When dealing with custom made spells, where is the actual code that defines their attributes located? I have looked through the module's TLK, 2DA and HAK files with no luck. I am currently dealing with a chant that drains levels, but I am attempting to alter it to drain intellect.
There is an include script in the module that adds the new draining chant currently used to the 2DA file when the module launches, but I am drawing a blank on where the actual spell would be located pre-load. Nothing seems to point to a script. I may simply need to attempt to create it from scratch, which will of course open it's own special can of rotten spam.
I realize this information is a bit sketchy, but any thoughts our comments would be appreciated.





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