You still have influence, though. You've made connections with several important people in the setting - the Divine, Viscount Varric, Dorian who's officially a Magister now, Red Jennies, Josephine who has a bajillion connections herself, etc. - so it's not like you're back to being nothing but a mercenary or a smuggler (or whatever your Inquisitor was). You're a Comte(sse) with an estate and your name is known around the world for being the person who closed the rifts and defeated Corypheus.
That's at least as much as some Wardens got, and way more than Hawke got. Or am I reading this wrong?
Ieldra can of course correct me if I'm wrong... I'm not exactly discussing something I have a problem with, but I get what the problem is I think.
I don't think the problem is just with the Inquisitor... I think it's with the Warden and Hawke and Shepard.
Bioware gives you a character.. let's you build them... and then, so as not to need to deal with player complaining... they strip that character and leave them a blank slate all over again.
Why would it be a blank slate? Well - all those characters start with a backstory.
I think Ieldra is asking... why bother playing if it's just going to be the backstory for what's next?
Why not play "what's next" instead?
Again... from a storytelling perspective I totally agree (if that's what Ieldra is saying) - you don't add in garbage... get to the meat of the story and start there.
Example: IF the Inquisitor was going to be embroiled in what happens to be the next great event of DA history... why did we start with the backstory of crushing Solas' lackey Corypheus?
Now I think I actually have the same problem Ieldra does...