Also I sometimes feel like I am the only one who liked that our character spoke. I am sure by the next game Bethesda will improve on and get better at it. Look at Bioware, they have improved with dialogue since ME1 with each game. When ME1 or DA2 came out I am sure there where people who were not happy since your character talked, but warmed up to it.
But they didn't get better with each game. ME1's paraphrases were awful, and they were made worse in ME2 by having some of the options moved to Interrupt events instead of dialogue wheel events. And then ME3 removed interactive dialogue from great swaths of the game, forcing us to watch Shepard rather that play Shepard.
DA2 features probably the worse paraphrases of all the voiced games, largely because the dominant personality system eliminated any necessary connection between the paraphrase and the full line.
DAI is the only voiced BioWare game where the paraphrases are even vaguely adequate (further improved by the option to disable tone icons), but they still have seriou problems when compared to the silent protagonist with full text dialogue options.
That's not steady improvement. That's one instance of anything even approaching success among a sea of failure.
A voiced game will never be as good as a silent game until we can choose the voiced line directly, and choose any associated actions separately.