Oh gosh, so much to respond to.
I feel the necessity to add this, since so many of you have responded with these same thoughts. The idea of a "toggle" was not mentioned in the original piece, that is just what this idea sounds similar to in my head.
well problem number one is getting anything from Polygon...
Problems 2-99 are everything in that
Polygon gets a lot of flack, but I don't really get the reason why (other than intentionally misleading click-baity headlines). For this article specifically, it's pretty much straight reporting of what the panel and the audience discussed, so I don't think the snark is really warranted =/.
They used the femme-on-femme example, but that's even more confusing. If you know that a girly female character is gay or bisexual, wouldn't you just make a girly PC and be all set..? Why would you need a specific tag for that when you can just ask someone if there's a romance option like that in the game?
Maybe I'm missing something.
I thought that particular person's quote and language was unfortunate, not because it was vulgar, but because it was unclear. I think they want to be able to romance, and have sex with, girly lesbians, but some commenters on the article itself thought they meant "femme" as in any type of feminine traits, which can also be embodied by men. I think the person wants more Lelianas, as it were (not counting Josephine since there is no sex with her, sorry Josie).
A toggle/tag/latest excuse for censorship is not going to benefit games in any way, shape or form. This is not only a slippery slope, but I think that group discussion failed to take something in account: The amount of programming, coding and testing that would need to go into something like that. We all know how the BW devs feel about LGB+ content being "turned off."
Keep in mind that there were developers in the group discussion as well.
Honestly I'm not really comfortable with equating LGBT representation with giving characters kinks.
"the group conceded that the spectrum of kinks and sexual preferences doesn't necessarily appeal to everyone"
That quote is especially tone deaf to me. People with different sexualities exist and everyone has contact with them on an everyday basis. Kinks, like BDSM, exist in the bedroom only (aside from stuff like Folsom). If BW wants to flesh out romances, they could add some physical closeness other than sex. Some hugging, random kisses, stuff like that. Things normal couples do. Kaidan in a male romance really suffered from lack of such content. Outside of the sex scene they barely touched. I don't need a romance in Andromeda, where the LI is into chastity devices, I expect a relationship that works outside of the bedroom.
I'm also saying this, because I really disliked Bull's romance. I thought BDSM should be based on good communication. But Bull just goes 'I know better what you want and you will do it, unless I'm reading you wrong then oops, bye.'
It's funny that you should mention this, as I had a rant about Patrick Weekes at the end of my OP that I subsequently deleted. I think a large part of this is due to his continued self-congratulatory attitude about the BDSM sex in Iron Bull's romance, to the extent that it eclipses everything else about the character.
Leaving the sex part ambiguous (especially for a gay couple) makes it more welcoming to players. Also, having a same sex romance option doesn't lock anyone out of anything. Having that option be into a kink might limit options for some, all because of a small thing that doesn't have that much of an influence on the romance.
I'm afraid I don't understand what you're saying here, since it's attached to the comments regarding Iron Bull's sexual content. By "ambiguous" are you referring to sexual roles, or showing actual sex? As I've mentioned before, that ambiguity in the Dorian romance allows the player to head-canon the sexual aspect of the relationship in whatever way they wish, which is why I prefer it.
And filters on Archive of Our Own help find content you're looking for, not for filtering out content from a fic. A better example with games would be a database with possible content written out, not a toggle inside the game. Making basically 2 romance paths (one with a kink, one without) is a colossal waste of time.
That's not necessarily accurate. I don't read fanfiction, but if I were to browse though a bunch of Dorian fics, I would want to know if they are Adoribull and Cullrian pairings so I DON'T read them. I would also like to filter out by Inquisitor race, but that's not as high a priority.
However toggling romances with it seems bit weird idea, I'm not sure where person got that idea from. I don't really know how it would work.
I'm not sure if you're referring to my commentary in the OP, or to the actual article itself. The article doesn't mention a toggle, but that is what the tag suggestion seems similar to in my own mind, which, as others have pointed out, is a slippery slope to go down.
I think the idea being suggested here is that each individual game with a romance component would be labeled to indicate the kinds of material it contains. So...like an ESRB rating but way more in depth on the sex part?
I don't see what makes the sexual component of a game so special that it would require a specific tagging system. Yeah, some people would be uncomfortable with BDSM sex and tentacles being featured in their games. But people are also uncomfortable with slavery and memory wiping and spiders, and those things are mandatory. If you keep "tagging" things you think the audience might be uncomfortable with, at a point, you'd just be spoiling all the content in a game.
Yepper, agree.
Finally, the reason this idea is so odious to me is because it seems like it is reducing the romance to just the sexual content. In that case, why even bother calling them "romances" in the first place; let's just make a Dragon Age Tinder and Grindr and have done with it.