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I'm so tired of playing the hero. I want something darker.


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#126
wright1978

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While I agree with the general sentiment I do think the Inquisitor lost. Ultimately, you were forced to bend to the political will of Thedas (at most you could tell them off) and Solas did absolutely own you (you basically spend the entire scene on your knees). The game ends on an incredibly low note.

It's basically TESB from star wars. Don't think it makes sense to say Luke won in that one.

 

Worse than the loss itself for me is the fact that the inquisitor doesn't even have option to fight against tide of being bent to the will of Thedas.



#127
KaiserShep

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Isn't "taking it all away" a bit hyperbolic? My first Inquisitor ends up as one of the most powerful people in Thedas, working under a Divine whose reign he not only personally engineered but who is, in fact, his lover. (Or was, anyway, depending on how you interpret stuff.)
Works for Hawke, I guess, who often gets out of Kirkwall with just his reputation, his sibling, his lover, and his life. Though after DAI he seems to regain his social status in Kirkwall.


My Inquisitor is apparently a comtesse, albeit in Kirkwall. But with Hawke constantly cleaning the streets of bandits and presumably with Sera connecting with the Jenny there it can't be all bad.

#128
KaiserShep

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Worse than the loss itself for me is the fact that the inquisitor doesn't even have option to fight against tide of being bent to the will of Thedas.


That sounds like a whole game by itself, though I can't help but wonder how the Inquisition could successfully defy Ferelden and Orlais when its own forces are comprised of people loyal to both countries. Without its army, it's just a gaggle of oddballs that know a lot of crazy secrets.

#129
vertigomez

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While I agree with the general sentiment I do think the Inquisitor lost. Ultimately, you were forced to bend to the political will of Thedas (at most you could tell them off) and Solas did absolutely own you (you basically spend the entire scene on your knees). The game ends on an incredibly low note.

My Inquisitor is apparently a comtesse, albeit in Kirkwall. But with Hawke constantly cleaning the streets of bandits and presumably with Sera connecting with the Jenny there it can't be all bad.


I find it hard to think of Inquisition as a losing story or ending on a bum note when my Inquisitor is 1) no longer being eaten alive by the ticking time bomb in her hand 2) that she never asked for in the first place, 3) is apparently a Comtesse with an estate in Kirkwall, 4) is happily married, 5) has the ear of a magister, Viscount Varric, Hawke, the Divine, Red Jennys, etc. 6) and is no longer beholden to a corrupt organization filled with the spies of her enemies.

But I get that some people wanted to keep the title and all that comes wit it, or wanted to keep the mark as some kind of trump card, or they romanced Solas and didn't get a happy ending like most of the other LIs, or a million other reasons why their story ended on a low note. But I don't think it's some objective fact like, "yeah, this ending was undoubtedly a kick in the groin" when mine's over here with everything she needs to help stop Solas and hopefully live happily ever after.

(Or... as happily ever after as it's possible to live in Kirkwall, anyway. :P)
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#130
wright1978

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That sounds like a whole game by itself, though I can't help but wonder how the Inquisition could successfully defy Ferelden and Orlais when its own forces are comprised of people loyal to both countries. Without its army, it's just a gaggle of oddballs that know a lot of crazy secrets.

 

If the inquisitor really has any power then it might do so. The alternative is it exposes the sham of the whole negotiation. If i'm allowed to say no we remain independent, it forces them to forcibly disband the inquisition.



#131
CronoDragoon

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Now I'm curious: what are the possible Trespasser epilogues for the Inquisitor? I didn't actually realize that telling Sera I'd join the Red Jennies would decide my epilogue, so I'm wondering what else is out there.



#132
vertigomez

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Now I'm curious: what are the possible Trespasser epilogues for the Inquisitor? I didn't actually realize that telling Sera I'd join the Red Jennies would decide my epilogue, so I'm wondering what else is out there.


I think this is all of them.

#133
Dai Grepher

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That sounds like a whole game by itself, though I can't help but wonder how the Inquisition could successfully defy Ferelden and Orlais when its own forces are comprised of people loyal to both countries. Without its army, it's just a gaggle of oddballs that know a lot of crazy secrets.


But Ferelden is a collection of bannorns. Those Fereldans who joined the Inquisition are from various bannorns. So in effect, if their bann agrees with the Inquisition, or those soldiers do, then they will remain. Most banns can be bought or bargained with. The soldiers can also be persuaded to stay if they are informed that the entire world is at stake.

Orlais is dysfunctional on a good day. Back-stabbing on a bad one. Most Orlesians would likely prefer to work for a reputable organization with the Divine's blessing.

Vivienne as Divine will accurately call both countries paper tigers. They are both powerless to do anything aside from cut off funding. But the Inquisition can fund itself, and it still has agreements with other nations and states.

#134
The Baconer

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Good opportunities for darkness/grit/grimdank etc. In Tevinter. Lots of atrocities to be inflicted upon the Qunari.

#135
Iakus

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My Inquisitor is apparently a comtesse, albeit in Kirkwall. But with Hawke constantly cleaning the streets of bandits and presumably with Sera connecting with the Jenny there it can't be all bad.

You're a comte/comtesse withthe Earth of the Viscount of Kirkwall

 

You may also be a Red Jenny, as noted.

 

You may also

 

Be in contact with a Tevinter magister

Have access to Josephine's contacts in Orlais , Antiva and everywhere else she has ties to

Be friends with the new Lord Seeker (Cassandra)

Have a Divine who owes you the Sunburst Throne

Have an Emperor/Empress who owes you their throne

In addition, Leliana and Scout Harding (Leliana's possible successor) stay with the Inquisitor to try and stop Solas (as seen in the post-epilogue map scene). Which indicates the Inquisition's old spy network remains at least partly intact.

 

So the Inquisitor is not without resources.  


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#136
Toasted Llama

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I would love something like the OP suggests but, as I've seen other people point out, I doubt Bioware will do it.

 

 

The only way I could see them do it is pull a M Night Shyalaman twist at the end and go like "SYKE! YOU WERE THE BAD GUY ALL THIS TIME!" because drama and because it's easy.



#137
Realmzmaster

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But Ferelden is a collection of bannorns. Those Fereldans who joined the Inquisition are from various bannorns. So in effect, if their bann agrees with the Inquisition, or those soldiers do, then they will remain. Most banns can be bought or bargained with. The soldiers can also be persuaded to stay if they are informed that the entire world is at stake.

Orlais is dysfunctional on a good day. Back-stabbing on a bad one. Most Orlesians would likely prefer to work for a reputable organization with the Divine's blessing.

Vivienne as Divine will accurately call both countries paper tigers. They are both powerless to do anything aside from cut off funding. But the Inquisition can fund itself, and it still has agreements with other nations and states.

 

The problem is that many of those people will still be fighting their brothers and sisters figuratively and literally. And many may not have the stomach for that. The Inquisition is made up of people from many different bannorns. If certain bannorns stay loyal to Ferelden then the people from those bannorns  loyalty to the Inquisition would come into question. Some could even become spies fracturing the Inquisition from within.

 

Also the land that the Inquisition controls is centered on the keeps. It is not that hard to cut supply lines thereby denying the Inquisition the means to wage war.


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#138
abaris

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I think Bethesda does that better of how you play your protagonist whether to be good or evil or neutral on Fallout series. I think they should set it up for the player to decide to go either the three.

 

Bethesda never offered anything in terms of roleplaying. You're John or Jane Doe from start to finish. Even if you make head of a guild, you're still treated like the new stable hand. If you're implying, the journal entries of brownie points in one direction, they don't matter, as far as gameplay is concerned. And Fallout 4 did away with them entirely.

 

Bethesda games are sandboxes, bare of any attempt at serious stories. The only redeeming factors for them is the moddability.

 

That said, you can play your character as darker in DA:I. I haven't tried out all the dialogue options, but there's always the possibility of saying, I'm doing this for me or for power. You can also sit in your throne and chop heads to your hearts content.


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#139
BaaBaaBlacksheep

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Bethesda never offered anything in terms of roleplaying. You're John or Jane Doe from start to finish. Even if you make head of a guild, you're still treated like the new stable hand. If you're implying, the journal entries of brownie points in one direction, they don't matter, as far as gameplay is concerned. And Fallout 4 did away with them entirely.

Bethesda games are sandboxes, bare of any attempt at serious stories. The only redeeming factors for them is the moddability.

That said, you can play your character as darker in DA:I. I haven't tried out all the dialogue options, but there's always the possibility of saying, I'm doing this for me or for power. You can also sit in your throne and chop heads to your hearts content.

But you'll be the hero @ DA:I regardless of dialogue or actions you take. @ least in Fallout NV and 4 they create different endings depends on your choices that affects the story of the game either you a hero or villan or neither. Bethesda gives you freedom to be whatever you want without being forced to be a hero.

#140
In Exile

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Worse than the loss itself for me is the fact that the inquisitor doesn't even have option to fight against tide of being bent to the will of Thedas.

That's just refuse all over again. An option to be trolled by Bioware as to their decided plot isn't much better. I just think they need to do more work to set up that the Inquisition can't stand up to Ferelden and Orlais, since the entirety of the full game (including the epilogue slide!) is how powerful the Inquisition is as an organization. You can't put an organization so high on the pedestal and just expect fans will accept that, it turns out, it isn't so high.

I think Trespasser makes perfect sense, and is the logical end for the Inquisition. Bioware just flubbed the execution, hard. 


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#141
Inkvisiittori

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I would like to play darker character especially if the story itself is dark and handles that kind of subjects. War, death, corruption... Inquisition was a story about end of the world but it was very light and happy game. That's okay I love it as it is, but I hope the next game will be darker... If we are going to Tevinter well that place isn't described as the happiest place of Thedas anyway. It would be nice to see the darker side of Thedas again... in this way DAO was great. 

 

I would like blood magic to be big part of the story. In DAO you could get blood mage specialization if you made a deal with the demon. That was great but after that there was no consequences. DA2 had nothing at all even when the story was all about blood magic! That was very strange. Anyway I would like to see blood magic having a bigger role in the story... we always hear  that blood magic is to be feared and hated, it will lead to corruption, blah blah - but our blood mage heroes have never suffered for their power. There has been no temptation... "you always need more" is what Dorian said. It would be nice to see this side of it.


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#142
Fiskrens

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But you'll be the hero @ DA:I regardless of dialogue or actions you take. @ least in Fallout NV and 4 they create different endings depends on your choices that affects the story of the game either you a hero or villan or neither. Bethesda gives you freedom to be whatever you want without being forced to be a hero.

Yeah, but those games - and all "typical" from Bethesda - never have to bother about what happens after. So you can't really compare these types of games with each other. Bioware wants you to experience a greater story through several games, and that seriously limits the number of outcomes for each "chapter" (just look at the mess that the various endings in DAO could cause).

#143
abaris

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But you'll be the hero @ DA:I regardless of dialogue or actions you take. @ least in Fallout NV and 4 they create different endings depends on your choices that affects the story of the game either you a hero or villan or neither. Bethesda gives you freedom to be whatever you want without being forced to be a hero.

 

In your mind, maybe. If someone tells you, hope, you're not a synth when you founded the darn settlement and gave them a place to bunk down and food on the table, it takes a whole lot of imagination to feel remotely heroelike. Or, if some wayward guard tells you, hands to yourself, sneak thief, it breaks immersion majorly. Bethesda games are entirely non reactive, outside the scripted events. People treat you like something to scrape off their shoes.



#144
BaaBaaBlacksheep

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In your mind, maybe. If someone tells you, hope, you're not a synth when you founded the darn settlement and gave them a place to bunk down and food on the table, it takes a whole lot of imagination to feel remotely heroelike. Or, if some wayward guard tells you, hands to yourself, sneak thief, it breaks immersion majorly. Bethesda games are entirely non reactive, outside the scripted events. People treat you like something to scrape off their shoes.

I don't want no hero worship everyday I personally hate being worshipped as Jesus Christ With a Bullet and I don't even care what they say to me anyways. @ least in Fallout New Vegas and F4 everything you do counts on how the story ends depends on your actions, and I like that idea of a new way of storytelling that leaves to the player to create their own story whether to be the hero or not. I don't like fixed stories personally in RPGs, it's like forcing me to be just a hero and nothing else.

#145
abaris

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 I don't like fixed stories personally in RPGs, it's like forcing me to be just a hero and nothing else.

 

Scratches heas, wonders why this guy ever bothered with fixed story games.

 

Did you notice that you can mow down the entirety of Diamond city without any consequences? I did so with Spray and Pray. It doesn't matter. Nothing matters in Bethesda games. Yes, you can mindgame every kind of person you want. The game certainly doesn't add to it, since it doesn't even notice.



#146
BaaBaaBlacksheep

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Scratches heas, wonders why this guy ever bothered with fixed story games.

Did you notice that you can mow down the entirety of Diamond city without any consequences? I did so with Spray and Pray. It doesn't matter. Nothing matters in Bethesda games. Yes, you can mindgame every kind of person you want. The game certainly doesn't add to it, since it doesn't even notice.

Ok maybe BioWare can do some creative writing about consequences of evil deeds better than Bethesda and create better endings and events in game based on your good and evil choices than them. At least Bethesda gives players an opportunity to be either a hero, antihero, or neither to have different experiences of what it's like being good or evil.

#147
abaris

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At least Bethesda gives players an opportunity to be either a hero, antihero, or neither to have different experiences of what it's like being good or evil.

 

Because there are no consequences, period. It's all in your head, if you manage to enough disbelief to not notice the repetetive NPC comments, not changing one bit, regardless of what you're doing or what you achieved. Bethesda games don't react at all, outside of scripted events. And even then, to take Skyrim as an example, you're adressed with "report recruit", when achievinng the highest possible legion rank.

 

So, I  can go out and massacre villages to pound my own breast because I'm so incredibly badass, but ultimately it doesn't matter.


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#148
BaaBaaBlacksheep

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Because there are no consequences, period. It's all in your head, if you manage to enough disbelief to not notice the repetetive NPC comments, not changing one bit, regardless of what you're doing or what you achieved. Bethesda games don't react at all, outside of scripted events. And even then, to take Skyrim as an example, you're adressed with "report recruit", when achievinng the highest possible legion rank.

So, I can go out and massacre villages to pound my own breast because I'm so incredibly badass, but ultimately it doesn't matter.

Technically whatever you do does matter. Take a look @ Fallout 3 where you arrived @ Megaton you walked into the bar and a man name Mr. Burke offers you a job to rig the nuclear bomb to explode, if you decide to do the job and blow up Megaton the refugees will come after you (I only done it once back in 2008) but if you defuse the bomb instead you would have Talon Company mercenaries hired by Mr. Burke to kill you because you saved Megaton. You have consequences to a certain degree but in New Vegas they made consequences better regardless of what path you take especially in the endings.

#149
ModernAcademic

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Above all, I don't want to save the status quo. I want change, as radical, as large-scale and as complete as I can imagine. I don't care if the outcome will be non-canon and I'll never see it continued in a sequel. I want a story that's more interesting, and more varied, than being someone's or something's hero.


My mind immediately jumped to the Archdemon and darkspawn.

#150
Qis

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I suggest OP play Dark Souls...it's dark enough to satisfy you i think...

 

In DS1 - you're whoever class you choose, an UNDEAD, basically you're a zombie...then a bird grab you taking you to a place called Lordran...your story begin there...if you're not become human, some characters will mention how ugly your face being a zombie...no matter what you do, you might question either you really do a good thing, or a bad thing...

 

In DS2 - you're just a wandering zombie with no life, yeah literally no life because you're dead already...suddenly you encounter whirling water, you're drawn into it...and then meet some creepy old women who help you to discover who you really are...whatever you choose...then they set you into a quest...in anyway you're a walking dead...

 

Is't that dark enough?