So mass effect as it went on got more and more action oriented, and with that came the inclusion of many heavy melee abilities. While not as pronounced in the normal game, in the multiplayer section there was certainly a wide range of weapons and styles of weapons to go for.
Something that could be cool, if we're focusing on player freedom, is to give players the ability to spec into a specific class of weapon, even if it should mean returning classes to a weapon restriction. For example, say you wanted to get better at pistols specifically. Maybe if you invested in the pistol skill of the combat mastery tree, hey, now you can dual wield pistols. Say you want to go all out with the shotgun, and only want to rock it with your Vanguard. Maybe unlock specific animations and moves for shotguns by investing in the tree? Or some awesome stats like killing with a shotgun blast after a power resets your meter.
Heck, I'd be down for melee oriented builds to become a thing. Not just buffs to melee combat, but specific moves that could be unlocked via going down the path. Maybe introduce some sort of cool mechanic to stun enemies when meleeing them? Or make it so projectiles do less damage, applying it to the enemies as well as yourself? Something to give the game a bit more variety in how you can play a class.





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