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New Skill Tree Idea : Specific Weapon Skills and Melee Combat


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#26
Laughing_Man

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Why not biotic empowered cqc? Why isn't this already a thing? It should've been a thing already widespread, especially for those biotics on earth where martial arts is a very wide spread and respected way of life. I mean it's been thousands of years since the creation of martial arts and while not as widely practiced is still very strong in the world, there is no way something so historically & culturally impactful would just vanish because we meet aliens and can go vroom vroom in space.

We need biotic empowered cqc, I want to bioticly palm thrust my foe into a wall with bone crushing force.

 

It's very likely that something like this is a part of the training of every Asari huntress. Thane also did something similar.



#27
Mdizzletr0n

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I feel like melee is more plausible as a secondary attack rather than a main focus in an age that has railguns and particle beams as a thing.
 
Carrying a huge hammer seems like a waste when instead you can carry an additional Cain, or something, and use something more practical for melee,
be it an omni-blade, a combat knife, biotics, or just punch with your exo-suit / power armor.

  

An age of railguns. You're right. Let's go Super Sabin and suplex large vehicles as well. ;)


No. No more "rule of cool>common sense" game design please.


Isn't ME's entire existence RoC > common sense?
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#28
Chealec

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I feel like melee is more plausible as a secondary attack rather than a main focus in an age that has railguns and particle beams as a thing.

 

Carrying a huge hammer seems like a waste when instead you can carry an additional Cain, or something, and use something more practical for melee,

be it an omni-blade, a combat knife, biotics, or just punch with your exo-suit / power armor.

 

Omni-blade is just a space-bayonette .... nothing wrong with that :)

 

 

Huge hammer though - yeah, might make sense if it was a Krogan Mechanic and that was just what he had to hand.



#29
DaemionMoadrin

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Isn't ME's entire existence RoC > common sense?

 

Absolutely. Common sense never played a big role in the series. ^^


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#30
Laughing_Man

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Absolutely. Common sense never played a big role in the series. ^^

 

I wish it had a bigger part, but what we had is still better than charging the fourth wall with a battering ram. (like the guy here with the suplex fetish...)



#31
Cainhurst Crow

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Common sense stopped when we drove a mako through a mass effect relay, and came out inside the citadel. You know, the relays thst don't teleport you but send you really fast and required a ton of computers and a skilled pilot to keep from going off course by a couple of cms and smash into a planet kr asteroid cause you're still a solid going really fast.

Yeah. Crunch the math on thst one and tell me rule of cool doesn't outweigh common sense.

#32
Laughing_Man

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Common sense stopped when we drove a mako through a mass effect relay, and came out inside the citadel. You know, the relays thst don't teleport you but send you really fast and required a ton of computers and a skilled pilot to keep from going off course by a couple of cms and smash into a planet kr asteroid cause you're still a solid going really fast.

Yeah. Crunch the math on thst one and tell me rule of cool doesn't outweigh common sense.

 

Well, you can go to the Lore forum and take a look at the thread about Things that Do Not Make Sense, there's a lot more where that came from...

 

That said, if anything, this is a reason to improve the consistency and the "realism" of the game according to the lore.

 

Some cheese and rule of cool is probably unavoidable, but at least make *some* effort...



#33
MrFob

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Common sense stopped when we drove a mako through a mass effect relay, and came out inside the citadel. You know, the relays thst don't teleport you but send you really fast and required a ton of computers and a skilled pilot to keep from going off course by a couple of cms and smash into a planet kr asteroid cause you're still a solid going really fast.

Yeah. Crunch the math on thst one and tell me rule of cool doesn't outweigh common sense.

 

I don't know. Apparently no one knows exactly how the relays work but the best guess of everyone is that they "create a massless corridor in space". If that is the case and nothing in the corridor has mass, than transporting through a solid object should not be a problem. Now we can argue whether a massless corridor makes sense or not but hey, it's not like the mass effect itself is anything other than space magic anyway and to me, this is close enough.

Still odd there wasn't any drift though. ;)

 

On topic/skills: I hope they don't continue the mindset with which they started in ME2 and went with in ME3 MP, where powers were purely there for the sake of cool looks and good gameplay. I do hope they keep them consistent and interesting also in terms of the lore. For example, I get that dominate is a fun power and that "hacking" organic enemies is great but to this day, I still don't get how it's supposed to work in the ME lore.



#34
Cainhurst Crow

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I say give game design to platinum games, or take a page from their games. Make it fun, write the lore for it later.
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#35
Laughing_Man

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I say give game design to platinum games, or take a page from their games. Make it fun, write the lore for it later.

 

I understand that Bayonetta 1 & 2 were fun games (I wouldn't know I play on PC), but I wouldn't want those that developed a game

with the logic standard of "It's Nano machines Son" as the added insult to the injury of the RBG space magic.



#36
Cainhurst Crow

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I understand that Bayonetta 1 & 2 were fun games (I wouldn't know I play on PC), but I wouldn't want those that developed a game

with the logic standard of "It's Nano machines Son" as the added insult to the injury of the RBG space magic.

 

There's no saving this franchise. What, you think if they make a strictly science fiction with 0 fantasy and tight enough lore to pass as a thesis paper, that somehow that's gonna fix what happened? You think them taking this crap seriously in keeping with science and grounding everything in "realism" in a story where an entire colony of people an somehow make it to the Andromeda galaxy without being 100th generation arc dwellers by the time they get there is going to fix mass effect?

 

Mass Effect as a serious story with serious science and grounded portrayls of things is kinda gone, and has been since we psychicly beat up sovereign to open him up for the fleets to kill.

 

Going into the realm of ridiculous and fun science fantasy, while making the characters be more fleshed out and believable, is what's going to save this series. Narrative and Characters don't have anything to do with how grounded and down to earth a story is. Just look at star wars, a big civil war spanning a whole galaxy with super powered laser telepath samurai running around, has no grounding in realism. But the characters act like people, and have depth to them, and the events that unfold in the story make sense within its own universe, so it works.

 

Now mass effects problem isn't that it became over-the-top with its portrayl of biotics or the rule of cool moments. What made it bad was how characters had the dimension of a chalk drawing and made choices that made no sense even within the universe. "Shepard, you have no experience in space combat, and you've never directed more then a small group of people numbering no more then 10. You're obviously the guy we need to call all the shots of this final offensive".

 

Having Kalrous show up to go toe to toe with a reaper, or having a laser battle against a reaper baby, is not the low points of this series. Lawson's make no sense plan of turning people into husks to fight reapers is a low point. I don't think people hate mass effect 3's ending because of the big dumb over the top battle of london, nearly as much as they hate mass effect 3's ending because of the sudden jerk into not rule-of-cool, but rule-of-high-science where we go so far into trying to make this sci fi and a rip off of 2001 space oddesy that we completely **** everything up.

 

Like, the big dumb fight all the way to the citadel and then dying on the crucible fire panel with anderson? That would have been a rule of cool ending. And it would have fit thematically with the story, and made a nice conclusion to the plot. Instead, the game tried to throw away the rule of cool, shame the rule of cool for existing, and bring in some sort of deep crap that doesn't fit anything. It basically, tried to be more then a dumb action romp.

 

I want you to seriously consider for a moment, what was the bigger insult here? and what was actually the biggest injury? Assuming that a games story couldn't end on an action packed high note and be considered good? Or assuming that the only way for the ending to have been good was for it to go the antithetical direction of a cool action ending into hard science fiction?



#37
Laughing_Man

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I want you to seriously consider for a moment, what was the bigger insult here? and what was actually the biggest injury? Assuming that a games story couldn't end on an action packed high note and be considered good? Or assuming that the only way for the ending to have been good was for it to go the antithetical direction of a cool action ending into hard science fiction?

 

I don't think that the ending tried somehow to subvert the rule of cool, if anything it is refereed to as "space magic" by many because something like Synthesis - which seems like the ending the writers intended as the "best" ending - is an insult to any definition of Sci-Fi, and was definitely the farthest thing from "Hard Science Fiction", despite the fact that I can appreciate in an abstract way the idea of this type of "Ascension".

 

There are many problems with the ending, to me it simply makes no sense due to problems in the logic of the Deus Ex Machina elements,

it's also a mental whiplash that didn't really fit the tone and feeling of the entire ME story arc.

 

So yes, in a way I think that the over-reliance on rule-of-cool elements did no favors to ME.

I mean it's not like it is impossible to create cool moments even when you try to follow some sense of relative realism, you can have them both.



#38
Master Warder Z_

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I don't think that the ending tried somehow to subvert the rule of cool, if anything it is refereed to as "space magic" by many because something like Synthesis - which seems like the ending the writers intended as the "best" ending - is an insult to any definition of Sci-Fi, and was definitely the farthest thing from "Hard Science Fiction", despite the fact that I can appreciate in an abstract way the idea of this type of "Ascension".

 

There are many problems with the ending, to me it simply makes no sense due to problems in the logic of the Deus Ex Machina elements,

it's also a mental whiplash that didn't really fit the tone and feeling of the entire ME story arc.

 

So yes, in a way I think that the over-reliance on rule-of-cool elements did no favors to ME.

I mean it's not like it is impossible to create cool moments even when you try to follow some sense of relative realism, you can have them both.

 

Agreed, Gundam manages this balance quite well.

 

I mean Newtypes are as fantasy as you can get for the most part and yet that doesn't detract from the hard science and physics of what that anime presents on screen, it doesn't change that you are flinging conductive bolts of plasma and hyper concentrated masses of energy at hunks of fusion powered steel :P

 

 

o.o 

 

Really I can't think of a franchise that honestly does what they do better then them and that's a rare thing in any field.



#39
DaemionMoadrin

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Really I can't think of a franchise that honestly does what they do better then them and that's a rare thing in any field.

 

BattleTech/MechWarrior. Aside from ships being able to instantly jump 30 lightyears with one recharge of their battery all the sci-fi in it is very realistic and there is only one fantasy element that made a very brief appearance in 2 out of 100+ novels. The moment we master cold fusion all the technology presented will be possible. In fact, we'd make it even better because we have technology now that didn't exist when that universe was created.



#40
Master Warder Z_

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BattleTech/MechWarrior. Aside from ships being able to instantly jump 30 lightyears with one recharge of their battery all the sci-fi in it is very realistic and there is only one fantasy element that made a very brief appearance in 2 out of 100+ novels. The moment we master cold fusion all the technology presented will be possible. In fact, we'd make it even better because we have technology now that didn't exist when that universe was created.

 

gundam_vs_battletech_by_darkzerovirus.jp

The moment we have viable fusion most of what is featured in MSG (UC) will be technology that can be easily implemented. The ships, mechs, etc for the most part all use nuclear engines, nuclear reactor powered weapons, the beam weaponry is powered by the suit's own reactor, the standard munitions are the same stuff we already use, apart from like I said the Newtype stuff which you could argue is more a take on natural evolution then fantasy outright. The colonies use existing models and ideas the O'Neil cylinder is a real concept.

 

Also Battletech *sniff* is set a thousand years plus in the future while Gundam is set only a few centuries, so their technical growth is even more within the realms of actual realism, the constant wars are pushing the miniaturization and advancement of tech. Also Gundam is better then Battletech.



#41
BaaBaaBlacksheep

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This is exactly what I want for close melee combat with a weapon for my protaginist to be efficient, fluid, and dynamic.
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#42
Pavan

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Ive said it before on other threads and Ill say it again:

 

 

N7 SLAYER

 

Or something similar - a biotic enhanced melee class with a pistol side arm maybe

                                 - a vanguard with a sword etc