This is something I've been feeling for quite some time. In short, the way Bioware treats its protagonists, I increasingly don't want to play them as heroes any more. It has left so much dark emotion in me that I want little else from them now but the ability to act that out in a game. In Trespasser you lost your arm, your cool magical extra and you lost against three of your four opponents. In the ME trilogy, you died for outcomes that weren't worth it. No more, I say.
And while I was thinking that, I realized how interesting, how different it could be to play a darker character in the first place, if written right, and no, I'm not talking of the usual caricature of evil we tend to get in our stories, but about a character whose main motiviation is *rational* self-interest. In stories I read, I often find the antagonists more interesting than the protagonists, because they aren't restricted in their presentation by the hero template and have more varied motivations than the hero protagonists. At least if they're presented as sane and rational.
So here's what I'd like to see in Bioware's next game: the ability to play a character whose main motivation is rational self-interest, and who doesn't care overmuch about morals or others' wellbeing, and even less about saving the magical order or any group in which they wouldn't have a natural interest. Above all, I don't want to save the status quo. I want change, as radical, as large-scale and as complete as I can imagine. I don't care if the outcome will be non-canon and I'll never see it continued in a sequel. I want a story that's more interesting, and more varied, than being someone's or something's hero. Because I'm tired of being that. Utterly fed up.
Comments welcome. It's why I'm posting this after all...
I'm with you on this. I also often like antagonists more for some reason, but they are rarely well written.
I would like to play an anti-hero of sorts, someone who does "evil" things, or make bad decisions not because "I'm evil muahahaha", but because they have little choice for example (lesser of two evils sort of thing).
Sadly, DAI didn't allow us to be even a liitle bit ruthless, or selfish, or just mean at least. My very first character, for example, was going to be an elven mage, who uses his position as an inquisitor to do stuff for elves. The only remotely "evil" option for him was to allow Celene to be killed, and put Briala in charge. And it was absolutely irrational imo, because why whould you do that, if your job is to save Celene. And so on.
An actually good rational 'evil' choice I remember - was in ME3, when you kill Mordin, because you don't want him to cure the genophage. I really loved it.