Hero class plot is much more easy to construct -> A bandwagon -> easier to relate -> sympathy -> 100% redemption -> general light-side appeal -> etc.
The sympathetic anti-hero/Dark/Evil class plot is difficult and to apply it to DA would probably mean a drastic change in some area of its game design/development that would be very risky. There are skills that must go into writing that I want to be biased and say that most game writers do not have those skills. Do not get me wrong, they've written some good stuff. But hell, most authors don't have that skill and there's much higher risk in failure than the higher success rate in hero plotting. I'd absolutely love something darker, but we'll all fall victim to crushing depression by hopeless wishings. Just continue picking 3 lmao.





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