Aller au contenu

Photo

Recognition Of Our Protagonist!


  • Veuillez vous connecter pour répondre
164 réponses à ce sujet

#51
straykat

straykat
  • Members
  • 9 196 messages

Oh, that vid is cool.

 

I thought it was if you specced Wynne herself.. which i find silly.



#52
RoboticWater

RoboticWater
  • Members
  • 2 358 messages

Damn, time to replay DA:O.

 

This never happened in my game, is it because of 2 specializations? Anyway shame I didn't come across it, because it is seriously amazing.

This is why:

Dragon Age Wiki under Result:

"Note: Originally, if the Warden was a Blood Mage, Wynne would report her suspicions to the templars. This was removed from the final game, but an unofficial patch is available to replace the scene for the PC version: it is a smaller optional file available under the larger "Dialogue Tweaks" patch. The Warden can admit to this and end up being forced to fight both the Mages and Templars present. However, with a high enough persuasion the Warden can tell them it is "Grey Warden magic", which First Enchanter Irving eventually accepts, allowing you to keep your chosen allies for the final battle."

 

It was probably removed because the player can immediately proceed to make Wynne a blood mage on level up without a qualm.


  • Hair Serious Business aime ceci

#53
straykat

straykat
  • Members
  • 9 196 messages

This is why:

Look under Result:

"Note: Originally, if the Warden was a Blood Mage, Wynne would report her suspicions to the templars. This was removed from the final game, but an unofficial patch is available to replace the scene for the PC version: it is a smaller optional file available under the larger "Dialogue Tweaks" patch. The Warden can admit to this and end up being forced to fight both the Mages and Templars present. However, with a high enough persuasion the Warden can tell them it is "Grey Warden magic", which First Enchanter Irving eventually accepts, allowing you to keep your chosen allies for the final battle."

 

It was probably removed because the player can immediately proceed to make Wynne a blood mage on level up without a qualm.

 

That's too bad. They could have resolved some of this by making it one spec per character (like DAI). Or something unique, like DA2.



#54
Onewomanarmy

Onewomanarmy
  • Members
  • 2 388 messages

Damnnnnnnn!!! I'm on console lol.


  • Just Here For Popcorns aime ceci

#55
Baboontje

Baboontje
  • Members
  • 713 messages

Hair colour might be difficult. Since in ME3 the hair colours are so ugly, I have to gib the crap out of them. And with that, the game might not know what colour my character's hair is exactly. Provided of course people are even able to make a ME:A save editor.

 

But I do think they really ought to reference your class, or rather, your ability to use biotics or the character being tech savvy. I really tought it was silly that at least for the first two games you hardly get any recognition at all. And by the third, they did have some quips about it. But I want to see it used in cutscenes. I mean, bashing on a window with an Avenger you don't even carry is nice and all. But it makes you feel a little bit useless whenever Jack pops the window with one biotic fist. I wish there were more instances like when fighting your clone as a biotic. That was freaking awesome. I was actually hooting the first time I saw it.

 

So Bioware, more protagonist space magic in cutscenes pretty please.


  • Hammerstorm et Hadeedak aiment ceci

#56
straykat

straykat
  • Members
  • 9 196 messages

Even then, Jack is classified as the most powerful human biotic... like it or not. Shep is supposed to have more intangible qualities that put them over the top, but they're not powerful just for biotics. She can also levitate, albeit in a sketchy way, like Samara and Liara can do. But Shep can't do it... and even comments with Kaidan about it later in Samara's mission. They're both not powerful enough for that type of control.



#57
tesla21

tesla21
  • Members
  • 116 messages

Bioware game's recognition is actually pretty good, just look at bethesda games for inmersion breaking lack of recognition. The only hope for salvation? Oh wait he just hit a chicken let's all slaughter him. Hm that dude looks dangerous and all in his massive power armor/daedric armor. *random bandit on leather proceeds to try to rob you*.


  • Teabaggin Krogan et straykat aiment ceci

#58
Baboontje

Baboontje
  • Members
  • 713 messages

Even then, Jack is classified as the most powerful human biotic... like it or not. Shep is supposed to have more intangible qualities that put them over the top, but they're not powerful just for biotics. She can also levitate, albeit in a sketchy way, like Samara and Liara can do. But Shep can't do it... and even comments with Kaidan about it later in Samara's mission. They're both not powerful enough for that type of control.

Oh I know. But it was just the first example that came to mind. Even if my Shep couldn't break the window, I'd have liked it better if she tried to break it with biotics rather than with a weapon. Similarly for other scenes where using biotics over weapons would have been more preferable.


  • malloc et straykat aiment ceci

#59
malloc

malloc
  • Members
  • 782 messages

Bioware game's recognition is actually pretty good, just look at bethesda games for inmersion breaking lack of recognition. The only hope for salvation? Oh wait he just hit a chicken let's all slaughter him. Hm that dude looks dangerous and all in his massive power armor/daedric armor. *random bandit on leather proceeds to try to rob you*.



What? Bioware is mediocre at their reactivity. Look at shadowrun, arcanum, alpha protocol or age of decadence for good examples of how it is supposed to be done.

#60
malloc

malloc
  • Members
  • 782 messages

Then they should focus on letting us do more, rather than restricting it to make it easier for the game to react.
Reactivity has never been their strength, so they shouldn't throw away the things they are actually good at in pursuit of it.


I find it weird that you are usually for the simulation school of game design but are not a huge proponent of world reactivity. Would this enhance your experience?

#61
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 296 messages
Dude who cares

#62
tesla21

tesla21
  • Members
  • 116 messages

What? Bioware is mediocre at their reactivity. Look at shadowrun, arcanum, alpha protocol or age of decadence for good examples of how it is supposed to be done.

 

Well they are pretty good for AAA sized games then. It's obviously alot easier to pull off with text dialogue compared to voice acting and fully animated scenes...


  • Onewomanarmy aime ceci

#63
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

I find it weird that you are usually for the simulation school of game design but are not a huge proponent of world reactivity. Would this enhance your experience?

All else being equal, I would love reactivity.

All else is not equal.

#64
Just Here For Popcorns

Just Here For Popcorns
  • Members
  • 283 messages

Maybe he's just not into uggos?

That's an uggo?Really?



#65
Lord Bolton

Lord Bolton
  • Members
  • 597 messages

That's an uggo?Really?

Yes.

I had the same thought as Killroy when I first saw that image.

Male face shape, but the rest reminds me of the female character (eyes, mouth). And he has orange marker eyebrows.



#66
Just Here For Popcorns

Just Here For Popcorns
  • Members
  • 283 messages

Yes.

I had the same thought as Killroy when I first saw that image.

Male face shape, but the rest reminds me of the female character (eyes, mouth). And he has orange marker eyebrows.

Feminine yes?Ugly?Nah.I mean you haven't seen many ginger people have you?These tend to have glorious lips!No,I ain't joking.Ginger guys I met in real life do have lot of feminine features.

Anyway back on subject I honestly thought dude looks as William Weasley.Though could be just me.



#67
Rascoth

Rascoth
  • Members
  • 2 902 messages

Oh I know. But it was just the first example that came to mind. Even if my Shep couldn't break the window, I'd have liked it better if she tried to break it with biotics rather than with a weapon. Similarly for other scenes where using biotics over weapons would have been more preferable.

Actually, Jack being the most powerful human biotic has nothing to do with her ability to break the window. If she's not around, Prangley will do the exact same thing. Student. Will do more than biotic Shepard  :mellow:

 

But agreed. It was strange that there were so few references to Shepard's class. 


  • animedreamer aime ceci

#68
Onewomanarmy

Onewomanarmy
  • Members
  • 2 388 messages

I also think it's weird that our LI'S don't really comment when flirting with other people. In real life I'd never date a guy who wouldn't care about such things, not that I'd go around flirting with others when in a relationship but I would want someone who cared enough to say something. 



#69
Baboontje

Baboontje
  • Members
  • 713 messages

Actually, Jack being the most powerful human biotic has nothing to do with her ability to break the window. If she's not around, Prangley will do the exact same thing. Student. Will do more than biotic Shepard  :mellow:

 

But agreed. It was strange that there were so few references to Shepard's class. 

Ah, I hadn't considered that as I always keep my people alive so they're where they should be in ME3. So yeah, Jack's always the one to steal my thunder.

 

Still, I'd like to think my Shepard could've handled one measly window. Even if she couldn't manage with biotics, I'm sure she'd be able to pretend to fall right through it since Shep seems to have a penchant for breaking glass by falling/diving through windows.

 

Anyway, I want to see more cutscenes with biotic battles like when fighting your clone or have scenes like Samara and Morinth or Jack and Miranda have when fighting each other.



#70
JohnstonMR

JohnstonMR
  • Members
  • 300 messages

Bioware still does better than Skyrim.  In a Bioware game, I can ignore the questions that are stuff I would already know (especially when I already know the answer myself).  And they've at least begun to use prompts that only show up if you meet certain flags.  

But in Skyrim, I was walking around Whiterun when a guard sneered at me "Keep your hands in your pockets, thief!"  

I really needed a dialogue option that said "Really, Jon?  I am in the Thieve's Guild, yes.  I'm also the head of the Warrior's Guild and the fracking Archmage.  Not only that, I'm the bloody Thane of this city, and you just watched me kill a dragon with my voice and some lightning bolts. So maybe f---- right off." 


  • animedreamer, Teabaggin Krogan et straykat aiment ceci

#71
straykat

straykat
  • Members
  • 9 196 messages

Bioware still does better than Skyrim.  In a Bioware game, I can ignore the questions that are stuff I would already know (especially when I already know the answer myself).  And they've at least begun to use prompts that only show up if you meet certain flags.  

But in Skyrim, I was walking around Whiterun when a guard sneered at me "Keep your hands in your pockets, thief!"  

I really needed a dialogue option that said "Really, Jon?  I am in the Thieve's Guild, yes.  I'm also the head of the Warrior's Guild and the fracking Archmage.  Not only that, I'm the bloody Thane of this city, and you just watched me kill a dragon with my voice and some lightning bolts. So maybe f---- right off." 

 

I had more hopes for that feature, before launch.. Whatever they called it. Radiant system?

 

It was cheap.



#72
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Bioware still does better than Skyrim. In a Bioware game, I can ignore the questions that are stuff I would already know (especially when I already know the answer myself). And they've at least begun to use prompts that only show up if you meet certain flags.

But in Skyrim, I was walking around Whiterun when a guard sneered at me "Keep your hands in your pockets, thief!"

I really needed a dialogue option that said "Really, Jon? I am in the Thieve's Guild, yes. I'm also the head of the Warrior's Guild and the fracking Archmage. Not only that, I'm the bloody Thane of this city, and you just watched me kill a dragon with my voice and some lightning bolts. So maybe f---- right off."

That guard's line was based on you having a high Sneak skill, which is crazy. How would he know?

I get what they were going for, having guards make comments about you based on how you built the character, but it could have been better.

Much like in the real world, in Skyrim I mostly ignore what other people say.
  • JohnstonMR aime ceci

#73
Linkenski

Linkenski
  • Members
  • 3 452 messages

That would require effort on Bioware's behalf and I'm not sure they'd want to put effort into that sort of thing....

Citadel DLC and other key moments prove they are aware and want to address it, but sometimes I just don't think it's feasible. People sometimes tend take what was in place and what worked in ME3 as a given, but you have to remember at some point in development (most of it) ME3 was completely unpolished and unfinished and Bioware has to prioritize. Do they finish the levels you have to play through and the conversations on the Normandy, or do they spend a lot of hours incorporating specific dialogues and cinematic moments specific to Infiltrator using his cloak ability that only a good 25% or something will ever see? They focus on what's important first.

 

Then if they were a super competent AAA developer they would finish the core game in 2-3 years time and spend an entire year polishing and adding in player-custom specific details like special cutscenes based on classes and hairstyles and gender (at least they get that right) and weaponry, but I'm also being really unfair.

 

Bioware isn't making the next Naughty Dog game. They have more to worry about than simply delivering their own narrative and tightly controlled segments for the player to experience. Modern Bioware tries to make something like that and a fully blown RPG with player-agency, non-linear gameplay and open-worlds on top of that and it's a big friggin task and therefore it's understandable why humans always look like crap, animations are dubbed "Quality Bioware Animations LOL!", and there are glitches everywhere.

 

For the size of these tasks 2-3 years is not enough. Heck, the upcoming Uncharted has been in development for 5 years (with 8 months of setback) and the new Zelda games take 5 years and Bioware's vision for every game tries to rival those in scope and intensity while basically mixing their qualities. Somehow CDPR got it pretty right in just 3.5 years with Witcher 3 while Bioware wasted 3.5 years making Dragon Age: Inquisition -- maybe they're getting too old or they lost some really talented staff I didn't know about.

 

But still, you have to commend them for taking on these massive projects and at least delivering something with impressive moments (at least) every time.



#74
Reighto

Reighto
  • Members
  • 113 messages

I'm all for reactivity, as it greatly enhances the immersion. I liked it, when companions talked to me about my love interests or my specialization choices in DAI. It's probably a lot easier, with predefined characters and more linear games.



#75
Baboontje

Baboontje
  • Members
  • 713 messages

If I am brutally honest, open world can f*** right off for all I care. If the choice was more reactivity, agency and story/character content or a bloomin' open world where you can pick alien flowers all day or have a 1001 "Sprinkle my dead wife's ashes off of some cliff."-quests....That choice will be a no-brainer for me.


  • JohnstonMR, Han Shot First, Adam Revlan et 7 autres aiment ceci