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Ideal Infiltrator Class of ME:A


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#26
Quarian Master Race

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Can you imagine how funny the Suppressor would be if it worked like that all the time? It's already strong enough as is.

It wouldn't really matter much in SP because the enemies are so useless on even the highest difficulty that stealth is never required, because you can just stomp your way through every encounter. Even in that "stealth" section with it you can get through those CAT-6 mercs a lot faster by simply facesmashing into them, rather than waiting for them to turn around and not face each other so you can dome them in the back of the head 1 by 1.

In MP, they'd have to remove that wallhack the enemies periodically get in order to find you for it to be a useful feature, but that would break the AI even more than it already is, especially given Tactical Cheat.

It's already a pretty amazing gun as you said (well, it's amazing for half a wave until it runs out of ammo) even without the silencer actually doing anything.



#27
BaaBaaBlacksheep

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It wouldn't really matter much in SP because the enemies are so useless on even the highest difficulty that stealth is never required, because you can just stomp your way through every encounter. Even in that "stealth" section with it you can get through those CAT-6 mercs a lot faster by simply facesmashing into them, rather than waiting for them to turn around and not face each other so you can dome them in the back of the head 1 by 1.

In MP, they'd have to remove that wallhack the enemies periodically get in order to find you for it to be a useful feature, but that would break the AI even more than it already is, especially given Tactical Cheat.

It's already a pretty amazing gun as you said (well, it's amazing for half a wave until it runs out of ammo) even without the silencer actually doing anything.

They really need to work on their stealth.

#28
10K

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I'd love if they add stealth mechanics. Every class could have a unique stealth kill animation.



#29
aoibhealfae

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Would love actual stealth enemies who seems to pop out of nowhere... oh how that would be glorious...


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#30
BaaBaaBlacksheep

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Here's my ideal of stealth kills and takedowns with an infiltrator class.

#31
HSomCokeSniper

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Bioware played with the idea of stealth.

Then they decided to search the deepest recesses of hell. From there spawned the unholy abomination that is the tactical cloak.

 

Stealth, pfft... Give me my 2000% damage increase.  :blink:



#32
BaaBaaBlacksheep

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Bioware played with the idea of stealth.
Then they decided to search the deepest recesses of hell. From there spawned the unholy abomination that is the tactical cloak.

Stealth, pfft... Give me my 2000% damage increase. :blink:

If you think about it though Shepard is Special Ops and he's supposed to be versatile with stealth and open combat. All special forces master the art of stealth, speed, and surprise Shepard's fighting style is more of light infantry department. You land to your destination hit hard and fast, do much damage as possible, and go guns blazing. I want them to improve stealth to have players who are into stealth in combat missions but make it optional that way you don't feel like you have to.

#33
Ascari

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I've always wanted my shep to learn shadow strike from kasumi..... But it never happens :(
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#34
BaaBaaBlacksheep

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And I want the option to ambush with my squad cloaked going loud and disappear like ghosts.

#35
MyDamnAlterEgo

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What do I want for the infiltrators is way more of silenced guns, and really silenced ones - shooting such guns should not break the tactical cloak.


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#36
yolobastien6412

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Maybe an Engineer Infiltrator hybrid, or heavy Infiltrator, where you carry drones around (and hopefully be able to control them) or you have a sort of reconnaissance pulse where activating it will show you all heartbeats in the vicinity (but you cannot know what enemy types they are, just that they are organic). Or some sort of cloak pylon where squadmates inside it will be invisible by viewers outside.

But more importantly, stealth has to actually be a game mechanic for any of this to actually be useful. Hell, I'd just take the stealth system alone, no need for new powers. 



#37
SNascimento

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That's not going to happen.

Although I'd love to see Splinter Cell: Blacklist superb combat/stealth mechanics make their way to Andromeda, it just doesn't fit Mass Effect gameplay. It would have to be pretty much reworked from the ground up.

Don't expect the Infiltrator class to be much different than ME2's and ME3's. 



#38
BaaBaaBlacksheep

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That's not going to happen.

Although I'd love to see Splinter Cell: Blacklist superb combat/stealth mechanics make their way to Andromeda, it just doesn't fit Mass Effect gameplay. It would have to be pretty much reworked from the ground up.

Don't expect the Infiltrator class to be much different than ME2's and ME3's.

Have faith! They might as well if they want spice up replayability value.

#39
d1ta

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Infiltrator..
so long as they give me a good stealth ability, a nice sniper riffle, fun snipping mechanism and bring back that 'mail slot' achievement :D I'm good.

If they can come up with something better, then I'm over the moon :) <3
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#40
Sartoz

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                                                                                    <<<<<<<<<<(0)>>>>>>>>>>

 

The leaked Survey suggests that the AI Deployable units make the best infiltrator candidates. They can survive in extreme weather conditions unsuitable for biologicals and for longer periods at that.



#41
BaaBaaBlacksheep

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The leaked Survey suggests that the AI Deployable units make the best infiltrator candidates. They can survive in extreme weather conditions unsuitable for biologicals and for longer periods at that.

Special Forces?

#42
Erzulie412

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http://youtu.be/YaqUDKiwm9I want an Infiltrator to be a versatile class that is adept to stealth, technology, and open combat. I love to snipe in slow motion and use cloak to ambush my enemies with my SMG and assault rifle, but I think it can be more than just that.
Here's my ideal for abilities for Infiltrator class.
-AI Hacking= To be able to hack security systems, defense systems, and mechs to turn the battlefield into a technological nightmare. Like hacking a automated missile turret to mark and destroy targets, or hack security systems to dismantle or use it to your advantage by controlling security cameras to scout ahead, and using their defense systems against enemies. (Have it based on Watch Dogs. Which it's Tzeentchian Apostrophe's idea. Thanks for bringing that idea to the thread. :) )
-Cloak=turn on/off anytime without cooldown and a squad bonus for cloak to use for stealth and ambush unsuspecting enemies.
-Drone= For recon and combat use.
-Chain Shot=An infiltrator trains to be quick and deadly on the battlefield by shooting multiple targets with precision and efficiency (inspired by Splinter Cell: Conviction and Blacklist)
Fitness= H2H Combat, Heightened reflexes, agility, and toughness.
-Ideal H2H Combat Style for Infiltrator- Kali Empty Handed & Silat (for striking, incapacitate, and kill the enemy), Krav Maga (weapon disarm to use their weapon against your opponent)
Equipment- Magnetic/Sonar Visors- Equipped with the latest sonar technology you can activate your magnetics to see through walls and other structural material very useful to detect enemies.
-EMP-To disable enemy shields, tech abilities, and mechs.
-Sticky Proximity Mines
-Flashbang Grenades
-Grapple Gun (for zip-line, rope climbing, and fast roping)
-Ideal Light ArmorwYkCx6.jpg
Tell me what you guys think!

That would be cool as hell!