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Recognition Of Our Protagonist!


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#151
Laughing_Man

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Interesting, I'm going to have to give that a look if I start another playthrough. I'd install it on the "current" playthrough I have but I'm a little nervous about anything that could theoretically screw with the way the game works, especially from the pre-GECK/CK era of Fallout 4 modding.

 

Is the GECK out now? If so I believe that at least most of the popular mods are already compatible.

When there's an hyperactive modding community these things don't take long.



#152
Shechinah

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Is the GECK out now? If so I believe that at least most of the popular mods are already compatible.

When there's an hyperactive modding community these things don't take long.

 

Not yet, I believe. DLC's also coming so mod compatability might take a dive for a while before becoming stabile. 
 



#153
Laughing_Man

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Not yet, I believe. DLC's also coming so mod compatability might take a dive for a while before becoming stabile.

 

I'm going to hazard a guess and say that the new DLC will probably have very little effect on old mods.

It's not a real expansion, just a relatively short addition to the game.

 

Of course, that's all in regards to the DLC itself, an update can always cause problems, like one of the early updates did.



#154
Dunmer of Redoran

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Is the GECK out now? If so I believe that at least most of the popular mods are already compatible.

When there's an hyperactive modding community these things don't take long.

 

Nope. I don't think it's being released for another month.



#155
Hair Serious Business

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Is the GECK out now? If so I believe that at least most of the popular mods are already compatible.

When there's an hyperactive modding community these things don't take long.

 

Nah, no GECK. Still stuck with FO4Edit in here.

 

Apparently Bethesda says "Have fun figuring out how to mod something even though we gave game that is just to be modded!", best part is gonna be even when they give us GECK it may not turn useful as expected which would mean you are stuck with other tools once more lol



#156
Mdizzletr0n

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I prefer RPG's with blank slate protagonists too, but I would recommend the Witcher 3 to anyone if asked.


Personally, I love Fallout 4 and think it is amazing.

I'm pretty mixed on FO4. Sure, I play it a lot but I could never create another character because nothing would really change. Also, they made it more Shooter than RPG (like another company. Lol) and I'm guessing it was to make it more simple and/or exciting. To combat this (pun intended), I mostly use melee unless forced into something else. At least they still gave us a somewhat wide weapon choice.

#157
Silvery

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I'm pretty mixed on FO4. Sure, I play it a lot but I could never create another character because nothing would really change. Also, they made it more Shooter than RPG (like another company. Lol) and I'm guessing it was to make it more simple and/or exciting. To combat this (pun intended), I mostly use melee unless forced into something else. At least they still gave us a somewhat wide weapon choice.

 

Honestly, I felt like the combat was pretty similar to FO3 and FNV. It did not feel more of a shooter to me, just normal Fallout combat. Maybe because some of the story missions have more shooting that people feel this way? I only have one playthrough too but I do that in every Bethesda game. Only reason I do a new character is to get achievements I missed. Also I sometimes feel like I am the only one who liked that our character spoke. I am sure by the next game Bethesda will improve on and get better at it. Look at Bioware, they have improved with dialogue since ME1 with each game. When ME1 or DA2 came out I am sure there where people who were not happy since your character talked, but warmed up to it.


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#158
Sylvius the Mad

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Do you mind knowing what kind of family it is because that'll explain it better?

I'll find out when I play.

I'm also really good at finding space for headcanon, so if it's possible to work around the origin, I will.

#159
Sylvius the Mad

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Also I sometimes feel like I am the only one who liked that our character spoke. I am sure by the next game Bethesda will improve on and get better at it. Look at Bioware, they have improved with dialogue since ME1 with each game. When ME1 or DA2 came out I am sure there where people who were not happy since your character talked, but warmed up to it.

But they didn't get better with each game. ME1's paraphrases were awful, and they were made worse in ME2 by having some of the options moved to Interrupt events instead of dialogue wheel events. And then ME3 removed interactive dialogue from great swaths of the game, forcing us to watch Shepard rather that play Shepard.

DA2 features probably the worse paraphrases of all the voiced games, largely because the dominant personality system eliminated any necessary connection between the paraphrase and the full line.

DAI is the only voiced BioWare game where the paraphrases are even vaguely adequate (further improved by the option to disable tone icons), but they still have seriou problems when compared to the silent protagonist with full text dialogue options.

That's not steady improvement. That's one instance of anything even approaching success among a sea of failure.

A voiced game will never be as good as a silent game until we can choose the voiced line directly, and choose any associated actions separately.

#160
mopotter

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FO4's protagonist has the depth of a blank slate character, and the restrictions of an established character. It was fun the first time but I don't really feel like having the same background every single time I play the game. This, combined with voiced responses, really limits where I can go with my character in terms of actions and personality. Which for an open-world RPG is just not good.

:)  I would have liked a couple of background options, but this lack doesn't really bother me.  I have one who went directly after her kid, joined whatever group she thought could help.  One was just sort of lost and she's still wondering around trying to get a grip on things.  One joined the brotherhood but I'd enjoy it more if I could turn them into a group like FA3 had, turned them against the leaders.  :)   I don't have a problem coming up with reasons for my characters to make the decisions they do.   

 

I can do this with most of the games I enjoy playing.  If, however, I don't enjoy it then it doesn't matter, I will only play it once.  Then sell it. 



#161
mopotter

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I like ti be able to craft my own character (both abilities and personality) with as few restrictions as possible, and then be set loose in the world to do what I like, again with as few restrictions as possible.

I really enjoy both FO3 and Skyrim, but I enjoy simply playing them. I didn't really need the story in Skyrim, and I honestly have no idea what the story in FO3 was. Because I mostly don't care about the stories provided by the writers.

I also intensely dislike action combat, so I'm worried about the new VATS. Ideally, I want to use VATS for every single shot I take.

Skyrim.  ahh Skyrim.  A game I probably will never finish because of the many mod options I've found.  I'm too busy being a bard and earning my keep playing the drum at all the inns.  :)  Yeah, and FA, I do use VATS for every shot I take.  Or 98% of the shots.  I do like the combat, but I'm really bad at it.  Took me a long time to work out ME and it's one reason I played an adapt and used a sniper rifle.  FA4 Vats works fine so far.



#162
mopotter

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Honestly, I felt like the combat was pretty similar to FO3 and FNV. It did not feel more of a shooter to me, just normal Fallout combat. Maybe because some of the story missions have more shooting that people feel this way? I only have one playthrough too but I do that in every Bethesda game. Only reason I do a new character is to get achievements I missed. Also I sometimes feel like I am the only one who liked that our character spoke. I am sure by the next game Bethesda will improve on and get better at it. Look at Bioware, they have improved with dialogue since ME1 with each game. When ME1 or DA2 came out I am sure there where people who were not happy since your character talked, but warmed up to it.

Your not the only one.  :)  I enjoy hearing my character speak and I think the voice actors have done good jobs.  I'm a fan of both Fem Shep and Male Shep as well as all of the voices in DAI.  And FA4, yes I like both voices.  I just enjoy hearing them talk a lot  more than the non-voiced characters.  Yes, Fem Shep had a few tone disasters but still would rather have that then the voices in my head.  :rolleyes:


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#163
Silvery

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Your not the only one.  :)  I enjoy hearing my character speak and I think the voice actors have done good jobs.  I'm a fan of both Fem Shep and Male Shep as well as all of the voices in DAI.  And FA4, yes I like both voices.  I just enjoy hearing them talk a lot  more than the non-voiced characters.  Yes, Fem Shep had a few tone disasters but still would rather have that then the voices in my head.  :rolleyes:

 

I mean I understand when people say that non-voiced characters can say what they want but that is because you have to put more dialogue on the screen and do not have to worry about someone voice it word for word so you can do more and get even more into the character since it is truly a blank slate. That being said I think that having a voiced protagonist is the future. Just watching videos of Fallout 3 or DA:O, it is really jarring and weird for you character to be a mute. Reverting back to that would be a step back once you add a voice, imo. 


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#164
Sylvius the Mad

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Took me a long time to work out ME and it's one reason I played an adapt and used a sniper rifle. FA4 Vats works fine so far.

In the first two ME games, I paused to aim nearly every shot.

In ME3, I still did that, but I took many fewer shots because of Engineer powers.
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#165
Sylvius the Mad

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I mean I understand when people say that non-voiced characters can say what they want but that is because you have to put more dialogue on the screen and do not have to worry about someone voice it word for word so you can do more and get even more into the character since it is truly a blank slate. That being said I think that having a voiced protagonist is the future. Just watching videos of Fallout 3 or DA:O, it is really jarring and weird for you character to be a mute. Reverting back to that would be a step back once you add a voice, imo.

Watching someone else play is always jarring, I find, because I don't have access to the character's internal monologue. That's where the real roleplaying happens, and it's hidden if you watch someone else's game footage (unless they provide really detailed running commentary).

I still find playing with a voiced protagonist jarring, because for each dialogue wheel event I construct a specific mental state that is compatible with both my character and the line I'm choosing, and then the actual line (and it's delivery) is rarely 100% compatible with that mental state.

I just finished another DAO playthrough, and it hasn't aged a day.