I don't think mirroring would work as you would need to flip a lot of animations, camera angles, and aiming. Simply flipping the animations would look odd if the camera is kept at the over the right should perspective and could hinder aiming since the camera normally comes in close to the right shoulder, if the character is left handed and fires using the left hand then the camera would need to be completely re-worked to be moved to the left shoulder which would also mean in engine cutscenes would need to be re-worked (if the camera uses the same motions it would end up in a different spot). This could end up costing too much time and resources to enable a feature very few people would actually use.
Finally! Someone who's trying to stick with the OP's topic and keep their comments related to Andromeda and not themselves. Thank you Wolfsite,





Retour en haut








