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New Skill Tree Idea : Specific Weapon Skills and Melee Combat


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#1
Cainhurst Crow

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So mass effect as it went on got more and more action oriented, and with that came the inclusion of many heavy melee abilities. While not as pronounced in the normal game, in the multiplayer section there was certainly a wide range of weapons and styles of weapons to go for.

 

Something that could be cool, if we're focusing on player freedom, is to give players the ability to spec into a specific class of weapon, even if it should mean returning classes to a weapon restriction. For example, say you wanted to get better at pistols specifically. Maybe if you invested in the pistol skill of the combat mastery tree, hey, now you can dual wield pistols. Say you want to go all out with the shotgun, and only want to rock it with your Vanguard. Maybe unlock specific animations and moves for shotguns by investing in the tree? Or some awesome stats like killing with a shotgun blast after a power resets your meter.

 

Heck, I'd be down for melee oriented builds to become a thing. Not just buffs to melee combat, but specific moves that could be unlocked via going down the path. Maybe introduce some sort of cool mechanic to stun enemies when meleeing them? Or make it so projectiles do less damage, applying it to the enemies as well as yourself? Something to give the game a bit more variety in how you can play a class.


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#2
Laughing_Man

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So mass effect as it went on got more and more action oriented, and with that came the inclusion of many heavy melee abilities. While not as pronounced in the normal game, in the multiplayer section there was certainly a wide range of weapons and styles of weapons to go for.

 

Something that could be cool, if we're focusing on player freedom, is to give players the ability to spec into a specific class of weapon, even if it should mean returning classes to a weapon restriction. For example, say you wanted to get better at pistols specifically. Maybe if you invested in the pistol skill of the combat mastery tree, hey, now you can dual wield pistols. Say you want to go all out with the shotgun, and only want to rock it with your Vanguard. Maybe unlock specific animations and moves for shotguns by investing in the tree? Or some awesome stats like killing with a shotgun blast after a power resets your meter.

 

Heck, I'd be down for melee oriented builds to become a thing. Not just buffs to melee combat, but specific moves that could be unlocked via going down the path. Maybe introduce some sort of cool mechanic to stun enemies when meleeing them? Or make it so projectiles do less damage, applying it to the enemies as well as yourself? Something to give the game a bit more variety in how you can play a class.

 

I like the general idea of giving players more freedom, I would even go further than this and allow the player to make his own class:

Choose a few abilities from each category. (i.e. two weapon skills, five to seven ammo / biotics / tech / adrenaline / stealth skills, one or two passives, etc.)

 

I'm less enthusiastic about pure melee classes.


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#3
Cainhurst Crow

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It wouldn't be it's own class. More like a subset of a class. Like if you're a vanguard you can get some enforcement gauntlets and super punch people. Or if you're an infiltrator you could have a massive crit and backstab stat. Soldiers could get resistance to bullet damage plus slowed time melee combos. Engineers and Adepts could have full on force powers in every practical sense, with adepts applying elemental damage and adepts straight up launching people with a heavy melee for high damage, at the cost of range and less skills to use elsewhere.

Of course if they went classless, then it wouldn't matter all that much. Though I don't quite feel bioware is ready form that sort of thing. Open classes can get pretty broken and glitchy pretty quickly, as tends to happen halfway through Bethesda games. And it would suck to have classes in multiplayer but not single player. If anything they could go dark souls / bloodborne with the whols thing, with classes being an initial stat set and skill set, and letting you build whatever you want on top of that foundation.
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#4
Felya87

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I would love the chance to play a more melee oriented Class. It would be Fun to play expecially if paired with biotic powers.
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#5
Onewomanarmy

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Yeah, if it were combined with biotic powers then absolutely, otherwise then not so sure how it would fit in the series. 



#6
Chealec

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...

 

I'm less enthusiastic about pure melee classes.

 

Yeah but you don't MP :P

 

Krogan Sentinel + Graal + Omni-blade! Just about the most fun you can have in the MP.



#7
Laughing_Man

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Yeah but you don't MP :P

 

Krogan Sentinel + Graal + Omni-blade! Just about the most fun you can have in the MP.

 

I actually played hammer Krogan in the MP, it was fun for awhile, until I got sick of disconnects and hosting problems.



#8
Chealec

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I actually played hammer Krogan in the MP, it was fun for awhile, until I got sick of disconnects and hosting problems.

 

Worlard isn't actually quite as good, oddly. There seems to be some kind of targeting issue with the standard heavy melee (in that it sometimes goes through your victim and misses) which you don't get with the regular Sentinel... at least on PC.

 

If you could have that kind of melee class in the SP game where you'd not have the disconnects, WFOP and so on... ?



#9
CronoDragoon

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Sure, why not. This paired with an expected wide diversity of weapon mods could really create a breadth of viable builds within a class.



#10
BaaBaaBlacksheep

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Well for the infiltrator and soldier class should be focused more on h2h combat like up weapon disarming, striking with efficiency and speed, and lethal takedowns silently or in combat. Krav Maga & Combat Hapkido for Soldier and Infiltrator, Silat empty hand for Infiltrator, and some Systema for both classes. I think they should find someone who's an expert of H2H combat choreographer like Kevin Secours who worked with Splinter Cell for Sam's H2H combat movements.

#11
Teabaggin Krogan

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It wouldn't be it's own class. More like a subset of a class. Like if you're a vanguard you can get some enforcement gauntlets and super punch people. Or if you're an infiltrator you could have a massive crit and backstab stat. Soldiers could get resistance to bullet damage plus slowed time melee combos. Engineers and Adepts could have full on force powers in every practical sense, with adepts applying elemental damage and adepts straight up launching people with a heavy melee for high damage, at the cost of range and less skills to use elsewhere.

Of course if they went classless, then it wouldn't matter all that much. Though I don't quite feel bioware is ready form that sort of thing. Open classes can get pretty broken and glitchy pretty quickly, as tends to happen halfway through Bethesda games. And it would suck to have classes in multiplayer but not single player. If anything they could go dark souls / bloodborne with the whols thing, with classes being an initial stat set and skill set, and letting you build whatever you want on top of that foundation.

Open classes would be nice and would be great idea if they let you decide your class as you progressed through the game. But I'm not sure if bioware is quite at that level yet to ensure the level of gameplay depth required for such a system.  

 

It would also be better if they made the melee more fluid and less prone to lock on issues like it is in ME3. The amount of times I've had to chase a nemesis throughout the whole map as a krogan trying desperately to get a melee kill, is too damn high! So I'd advocate for better hit boxes as well. 

 

Also the first thing I was reminded of when I saw the thread title is the weapon art system from the upcoming souls game and so I wasn't surprised to see a moon scented hunter here and another servant of blood as well! 


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#12
Laughing_Man

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If you could have that kind of melee class in the SP game where you'd not have the disconnects, WFOP and so on... ?

 

I feel like melee is more plausible as a secondary attack rather than a main focus in an age that has railguns and particle beams as a thing.

 

Carrying a huge hammer seems like a waste when instead you can carry an additional Cain, or something, and use something more practical for melee,

be it an omni-blade, a combat knife, biotics, or just punch with your exo-suit / power armor.


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#13
DeathScepter

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i have a similar idea for this. Well to Invest into the Martial Artist tree, First you have to invest into a Fitness Tree beforehand. Within the Martial artist tree, it will give you access to knives, swords, hammers, Unarmed and other melee weapons.  For biotic classes, they can get Biotic tree that can both improve the given character's biotics but supplement your melee abilities as well.

 

 

For Omni Shields, Omni Bows and Omni Blades and overall improved performance of Tech abilities, An Tech Tree will be an option for all classes. Also Tech tree will give a biotic improved performance of their implants. 


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#14
Sanunes

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My concern is that the game itself will suffer if there is too many skills abilities and skills.  I am thinking they are building the combat system from the ground up with the game engine switch and they finally got the gameplay to a place I enjoyed it in Mass Effect 3 and wouldn't want to have it suffer just to add in more options that are not fun to use.



#15
KamuiStorm

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Special melee moves? I'm down, imagine German suplexing a krogan. No one will mess with you once they see you German suplexing a krogan. They'd be all "oh dang".

Perhaps a spinning elbow that uses your jetpack for maximum speed or a dashing upper cut right into the solar plexus with the added force of a mini explosive propulsion system on your gauntlets(pretty much a falcon punch). Though I feel German suplexing a krogan would be more oh dang worthy.

#16
tesla21

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Yes.



#17
InstaShark

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My concern is that the game itself will suffer if there is too many skills abilities and skills. I am thinking they are building the combat system from the ground up with the game engine switch and they finally got the gameplay to a place I enjoyed it in Mass Effect 3 and wouldn't want to have it suffer just to add in more options that are not fun to use.


I'm more or less in the same boat. ME3's talent/perk system felt just about right. It wasn't as barebones as ME2, and it wasn't as convoluted as ME1's. Perhaps maybe a few more tweaks here or there could do, as could any system involving skills, but overall it felt like I had a choice within reason.

As far as the whole "pick and choose" class goes, it's safe to say that that would be an interesting concept for single-player; the idea was sort of there in ME3MP with the Asari Infiltrator kit (cloaking with biotic skills). Still, if players are given too much freedom, it'd eliminate the whole purpose of the class system (adept, engineer, soldier, etc.)
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#18
Killroy

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No. No more "rule of cool>common sense" game design please.

#19
BaaBaaBlacksheep

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That's what I want for my infiltrator class' H2H style to be.
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#20
Pearl (rip bioware)

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Also the first thing I was reminded of when I saw the thread title is the weapon art system from the upcoming souls game and so I wasn't surprised to see a moon scented hunter here and another servant of blood as well!


Personally I'd rather leave FromSoft to that, rather than see someone try to clone or otherwise take significant influence from it when it's not their area of expertise. I don't want to play LotF with guns, in space. That said, it wouldn't hurt to give melee weapons an actual use rather than just "hold button down a little longer to use".

#21
Cainhurst Crow

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No. No more "rule of cool>common sense" game design please.

 

You know what we need? Trick weapons instead. Say it with me thread, Stake-Driver.

 

ConstantCrispGoral.gif


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#22
Pearl (rip bioware)

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You know what we need? Trick weapons instead. Say it with me thread, Stake-Driver.


driving some steak. Source.

changed to link since embed was too choppy

Modifié par Pearl, 18 mars 2016 - 12:24 .


#23
malloc

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No. No more "rule of cool>common sense" game design please.

 

Elaborate, what is so common sense about the current design? I personally think Mass-Effect has a very shallow leveling system


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#24
The Hierophant

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No. No more "rule of cool>common sense" game design please.

Yes we do. Vanguard+Big Boss quality cqc=common sense>>>rule of cool.



#25
KamuiStorm

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Why not biotic empowered cqc? Why isn't this already a thing? It should've been a thing already widespread, especially for those biotics on earth where martial arts is a very wide spread and respected way of life. I mean it's been thousands of years since the creation of martial arts and while not as widely practiced is still very strong in the world, there is no way something so historically & culturally impactful would just vanish because we meet aliens and can go vroom vroom in space.

We need biotic empowered cqc, I want to bioticly palm thrust my foe into a wall with bone crushing force.
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