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I'm so tired of playing the hero. I want something darker.


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#76
vertigomez

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Turn off the lights of your room when you play DA


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Alright. I laughed. :lol:

#77
Donquijote and 59 others

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Or alternatively wear sunglasses.
Seriously though nowaday everyone is madly in love with darkness.
Darkness this,darkness that,this is not  dark enough,my breakfast wasn't dark.....what's so special about darkness?


#78
correctamundo

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I dunno, getting burned at the stake would have been a more dramatic ending, if they were going for a tragic and final loss for Inquisitor....if predictable. I would have liked it, if that was really the end of the road.

What they did instead was create a great underdog scenario, with the Quizzy vowing to keep going despite finally losing so epically... which is why I don't understand, if there isn't at least going to be a cameo, if not a major role.

I'll believe it when I see it, I guess.

It's just a weird way to send off a character you want people to move on from.

 

Getting burned at the stake as a possible ending would have been more dramatic for the game but disbanding (or not (the so called stab in the back)) is clearly better for the Inquisitor.



#79
BaaBaaBlacksheep

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I want to be evil and backstabbing like Dave Chappelle. :)

#80
AresKeith

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DA4 is the perfect time for us to be members of The Raiders of the Walking Sea with our own custom pirate ship acting as our skyhold or normandy and transport between tevinter ports and seheron. A wartable or whatever it would be best called and Isabella as one of our advisers or quest givers at least since she is a Admiral now. Raiders allow us the best of all 3 games, being apart of a morally grey faction like The Warden, at the same time Independent like Hawke because the Raiders still work independently of each other, and we can be the leader of our own ship controlling our crews actions and even having the title The Captain since our names wont be called often similar to the Inquisitor. As a Raider we can either be Antihero pirates or Heroes. We can find treasure or racket a town for protection. Most importantly the Raiders have a history with the Qunari so who better to stand up to a full invasion then a pirate hero. Love them or hate them The Captain does whatever to get the job down and saving Tevinter from the Qunari can be a good way to have our crimes waved if our hero went really dark. That to me is the best route we can go with going towards a darker hero. Take a Mass effect 2 route and have us recruit our companions who best fit the bill upgrade our ship so we can survive invading a Qunari stronghold stop Sten(Arishok) then impress Dorian to the point he calls up the Inquisitor that we have our hero to stop Solas. To stop someone as extreme as solas maybe we need a hero who is not afraid to step in his shoes.

 

Pirate turned slave? :P



#81
In Exile

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I will just jump right in here and interrupt with a good point...

Allowing evil choices to exist gives the righteous choices meaning.

So even if you would never choose to do something evil, the fact that you could have makes your moral choice worth it. Compare that to having no choice but the moral one. So what if your character chose it, everyone's character chose it.


Not really. The fact that right now - as we speak - someone could be burning children alive does not make my choice not to burn children alive more virtuous or meaningful. There's no moral value to lazy indifference but according to this view it would be - because lazy indifference still isn't active evil.

#82
Donquijote and 59 others

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Not really. The fact that right now - as we speak - someone could be burning children alive does not make my choice not to burn children alive more virtuous or meaningful. There's no moral value to lazy indifference but according to this view it would be - because lazy indifference still isn't active evil.

come on! Who doesn't want to burn children?
Be more progressive it's 2016!

#83
Jedi Comedian

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Well... my "canon" Warden is a douche. He saved Ferelden to rule it.

Too bad only Couslands can do that.

#84
Catilina

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come on! Who doesn't want to burn children?
Be more progressive it's 2016!

 
What an enlightened mind! ;)

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#85
Inkvisiittori

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Not really. The fact that right now - as we speak - someone could be burning children alive does not make my choice not to burn children alive more virtuous or meaningful. There's no moral value to lazy indifference but according to this view it would be - because lazy indifference still isn't active evil.

 

"If you burn these children alive I will give you a Epic Demonic Sword/Staff/Dagger that you can't get any other way in the game." Would that make the choice more meaningful?



#86
Ash Wind

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While I usually groan at these types of threads, many a despicable villain's motivation comes from a POV where they truly don't see themselves as the villain, but as a hero. If done well, this could be dark and sinister and devious in a good way. 

 

However, I have an issue with the originally stated op of 'Acting Out.' This is not a character that has a convoluted sense of right and wrong, but more a character that knows what they are doing is wrong, and do it anyway.

 

No thanks. Since DAO's release there have been constant threads about being able to act out. I neither want nor need DA to turn into uninteresting dark series for the sake of saying, "Yo, you're not a hero, you're dark, bros!" I don't need to be a serial killer, I don't want DA to turn into a antisocial simulator, I don't want to kill people, destroy civilizations... and along the way eat a few babies in the name of being... oooooooo dark and edgy. I don't want to see a vast majority of characters I've invested time in die, not for story, not for plot, but in the name of being dark.

 

A darker story certainly has merits, but it has to be deeper than being a sociopath, racking up points based on the body count... if its about acting out, its amateur horror porn, Friday the 13th Part Dragon Age. Boring.


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#87
KaiserShep

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"If you burn these children alive I will give you a Epic Demonic Sword/Staff/Dagger that you can't get any other way in the game." Would that make the choice more meaningful?

 

 

That depends. Does it look cool?


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#88
Donquijote and 59 others

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That depends. Does it look cool?

Well stab Genitivi was cool, even if it didn't make much sense...

#89
KaiserShep

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Killing Genitivi is kind of amusing. He turns around like "Oh dear I've been headknifed." and collapses. 



#90
Dai Grepher

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Not really. The fact that right now - as we speak - someone could be burning children alive does not make my choice not to burn children alive more virtuous or meaningful. There's no moral value to lazy indifference but according to this view it would be - because lazy indifference still isn't active evil.


I'm always amazed by your ability to so thoroughly miss a point.

1. The discussion is about RPG video games. Not real life.

2. Um... yes, the fact you chose to do right makes it meaningful. That's opposed to having no choice but to do right.

3. Lazy indifference is a separate issue, and having that choice adds meaning to the scenario as well.

Take an example of a Tevinter soldier, captain rank, in the soporotti armed forced. The general orders a slave girl to be raped by you and your men to send a message to discontent slaves. You have the choice to rape her yourself, order your men to do it while you watch, order your men to do it and not watch, request to be dismissed while the general orders the men to do it, try to persuade the general to leave the girl alone, disobey the command and surrender yourself, or fight to save the girl from the brutal gang rape. Of course each option will have consequences, some good for you, some very bad for you. Raping the girl yourself might ingratiate you to the general, who may promote you or entrust you with a special mission if you can live with yourself. Fighting back may get you dishonorably discharged, imprisoned, and may even get the girl raped and killed anyway.

Having multiple ways to tackle this scenario can only be a good thing. Some options and their success may even depend on how clever or intimidating you are. Any and all of these choices would define who your character is as a person, thus giving more meaning to your character.
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#91
Jack007

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YOU don't like these games anymore: ???

 

----------------------------------------------------------

 

THEN: ........ LOGGED OUT

 

of this Whole COMMUNITY.

 

SHSSSSSS, away with you.

 

One LESSER complainer !!!!



#92
In Exile

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I'm always amazed by your ability to so thoroughly miss a point.

1. The discussion is about RPG video games. Not real life.

2. Um... yes, the fact you chose to do right makes it meaningful. That's opposed to having no choice but to do right.

3. Lazy indifference is a separate issue, and having that choice adds meaning to the scenario as well.

Take an example of a Tevinter soldier, captain rank, in the soporotti armed forced. The general orders a slave girl to be raped by you and your men to send a message to discontent slaves. You have the choice to rape her yourself, order your men to do it while you watch, order your men to do it and not watch, request to be dismissed while the general orders the men to do it, try to persuade the general to leave the girl alone, disobey the command and surrender yourself, or fight to save the girl from the brutal gang rape. Of course each option will have consequences, some good for you, some very bad for you. Raping the girl yourself might ingratiate you to the general, who may promote you or entrust you with a special mission if you can live with yourself. Fighting back may get you dishonorably discharged, imprisoned, and may even get the girl raped and killed anyway.

Having multiple ways to tackle this scenario can only be a good thing. Some options and their success may even depend on how clever or intimidating you are. Any and all of these choices would define who your character is as a person, thus giving more meaning to your character.

You didn't have a point. You still don't. There's no chance in hell I'm touching your rape fantasy, so instead I'm going to talk about this in generalities. 

 

You had meaningless rhetoric. To the extent there even was a point, it was a general moral one: there's greater value to a "good" choice if you could also choose an "evil" one. That point is stupid, as illustrated by the lazy indifference example: lazy indifference is always better than actually harming others, so lazy indifferent people making meaningful and valuable moral choices.

 

Sure, having multiple options is a great thing in a game. Having the option to do harm doesn't make the option not to do harm any more or less significant. It is simply another option. 


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#93
AlanC9

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Come to think of it, lazy indifference is an option in DAI.
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#94
SgtSteel91

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Could you really continue the Inquisition as it was? By the end of Trespasser you learn that it's been infiltrated by so many Qunari and Solas' spies that Solas happened upon the Qunari's plans when his spies tripped over the Qunari's spies. It grew too much and it risked falling to corruption like the Seekers, Templars, Circle of Magi, Rebel Mages, Grey Wardens, etc.

 

Better to disband it or reduce it to a manageable size.



#95
Donk

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YOU don't like these games anymore: ???

----------------------------------------------------------

THEN: ........ LOGGED OUT

of this Whole COMMUNITY.

SHSSSSSS, away with you.

One LESSER complainer !!!!


That's a bit hypocritical considering you complained about Dragon Age Origins last year, based on the fact that it was "too hard". *rolls eyes*

And you clearly didn't read the OP. Not once did they say they didn't like it, they just requested playing something besides the "hero".

#96
Almostfaceman

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This is something I've been feeling for quite some time. In short, the way Bioware treats its protagonists, I increasingly don't want to play them as heroes any more. It has left so much dark emotion in me that I want little else from them now but the ability to act that out in a game. In Trespasser you lost your arm, your cool magical extra and you lost against three of your four opponents. In the ME trilogy, you died for outcomes that weren't worth it. No more, I say.

And while I was thinking that, I realized how interesting, how different it could be to play a darker character in the first place, if written right, and no, I'm not talking of the usual caricature of evil we tend to get in our stories, but about a character whose main motiviation is *rational* self-interest. In stories I read, I often find the antagonists more interesting than the protagonists, because they aren't restricted in their presentation by the hero template and have more varied motivations than the hero protagonists. At least if they're presented as sane and rational.

So here's what I'd like to see in Bioware's next game: the ability to play a character whose main motivation is rational self-interest, and who doesn't care overmuch about morals or others' wellbeing, and even less about saving the magical order or any group in which they wouldn't have a natural interest. Above all, I don't want to save the status quo. I want change, as radical, as large-scale and as complete as I can imagine. I don't care if the outcome will be non-canon and I'll never see it continued in a sequel. I want a story that's more interesting, and more varied, than being someone's or something's hero. Because I'm tired of being that. Utterly fed up.

Comments welcome. It's why I'm posting this after all...

 

 

Not me. A person like this is just giving in to their darker nature. Anybody can do that. To be a "hero" requires sacrifice. Self discipline. You know, attributes worth emulating, role-playing, aspiring towards. If I want to witness self-interest, rational or otherwise, all I have to do is turn on the news and watch a politician. 


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#97
In Exile

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Not me. A person like this is just giving in to their darker nature. Anybody can do that. To be a "hero" requires sacrifice. Self discipline. You know, attributes worth emulating, role-playing, aspiring towards. If I want to witness self-interest, rational or otherwise, all I have to do is turn on the news and watch a politician. 

 

The issue to me has always been simpler: all the things that make a villain cool and interesting, you can't really RP. The biggest one being the audacious plot. 


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#98
Steelcan

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where's our lord and savior, David7203, when you need him!



#99
Jack007

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NOT THAT GUY !!! YOU WANTED TO TALK TO Me ..... ???

 

Instead of always beee a HERO, .....

 

You wanna see people, who can TURN into BAD-GUYSS, YES ?

Like SOLAS.

 

IT MUSN'T NEVER STOP HERE.

 

SOLAS can BECOME, our NEW THREAD, the replacement of Corefeus.

 

I just wanna say: There are ENOUGH OPTIONS LEFT,

 

To tell the story further. And who says, you WILL BECOME the NEXT HERO ??

 

There is time enough, to change all THINGS !!!!!



#100
Jack007

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Wanna SEE something darking, then BURN a whole CITY

 

And let CHILDRAN Be BURNED, due a DEMON.

 

Dark enough ??

 

Still not ??

 

Let them be RAPED, due Demons.

 

Strong enough ???