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103 réponses à ce sujet

#1
Jeremiah12LGeek

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This is a trigger warning, it has been reported* that there is a juggy thread somewhere on the first page! :o

 

So question: For an offense-focused Juggy build, will you get more out of extra shot or the damage/armour damage bonus? I usually take the extra shot, but toyed with the armour damage bonus recently. I found that I did lose offensive output during early waves, but I certainly noticed the extra damage against Primes and pyros during later waves.

 

 

 

 

 

*This was meant in the journalistic sense, but I suppose the joke works both ways.


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#2
The_Nightman_Cometh

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GTFO....juggy lover.



#3
The_Nightman_Cometh

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Seriously...for siege pulse..I take the extra shot for both offense and defense..you get extra protection..as well as a 4th shot to siege pulse mooks back to hell...and yes if you go full armor damage with it..it will really help with bosses in later waves...what it comes down to is what you are more comfortable with....


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#4
SassaMFG

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Damage boost to Armor/Barrier only works if you take Large Shield evolution and spam it in front of the squad...  :whistle:  :whistle:  :whistle:


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#5
7twozero

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Yep extra shot for 33% more glorious fire explosions

#6
Darth Volus

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I don't talk to Primes. I nuke them. 


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#7
Geth Supremacy

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Any Geth unit is better than a non Geth unit.  It's just how it is.  Fite me with your garbage characters noobs.



#8
Arkhne

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The actual difference is not great. A few hundred points of damage, not including the better health damage per cycle of extra shot. The worst bit is siege pulse spam with 3 shots requires recharge speed on rank 5, meaning no damage protection when you need it. For utility reasons, Damage, Protection, Number of Shots is almost universally better.

 

For Siege Pulse:

 

http://kalence.drupa...!34N34364!388BG

 

Siege Pulse alone doesn't really compete with high level URs, but adding in Fire Explosions fixes that.


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#9
Teabaggin Krogan

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Seriously...for siege pulse..I take the extra shot for both offense and defense..you get extra protection..as well as a 4th shot to siege pulse mooks back to hell...and yes if you go full armor damage with it..it will really help with bosses in later waves...what it comes down to is what you are more comfortable with....

Pretty much this, extra siege pulse lets you have that damage resistance as well as being able to set up more explosions and more stagger. I tend to prefer to shoot as my main damage source with fire explosions using siege pulses. So while the extra damage is nice, more shots seem like an overall better choice. 

 

Also, reported for that reported pun!


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#10
CrimsonN7

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Don't have a Juggy to hold on this new account, all I got is these jugs. Quit rubbing it in my face OP!
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#11
Jeremiah12LGeek

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I don't take DR and I only put three points in fitness.

 

113r02.jpg


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#12
7twozero

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I go full fitness but I don't take dr either

#13
Best VolusSupport NA

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I use this as an offensive build.

Alternatively you can use the venom with ULM. It does make those phantom + dragoon groups a lot less threatening at least what's been killing me the most since I reverted to recharge speed from siege pulse and the large shield provides enough protection against everything else besides possessed praetorian missiles that seem phase through the shield.



#14
The Real Pearl #2

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The extra pulse is only useful for speccing for damage reduction, on host you can just spam in combination with incend ammo for cool fire works. 

 

I recommend using the lancer for that strategy, unfortunately kalence is not working

 

But this video is virtually the same on the way I play the offensive jugg:

Generally you want to strafe away and around banshees instead of meleeing them, you can easily out maneuver most melee attacks with the adrenaline mod and the power of ***moonwalking***

tumblr_n3if1jgXk31tooympo1_400.gif


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#15
Loufi

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I prefer the 4 shots evo, basically for the reasons Arkhne has presented.



#16
filippopotame

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6b resistance damage adds so much dps vs bosses, my advice is to take it


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#17
Olivia Wilde

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I take resistance damage because I like having the same number of shots as the bad guys

 

(oddly the three pulses are why i originally did so)



#18
7twozero

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Should be saving bosses for last, bonus pulse gives way more mook explosions, which therefore gives more points and also makes the game go faster, if you're priming with your gun then 4 pulses gives way more utility
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#19
Excella Gionne

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I use GPS with a priming ammo(disruptor or incendiary), and spam siege pulse(4 pulses)and go to town. Sometimes, the Venom may be better, if not entirely. I'd say 4 siege pulses are much better, I mean, enemies are dicks, anyways, and having more shots before reloading your pulses makes your more versatile.


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#20
Olivia Wilde

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Should be saving bosses for last, bonus pulse gives way more mook explosions, which therefore gives more points and also makes the game go faster, if you're priming with your gun then 4 pulses gives way more utility

Everytime I play the Juggernaut in Gold there seems to be a Warlord on the team

 

better to let him kill the mooks while I deal with the bosses



#21
Arkhne

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For those of you using Large Hex Shield outside of solos: STOP IT! SHOVE YOUR OBNOXIOUS SHIELD UP YOUR ROBOTIC BEHIND!

 

You could pretty much say Juggernaut is my main kit, I know it better than anybody I know and people using Large Hex Shield is team games pisses me off even more than Melee Juggernauts (A close second). Sure, that little nook in the side is brilliant for gunfire in a solo, but the whole damn thing is fking annoying in team games, and serves little purpose than to drop bullet damage by half. The shield is a great tool, and making it bigger doesn't make it better, it makes it get in the way of real players and them finish the match in a timely manner.

 

To those of you who do use it: I hope you enjoy seeing me smash it to little pieces.


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#22
PatrickBateman

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For those of you using Large Hex Shield outside of solos: STOP IT! SHOVE YOUR OBNOXIOUS SHIELD UP YOUR ROBOTIC BEHIND!
 
You could pretty much say Juggernaut is my main kit, I know it better than anybody I know and people using Large Hex Shield is team games pisses me off even more than Melee Juggernauts (A close second). Sure, that little nook in the side is brilliant for gunfire in a solo, but the whole damn thing is fking annoying in team games, and serves little purpose than to drop bullet damage by half. The shield is a great tool, and making it bigger doesn't make it better, it makes it get in the way of real players and them finish the match in a timely manner.
 
To those of you who do use it: I hope you enjoy seeing me smash it to little pieces.


Yes, it's the most annoying power in the game, especially since 9/10 Puggernauts have no idea have to use it.

I'd say it's pretty usless also in solos, I never use it as I really dislike it.

Regarding his siege pulse I always go with the extra shot, makes a really big difference for survivability and damage output if you use Incendiary ammo, especially for Cerberus wave 7 platinum where you want to spam it as much as possible.

#23
Arkhne

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Yes, it's the most annoying power in the game, especially since 9/10 Puggernauts have no idea have to use it.

I'd say it's pretty usless also in solos, I never use it as I really dislike it.

Regarding his siege pulse I always go with the extra shot, makes a really big difference for survivability and damage output if you use Incendiary ammo, especially for Cerberus wave 7 platinum where you want to spam it as much as possible.

 

I don't use it in solos either, a mobile juggernaut is an alive juggernaut, once he slows down and stops, he dies.

 

 

On Topic:

 

The problem with NOT going number of shots is you basically have to dedicate EVERY cooldown to Siege Pulse, no chance to drop a turret for spot heals, aggro mixup, or fire priming, no chance to drop a hex shield to block that ravager/scion blast.

 

To compare damage vs resistances per cycle (4b+5a passive, powermag, 4a siege pulse, power amp iv):

 

Number of Shots: 7776

Resistance Damage: 8166

 

 

This doesn't count the cooldowns getting out of sync with the shots if you don't take rank 5 recharge speed. On host, a cycle is ONLY limited by recharge speed/time, which is where incendiary ammo is great. And you should never play a Siege Pulse or Biotic Orbs spammer off host, the latency between shots greatly diminishes their ability to cause burst damage.



#24
Dobbysaurus

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I love my juggies. 


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#25
7twozero

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I siege pulse spam off host and I think big shock shield is great in solos, as my lone wolf banner can attest, fite me irl dummies