So in my extended noMP time, I've been playing through ME2 for the fifth time, on Hardcore, with an Engineer. I've beaten the game on Insanity but I'm just looking for a decent challenge when I'm bored, not CPU ultradeath mode.
I have previously said ME2 is my favorite SP game, and that stands, but the most glaring disadvantage ME2 has is the lack of a roll/dodge. Aside from that, I think taking on the various merc factions, Geth, and the lolcollecterz is overall more enjoyable than ME3's factions, despite the fact that ME3 has superior gameplay overall. I think the banter between the Eclipse mercs, for example, is far better than the GRABBING COVUR of Cerberus and makes for a more engrossing environment. Just fighting a variety of non-mutant Asari, Salarians, and especially Krogan (Krogan taunts put Harby's to shame) is a lot more interesting than playing dodge-the-banshee. And on Hardcore you do have to stick to cover or use teammates/drones to distract the enemy or get laid out very quickly.
Now I will fully admit that I got into Ragemissile mood on occasion, such as vs. the Eclipse crowd at the end of Miranda's loyalty mission and responded to getting shot in the back by Arc-projectoring all the things until I was the winner, but overall ME2 has been as fun as ever. It isn't as demanding or complex as ME3, especially because of the comparatively small arsenal, but it remains a great game as long as you don't let Timmy or Jacob annoy you too much.
ME2's gameplay was WAAAAY more complex. You have to actually think about what powers you're using, what places to take cover in, and what kind of weapon you'll be using in a given situation (as all weapons were unique and very well balanced). In ME3 it all powercreep and OP weapon = lolwin. Or for some people who depend heavily on Puggernaught in plat/gold as a crutch.
Bring back the difficulty, weapon balance, and strategy of ME2 with ME3's movement and we're good to go in MEA.




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