are", until then you could have used blood magic in front of all templars and no one would bat an eye in here.

That you could use blood magic openly in DA2 was a problem, but that wasn't what you complained about. You complained that blood mage Hawke would still condemn blood magic, which frankly sounds like a smart thing to do in a city crawling with Templars.

It's just like how Wynne condemns blood magic all through DAO, but she can still learn and use it. I mean, she already consorts with demons, and circle mages aren't supposed to do that, either.

As for DAI, I don't understand your objection. You don't have to choose those dialogue options most of the time, and simply asking the question doesn't mean that you don't already know the answer.

I really value being able to play different races in DAI, and I very much hope that complaints like yours don't dissude BioWare from letting us do so in future games.

I'd also like the ME games to let us play non-humans. Character creation is the most important roleplaying we get to do in these games, so having more options there is a huge win.
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#22
Ahriman

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Oh my, that dalish face, ban it before it trolls someone.

As for the topic, it was an issue since ME1. Heck I complain about since ME1, but it seems that Bioware works on it only if they have some spare time left. Which they mostly don't have, shift of release doesn't assure me in regards of MEA either.



#23
Sylvius the Mad

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Bioware is so bad at reactivity.

Then they should focus on letting us do more, rather than restricting it to make it easier for the game to react.

Reactivity has never been their strength, so they shouldn't throw away the things they are actually good at in pursuit of it.
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#24
Laughing_Man

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Then they should focus on letting us do more, rather than restricting it to make it easier for the game to react.

Reactivity has never been their strength, so they shouldn't throw away the things they are actually good at in pursuit of it.

 

Have to disagree with you there.

 

I will take a defined protagonist like Adam Jensen or Geralt of Rivia with good reactivity (Assuming I can still define the choices he makes and the things he says), over a blank slate with no reactivity at all - when it comes to AAA games.

 

When it comes to blank slates PCs I have all those games like Pillars of Eternity etc.

AAA games tend to build themselves on being impressive and flashy (at least relatively) with high grade cut-scenes,

and in that case reactivity is much more important for immersion.


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#25
KaiserShep

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Bioware is so bad at reactivity.


Well it's not so much they're bad it rather than they just can't realistically account for every option. Classes and gender are really the only ones that can really work. The former can get screwed though if it has the potential to totally derail a story, like Hawke.