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Shapeshifting mechanics is really stupid in this game


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#26
Mike3207

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I'm not going to claim it's the best mage specialization or anything, but IMO it's vastly underrated. If you're going to commit to it, you'll want to go all the way to Master Shapeshifter. It's got an amazing combination of awesome strengths and horrible weaknesses, and I can understand if the weaknesses are sufficient for a fair amount of people to want to not use the spec a lot.

 

Swarm-fastest form in the game, even faster than dog or spider. it can take on a lot of foes at one time, and dodge can reach very high. Master Shapeshifter gives the ability to heal health,but you have to be careful to have good mana regen-like with all forms. A lot of foes in Origins are resistant or immune to nature damage, so you have to pick your spots as far as using the Swarm form.

 

Bear and Spider-a lot alike. Both forms slowly scale STR/DEX/CON as long as you increase spellpower, and that can lead to max physical resistance/mental resistance  for high spellpower mages by the time you reach Awakening. They have effective attack types like Web, Poison Spit, Slam, and Overwhelm. These attack types ignore spell resistance, which can be very useful on higher difficulties. Overwhelm damage is based off normal attack damage. Spider is the stealth killer, Bear the Boss killer. Both forms are very hard to deal with once your mage gets built up.

 

I will admit both templars and mages with Dispel are a major pain. Both types of spells will kick a shifter out of form, and it might be for that reason those spells were developed. I have to wonder how Flemeth avoided having templars use Cleanse Area on her and turning her back into a mage-some sort of immunity. Regardless-dealing with templars and mages in mage form will be first order of business.


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#27
Cahir

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I have to wonder how Flemeth avoided having templars use Cleanse Area on her and turning her back into a mage-some sort of immunity. Regardless-dealing with templars and mages in mage form will be first order of business.

 

Flemeth isn't a simple mage or a common shapeshifter.



#28
straykat

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I'm sure a Cleanse would work against her... Problem is that she's so powerful she could obliterate them before they even got close. And she's cunning too. And if they even tried to gang up in large numbers, she'd just turn into a dragon.


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#29
Donquijote and 59 others

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Cleanse aura and shapeshifters are defeated....

great power indeed....



#30
Mike3207

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Cleanse aura and shapeshifters are defeated....

great power indeed....

There's a reason templars have become such a threat against mages. Cleanse Area dispels all sustains, not just shifted forms. Keepers, Arcane Warriors, Shapeshifters-all can have their power neutralized once that sustain is dispelled. You still have to deal with a mage, but you've taken out one of their most effective weapons-at least for the time being.

 

Flemeth-she might have well learned a way in the past to learn a way to counter that magic. There's no way to measure just how powerful a mage she really is.



#31
German Soldier

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There's a reason templars have become such a threat against mages. Cleanse Area dispels all sustains, not just shifted forms. Keepers, Arcane Warriors, Shapeshifters-all can have their power neutralized once that sustain is dispelled. You still have to deal with a mage, but you've taken out one of their most effective weapons-at least for the time being.

 

Flemeth-she might have well learned a way in the past to learn a way to counter that magic. There's no way to measure just how powerful a mage she really is.

I don't like the shapeshifters for the simple reason that they focus their training on assuming animal forms and this can be disrupted by the templars who will likely use holy smite on them after cleanse aura then kill them.
This is way i think the ability is not used among mages in Tevinter,at least not in combat.
Flemeth is empowered by Mythal i think that to counter her is necessary a stronger form of cleanse aura.
I think magical beings are really weak in general in DAO since i had no problem in kill most of them with the mana clash which is their demise is an holy smite+a cleanse aura


#32
Jack007

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One of the most: WORST skills ... why bother or try ???



#33
Mike3207

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One of the most: WORST skills ... why bother or try ???

The skills are actually pretty awesome-it's the scaling that causes the issues.  You're simply not going to keep up with the damage of an arcane warrior no matter what you do, but for a long time you have a better chance of being successful with a physical attack. I make up for the scaling issues by utilizing critical chance/damage and getting a spider that frequently gets 60 points of damage with a melee attack, 100 points by bear in origins with successful criticals. Swarm gets pretty strong by the time you reach archdemon, with good nature gear and a max spellpower mage I can easily do 50-60 points of damage to multiple darkspawn enemies. Swarm can take on as many as 7 or 8 at once.

 

German-Holy Smite just doesn't keep a mage out of the fight for very long. I have no problem killing or neutralizing templars from range, and they have to get to melee range to do any sort of damage. A mage's first order of business is to kill other mages and templars, so you might not get the chance to use mana clash if the mage is on the ball.



#34
Jack007

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The skills are actually pretty awesome-it's the scaling that causes the issues.  You're simply not going to keep up with the damage of an arcane warrior no matter what you do, but for a long time you have a better chance of being successful with a physical attack. I make up for the scaling issues by utilizing critical chance/damage and getting a spider that frequently gets 60 points of damage with a melee attack, 100 points by bear in origins with successful criticals. Swarm gets pretty strong by the time you reach archdemon, with good nature gear and a max spellpower mage I can easily do 50-60 points of damage to multiple darkspawn enemies. Swarm can take on as many as 7 or 8 at once.

 

German-Holy Smite just doesn't keep a mage out of the fight for very long. I have no problem killing or neutralizing templars from range, and they have to get to melee range to do any sort of damage.

 

 

Again, maybe something I must check out, in next gameplay.

 

Now this 3th playing, I finally understands how the tactics work.

Lol, hehehhe

 

ALL games are so : AWESOME

 

You think, we can get a new game with: SOLAS ??!!!

 

Would be sad, if they STOP now here, with the story.

 

Love all 3 games :wub:


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#35
German Soldier

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German-Holy Smite just doesn't keep a mage out of the fight for very long. I have no problem killing or neutralizing templars from range, and they have to get to melee range to do any sort of damage. A mage's first order of business is to kill other mages and templars, so you might not get the chance to use mana clash if the mage is on the ball.

Holy smite is a skill that don't require concentration and allow the templar to approach the mages in melee since most of the times they are knocked on the floor.
There are few shapeshifters enemy in the game and they were the most easy to defeat,basically i think is far more useful the rogue who summon animals rather than a shapeshifter.
Mana clash is a broken talent,most mages (unless they are blood mages)have more mana than health so they die in one hit.


#36
Mike3207

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Holy Smite is a skill you're not going to get until level 15, unless you've got a mod that lets you do it a little sooner. It's main claim to fame in Origins is the ability to stun and knockback, not knockdown.It's got an activation cost of 70, so it won't come without cost.

 

There are few NPC shapeshifers in the game, but that's the case for arcane warriors as well. You have Flemeth and the darkspawn shapechanger for shapeshifters,.There's one arcane warrior when you go after the ashes, and another in the dwarven city with a elven arcane warror in the secret fights. 

 

I'm not going to say I can't take these foes out in mage form as well as shifted form. The advantage of the shifted forms is they give you immunity to certain monster special attacks-Overwhelm, Grab, archer attacks, and many others. The other advantage is your physical stats are much improved-hp, str, dex, con, and physical resistance from you ordinary form.



#37
German Soldier

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The problems of shapeshifters is that they are  unable to cast spells in animal form..as such they are surpassed by the rogues explorer who simply summon animals and create a numerical advantage while use whatever strategy they want.


#38
Mike3207

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The problems of shapeshifters is that they are  unable to cast spells in animal form..as such they are surpassed by the rogues explorer who simply summon animals and create a numerical advantage while use whatever strategy they want.

 

If you're referring to rangers, you can only summon multiple pets on PC. On console, you're limited to one pet at a time. Pets are pretty good, especially once you start to see them get leveled up pretty high in Awakening. Wolf can Overwhelm at level 7-awesome!