Here's my ideal for abilities for Infiltrator class.
-AI Hacking= To be able to hack security systems, defense systems, and mechs to turn the battlefield into a technological nightmare. Like hacking a automated missile turret to mark and destroy targets, or hack security systems to dismantle or use it to your advantage by controlling security cameras to scout ahead, and using their defense systems against enemies. (Have it based on Watch Dogs. Which it's Tzeentchian Apostrophe's idea. Thanks for bringing that idea to the thread.
-Cloak=turn on/off anytime without cooldown and a squad bonus for cloak to use for stealth and ambush unsuspecting enemies.
-Drone= For recon and combat use.
-Chain Shot=An infiltrator trains to be quick and deadly on the battlefield by shooting multiple targets with precision and efficiency (inspired by Splinter Cell: Conviction and Blacklist)
Fitness= H2H Combat, Heightened reflexes, agility, and toughness.
-Ideal H2H Combat Style for Infiltrator- Kali Empty Handed & Silat (for striking, incapacitate, and kill the enemy), Krav Maga (weapon disarm to use their weapon against your opponent)
Equipment- Magnetic/Sonar Visors- Equipped with the latest sonar technology you can activate your magnetics to see through walls and other structural material very useful to detect enemies.
-EMP-To disable enemy shields, tech abilities, and mechs.
-Sticky Proximity Mines
-Flashbang Grenades
-Grapple Gun (for zip-line, rope climbing, and fast roping)
-Ideal Light Armor

Tell me what you guys think!





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