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Recognition Of Our Protagonist!


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#126
Silvery

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It wasn't enough though.

I'd like recognition for more than just class choice. Recognition for decisions as well. More than just a single line or complete apathy. Same can be said about your background.

 

I know that it is not enough, obviously they could do more, but at least it is something and it is nice to see some reaction to your class choice. 

 

Unless I had a bug in a few of my runs I can say that didn't apply to all of them, the rogues most so from what I noticed. Again I could of been bugged but from my experience only Assassin was noticed or mentioned and then only by Leliana.

 

So if something like that were to happen again it would need quite a bit of improvement imo.

 

I definitely recall Bull and Cassandra reacting to me being a Reaver. When I became a Warrior I remember Cassandra mentioned it. When I became a Knight Enchanter Solas and Vivienne had a comment on it.  It has been a while since I played so I can't recall if Blackwall for example had no comment or he did and I can't remember.



#127
Rascoth

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Unless I had a bug in a few of my runs I can say that didn't apply to all of them, the rogues most so from what I noticed. Again I could of been bugged but from my experience only Assassin was noticed or mentioned and then only by Leliana.

Companions comment on every class Inquisitor can choose. Some get less, some get more, but at least one. As assassin you should also get a comment from Dorian (can't remember about anyone else, it's been a while since I went assassin).


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#128
HuldraDancer

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Really? I recall getting zero comments from anyone on becoming a tempest (I honestly can't recall about the other rogue specialization) but then again I could of had a bug, DAI does seem to hate my system so that is pretty possible.


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#129
Rascoth

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Bull definitely comments on tempest. Though I think he's the only one (once again, long time since tempest).


#130
HuldraDancer

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Ah okay thank you :)



#131
mopotter

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Have to disagree with you there.

 

I will take a defined protagonist like Adam Jensen or Geralt of Rivia with good reactivity (Assuming I can still define the choices he makes and the things he says), over a blank slate with no reactivity at all - when it comes to AAA games.

 

When it comes to blank slates PCs I have all those games like Pillars of Eternity etc.

AAA games tend to build themselves on being impressive and flashy (at least relatively) with high grade cut-scenes,

and in that case reactivity is much more important for immersion.

I agree with Sylvius this time.  If I have to play a defined protagonist, won't play it.  One of the things I love about BioWare is they don't have a fixed protagonist.  



#132
mopotter

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Agreed. This was evidenced in both DAI and Fallout 4.

Witcher 3 meshed the two aspects rather well though.

Will never play any of the Witcher games.  Love Fallout 4 and DAO, 2 and Inquisition, and all of the other Bioware games I've got.  :)  Lucky there are different games for different people.   



#133
mopotter

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My favourite part of playing these games is deciding what to do next. If the game just directs me there, or gives me no other option, then a bug chunk of the gameplay has been taken away.

I want my path through the game to be unique to me, and then I want my next path through the game to be entirely different.

Simply following instructions isn't gameplay to me, because I'm not making any decisions. And roleplaying gameplay consists entirely of in-character decision-making.

Agree.  I had one mage who LOVED shards and found every one she could.  My rogue could care less.  Didn't even go to Forbidden oasis.  I don't have a need to complete every option with ever character.  


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#134
Sylvius the Mad

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Will never play any of the Witcher games. Love Fallout 4 and DAO, 2 and Inquisition, and all of the other Bioware games I've got. :) Lucky there are different games for different people.

I haven't heard good thinga about FO4. I own it, but I've been waiting for the GECK before playing.

#135
mopotter

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I haven't heard good thinga about FO4. I own it, but I've been waiting for the GECK before playing.

I'm enjoying it.  Husband says I'm a bit obsessed with it and I have 5 characters going on doing different things.  I'm playing on the ps4 so yes, I'm really looking forward to mods for it.  The only reason I have any games on the pc is mods.  :)



#136
Shechinah

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I haven't heard good thinga about FO4. I own it, but I've been waiting for the GECK before playing.

 

I could tell you a few non-spoilery things about it if you tell me what you are looking for in it? I've completed the game but am waiting for the GECK as well before I do new runs. I love the game and was so happy with it especially the followers.

 

To be honest, I found myself not much a fond of the more defined backstory of the protagonist because I found it terribly limiting though that may have been down to what they choose to make defining about it since I could have dug the premise of the protagonist being from where they were if they'd kept more things vague such as family and thus allowed the player to decide what their life was like in that regard.

 

Hopefully, the GECK will allow for alternative origins since I know there are people interesting in creating such mods and I would love one that adds a vague backstory.
 


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#137
Khrystyn

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I play my alter ego FemShep with the colonist background. Yes, there is a 'defined' history for each of the three backgrounds for Shepard, but I never felt constrained because of it (them). I enjoy playing the ME-1 assignment Citadel: I Remember Me very much, but I wanted more from the game about my background, such as additional assignments and dialog option opportunities that would allow me to create and learn more about the depth of 'my' colonist history. In ME-2 we had the 'meh' Normandy Crash Site DLC, and got barely a peep out of Anderson when I saw him later. That should have been developed further, imo. I really wanted to visit Mindoir. I read through the wiki info page about the planet, and that after Priority: Eden Prime, Shepard says, "They rebuilt Mindoir. It wasn't the same." [I'm not that far along yet] That's a game experience that I would love to have seen fleshed out and make some choices to define my background more [It wouldn't need to have an effect on the end of the game.]. I doubt that Andromeda will have assignments related to our PC's background to any meaningful extent, but I sure would like to see it and have more NPC comments that relate to it.



#138
Dunmer of Redoran

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Will never play any of the Witcher games.  Love Fallout 4 and DAO, 2 and Inquisition, and all of the other Bioware games I've got.   :)  Lucky there are different games for different people.   

 

FO4's protagonist has the depth of a blank slate character, and the restrictions of an established character. It was fun the first time but I don't really feel like having the same background every single time I play the game. This, combined with voiced responses, really limits where I can go with my character in terms of actions and personality. Which for an open-world RPG is just not good.



#139
Silvery

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Will never play any of the Witcher games.  Love Fallout 4 and DAO, 2 and Inquisition, and all of the other Bioware games I've got.   :)  Lucky there are different games for different people.   

 

I prefer RPG's with blank slate protagonists too, but I would recommend the Witcher 3 to anyone if asked. 

 

I haven't heard good thinga about FO4. I own it, but I've been waiting for the GECK before playing.

 

Personally, I love Fallout 4 and think it is amazing. 


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#140
Shechinah

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FO4's protagonist has the depth of a blank slate character, and the restrictions of an established character. It was fun the first time but I don't really feel like having the same background every single time I play the game. This, combined with voiced responses, really limits where I can go with my character in terms of actions and personality. Which for an open-world RPG is just not good.

 

There is a mod avaliable which removes the player's voice, if you are interested and playing on PC. I'm planning on using it in the future as, while I like it on some runs, I would like it gone on others. I can also recommend the mod that removes paraphrasing.


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#141
Master Warder Z_

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There is a mod avaliable which removes the player's voice, if you are interested and playing on PC. I'm planning on using it in the future as, while I like it on some runs, I would like it gone on others. I can also recommend the mod that removes paraphrasing.

 

 

._.

 

Whenever I think of Fallout 4 I think of this game because of the stupid kids in both games.


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#142
Shechinah

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._.
 
Whenever I think of Fallout 4 I think of this game because of the stupid kids in both games.

 
There's a mod for everyone so here you go;


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#143
Sylvius the Mad

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I could tell you a few non-spoilery things about it if you tell me what you are looking for in it? I've completed the game but am waiting for the GECK as well before I do new runs. I love the game and was so happy with it especially the followers.

To be honest, I found myself not much a fond of the more defined backstory of the protagonist because I found it terribly limiting though that may have been down to what they choose to make defining about it since I could have dug the premise of the protagonist being from where they were if they'd kept more things vague such as family and thus allowed the player to decide what their life was like in that regard.

Hopefully, the GECK will allow for alternative origins since I know there are people interesting in creating such mods and I would love one that adds a vague backstory.

I like ti be able to craft my own character (both abilities and personality) with as few restrictions as possible, and then be set loose in the world to do what I like, again with as few restrictions as possible.

I really enjoy both FO3 and Skyrim, but I enjoy simply playing them. I didn't really need the story in Skyrim, and I honestly have no idea what the story in FO3 was. Because I mostly don't care about the stories provided by the writers.

I also intensely dislike action combat, so I'm worried about the new VATS. Ideally, I want to use VATS for every single shot I take.
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#144
Shechinah

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I like ti be able to craft my own character (both abilities and personality) with as few restrictions as possible, and then be set loose in the world to do what I like, again with as few restrictions as possible.

I really enjoy both FO3 and Skyrim, but I enjoy simply playing them. I didn't really need the story in Skyrim, and I honestly have no idea what the story in FO3 was. Because I mostly don't care about the stories provided by the writers.

I also intensely dislike action combat, so I'm worried about the new VATS. Ideally, I want to use VATS for every single shot I take.

 

I am not terribly good at assessing combat aspects of games so hopefully someone else can pitch in.

 

In regards to the origin aspect;

 

If you are completely uninterested in the origin segment of the game then you can acquire a save from someone else as I believe the game allows you to enter character creation right before entering the Commonwealth like in the other installments of the Fallout series. This is if there is no alternative start mod at that time that provides a more appealing option. The ones I've seen look to be rather promising albeit unpolished as they even try to start you off with immersive items including clothing.  

 

The good thing about the main story if you are trying to ignore it is that, I think, you can go about doing what you like without acknowledging it for the most part as long as you stay away from the main story portion of the game though some companions' story advancements are locked behind the main story and related faction progress. One of the companions that I consider to be among the best is locked to the main story, I think.  

 

You have the option of mentioning what happened in the origin segment and acknowledge characters from your defined backstory in dialogue. These options tend to be when it comes to personal loss but you do not have to select the option though it should be noted the game occasionally thinks you did so a character may mention it even you didn't. There are, at least, one character who'll acknowledge your origin outside of the main story but if you are completely intend on avoiding that character, I think you only need to stay out of the hotel's upper floor.   

 

The voice acting is good, in my opinion, but the voices and their delivery can limit characters and if you are already uninterested in the voiced aspect, I recommend getting a silent mod and a paraphrase removal mod. The latter because otherwise you are likely going to find yourself reloading conversations multiple times.


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#145
Shechinah

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The character creator allows a wide variety of visual characterization as you can have scars, burns, freckles, moles and even have a weight and muscle slider. Those options are, of course, further added to by mods even now but the unmodded creator is awesome in itself, in my opinion.

 

Crafting is a treat and modding takes it further. If you want to settle somewhere and only for yourself, you can do that. You can decorate it so it fits your character and add defenses if you like. I recommend getting the mods that expand upon your options and corrects bugs or oddities.


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#146
Sylvius the Mad

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I am not terribly good at assessing combat aspects of games so hopefully someone else can pitch in.

In regards to the origin aspect;

If you are completely uninterested in the origin segment of the game then you can acquire a save from someone else as I believe the game allows you to enter character creation right before entering the Commonwealth like in the other installments of the Fallout series. This is if there is no alternative start mod at that time that provides a more appealing option. The ones I've seen look to be rather promising albeit unpolished as they even try to start you off with immersive items including clothing.

I don't mind playing the origin as long as it doesn't define my character's personality for me. One starting point is as good as another as long as I get to determine my character's beliefs, values, and goals.

FO3 had me play the character's early childhood, but still didn't pre-define the character.

Also, unless you start with early childhood like FO3, there's usually a lot of the character's previous life available to define.

The good thing about the main story if you are trying to ignore it is that, I think, you can go about doing what you like without acknowledging it for the most part as long as you stay away from the main story portion of the game though some companions' story advancements are locked behind the main story and related faction progress. One of the companions that I consider to be among the best is locked to the main story, I think.

The danger is when the game assumes I'm pursuing objectives I'm not. Typically this can be avoided through careful dialogue selection, however.

The voice acting is good, in my opinion, but the voices and their delivery can limit characters and if you are already uninterested in the voiced aspect, I recommend getting a silent mod and a paraphrase removal mod. The latter because otherwise you are likely going to find yourself reloading conversations multiple times.

I will definitely be doing that. I was extremely pleased that those mods were among the first mods produced, demonstrating both that there is demand for those mods and that they're not particularly difficult to make.

#147
Shechinah

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I don't mind playing the origin as long as it doesn't define my character's personality for me. One starting point is as good as another as long as I get to determine my character's beliefs, values, and goals.

FO3 had me play the character's early childhood, but still didn't pre-define the character.

Also, unless you start with early childhood like FO3, there's usually a lot of the character's previous life available to define.

The danger is when the game assumes I'm pursuing objectives I'm not. Typically this can be avoided through careful dialogue selection, however.

 

Despite only featuring a certain time in your character's life during the origin, it managed to be more defining than Fallout 3 did which is part of where my complaints about comes in especially as some aspects that are defined are wholly unnecessary and should have been left for the player to decide.

 

Basically, the origin establishes your family but unlike Fallout 3, it's family where the player's feelings and decisions towards it seems to have more or less been defined. In Fallout 3, you could decide your relationship with your father more or less as well as imagine your motivation towards finding him but the existence of a father did not indicate or define aspects about the protagonist, if that makes any sense. In Fallout 4, however, the family does indicate and define aspects about the protagonist.

 

Do you mind knowing what kind of family it is because that'll explain it better?
 



#148
Laughing_Man

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I am not terribly good at assessing combat aspects of games so hopefully someone else can pitch in.


As for the combat in FO4, the shooting mechanics were improved significantly over previous fallout games.
 
There is a decent selection of weapons in the game, and you can find legendary versions of weapons as rare drops, which give the weapon
(or armor) a stat boost, and sometimes a secondary effect like fire or explosive damage.
 
You can still use VATS if you prefer, it is slightly different than the past, and enemies will move slowly while you are lining up your shots in VATS.

 

Playing a melee character is viable, especially in conjunction with certain drugs.

 

Playing mainly through VATS is possible, and there are perks to help with it.
 
Character progression is handled via perk points, and there are many useful and different perks to choose from. (some are better than others...)
 
Power Armor was revamped completely from previous games, and now you "drive" the suit rather than wear it like any other piece of armor.
It offers a number of advantages like high damage resistance, high radiation resistance, improved melee and carry capacity, and nullifies fall damage.
 
You can attach mods to the torso piece depending on your crafting abilities and resources, the best ones are probably the stealth system and the jet pack. You can attach some useful mods to the helmet as well, including a HUD with an IFF system that will paint organics NPC's in red. (somewhat akin to "detect life" spells)

 

There are mods that modify everything, including JetPack fuel (stamina), the IFF system to only paint enemies, and more.
 
Another notable advantage of using power armor is immunity to a Deathclaw's grab sync-kill.
 
There are also some disadvantages to using power armor constantly.
 
The most obvious is the need to use special power cells as fuel; the armor is also noisy and heavy and will make it difficult to sneak unless you max out
all the relevant perks; you can't swim with the armor, and should you go into water you will be forced to walk on the bottom, and due to low visibility
and difficult terrain it sometimes can be difficult to find your way back out of the water.
 
Crafting and building is fun for awhile, but can get tedious, especially the management of multiple settlements and their occasional needs.



#149
Dunmer of Redoran

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There is a mod avaliable which removes the player's voice, if you are interested and playing on PC. I'm planning on using it in the future as, while I like it on some runs, I would like it gone on others. I can also recommend the mod that removes paraphrasing.

 

Interesting, I'm going to have to give that a look if I start another playthrough. I'd install it on the "current" playthrough I have but I'm a little nervous about anything that could theoretically screw with the way the game works, especially from the pre-GECK/CK era of Fallout 4 modding.



#150
Shechinah

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It's best to remove the fusion core from the suit if you leave as other people can use it and if they die wearing it you are not getting the power armor suit back, only the armor parts that you outfit the skeleton suit with. I also recommend leaving the power armor in strange places like on roofs or repurpose them as scarecrows because I'll find that infinitely amusing.

 

Also, I recommend getting the dog bed for Dogmeat so he dosen't have to sleep outside.


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