NOTE: Even the thieves... like Robin Hood... often have hearts of gold and give back as much as they take.
Ultimately though - what's the story of the selfish person trying to say? What value does it have for a 60+ hour game? Do we think a majority of people want to play an Enron executive screwing over old people?
I wouldn't mind a Robin Hood type, actually. What I want to play *against* is the heroic sacrifice theme. If I'm in the place to save the world, ok, I'll do it, I won't ask payment, but I want to profit, too, if the opportunity arises. Most of all, I don't want the story to take it all away again in the end because of some doctrine that there must be sacrifice, or some doctrine that the hero must always lose the powers that enabled them to win.
So in fact, my first preference wouldn't be something dark, but I *really* resent the type of outcome exemplified by the end of Trespasser. In some way, it's worse that ME3's - you lose your life as Shepard, yes, but at least you lose it for a good purpose (in principle, the execution isn't exactly satisfying). The Inquisitor loses less, but they lose it to political rivalries in-world and storytelling doctrine on the meta-level, and no one gains from it in-world but enemies and rivals. If I'm going to lose anyway, at least let me play a character who deserves it.





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