I'll go ahead and guess you must be in love with me, since you always comment on my posts.
Thank you, my dear, but sadly I must let you know I'm engaged. Maybe in another life. Who knows.
Lol, what are you smoking? I'm not even the one who responds to you that often. Plus, I don't fall in love with guys who have their head crammed so deep in their posterior that even their sarcasm sounds pretentiously inept.
Weekes made a statement - reproduced by Almostfaceman a few posts above - that clearly shows the idea of Vidassala's group being considered a rogue faction was a strong one. As he puts it, the team had doubts about turning them into an official invasion force. Weekes made it clear that the devs ONLY decided to go for a full Qunari invasion after much deliberation. So the main idea didn't favor an official invasion, but a rogue faction acting in the South.
Oh hon... Weekes starts his response with the statement that they've kicked around different ways to do it. The wording itself indicates that it was done during pretty early stage of writing, because more than likely they didn't "kick around" a major plot point like that during more advanced writing or production stages.
What's more, during GDC talk Weekes went in-depth about plot points that went though revision process during later development stages and guess what: Viddasala being rogue wasn't one of them. He was talking about details, like giving Qunari the reason to be in Deep Roads, which turned to creating their own templars, which later transformed to super-Sareebas - and it was done entirely in the mindset that yes, the Qunari are indeed preparing an invasion (and since they were defeated by mages before they needed something to counter that, hence lyrium mining and creating Sareebas super-weapons). It's easy to deduct from this that that Vidassala being rogue never really made it from Writer's Pit to the game.
Plus, no - he didn't say that they've decided to go with full Qunari invasion after much deliberation; he only said that for a while they've tried to talk themselves into it, but guess what - it didn't work for them. What's more, Weekes said that they "thought about it long and hard" not in context of Viddasala's team being rogue, but how to write this thing to not kill off Bull (even if death is optional) since it makes harder to bring him back. THAT was a particular problematic point they might have written themselves into a corner during earlier game iterations; the fact that they want to introduce Qunari threat in DLC in order to set up a large Qunari presence in future game was never really under question.
And you'll note that eventually they've decided to sacrifice Bull (and make life harder for themselves in case they're planning to bring IB back as more than just a cameo) both for the sake of good story moment AND because the Qunari invasion plot won hands down over any pretenses that Viddasala's group was any sort of offshoot.
By taking into account how the Viddasala's actions are atypical to a Qunari - actively using foreign magic (eluvians and crossroads) to solve a problem - and even contradict one of the principles of the Qun philosophy - to see all magic as dangerous -, it's safe to assume the rogue faction premise was the main option for the devs to go with. The game pretty much makes that obvious, since Viddasala's group didn't act as though theywere commanding a Qunari invasion. They were carrying out a secret mission: to track down Solas. After all, he was the reason behind the creation of the Breach, which was the of the Qunari's main cause for concern and responsible for them taking more direct action in the South.
Atypical? Dude, Viddasala's division's name translates to "Dangerous Purpose". In Trespasser itself Bull explains that it's their job to find ways to curb magic - plus, the tactic of fighting fire with fire is totally within perimeters of Qunari logic.
Also - LOL... you know, it's kind of ironic that you've underline your most erroneous assumption with red, Mr Academic.... No, Viddasala's original mission was NOT tracking down Solas; their original mission was to research ways to strengthen the Veil! You can find a codex about this in Vir Dirthara: http://dragonage.wik...isk_of_Saarebas
The Inquisitor even comments on it: "These are Viddasala's papers. She brought mages here to research strengthening the Veil. It explains why the Qunari thought it was worth camping here."
What's more, Viddasala might have gone after Solas when all her plans were undone by Inquisition, but the Qunari only seemed to care about Fen'Harel and his 'agent' when he began meddling with their affairs. You may note from that codex that Viddasala apparently doesn't link the elven mage who created the Veil with Fen'Harel. A lot of her presuppositions about Solas seem to have been made on the spot - like her assumption that Inquisition is willingly cooperating with 'agent of Fen'Harel' to undo her mission.
With that said, even if the original objective of her mission was strengthening the Veil or whatever else, what makes you think that that objective couldn't have been changed, or planned alongside (Viddasala after all oversees the whole branch, and we know that there are branches within that branch - her team deals both with attempts to curb magic as well as re-educating people), especially if Viddasala's research led her to eluvians that connected her to vital points on Southern map?
She even states clearly to Inquisitor that it was their actions - and the Southern leadership not eliminating them after job done - what prompted them to speed up their invasion plans. And she happened to have the exact tools to help with that.
Therefore, no matter how much one tries to defend it, the Viddasala wasn't leading an invasion. She was leading a secret operation. And one that had NOTHING to do with an official invasion. She was LEADING AN INVESTIGATION. And one that, at some point, the devs decided to mingle with a secret takeover to try and make it look like some travesty of an official invasion. But the whole thing was so poorly done that one looks at Operation Dragon Breath and wonders just wtf the Qunari thought they were up to.
Er... I don't think anybody here claims that she was leading an invasion
... well, except Dai Grepher perhaps, who claims she's gone rogue(ish?) and thinks she can take South basically on her own. No - the idea is that Viddasala was leading a secret mission to sneakily strike the Southern leadership BEFORE the official invasion in order to plunge it into chaos again and make the whole invading business that much easier.
And how it was poorly done? If it wasn't for Solas who tipped Inky about Qunari plan, their operation would proceed without a hitch; gaatlok was already spread around in various crucial places in Southern Thedas, including Winter Palace and Denerim. The whole thing shows that the Qunari are dangerous and clever opponents who can kick below the belt and who we should be wary of, because it was only thanks to near-divine intervention that their march to victory was stopped, or at the very least - delayed.
Also - not that many people were really that much WTF about the whole thing as your'e trying to make it. Most people who seem to be confused are those who either have some elaborate headcanons or can't get facts straight.
Like I said before, the team shouldn't have started the development of the DLC BEFORE having a clear idea in mind of what the premise was going to be. They didn't. Which is why we're here, hunting down random statements, wasting our time trying to figure out what dev A, B or C really meant when talking about the damn DLC.
This is just silly. For most people here what Viddasala was doing was hardly ever a source of confusion. There's not really much of figuring out of what dev A, B or C said - if you actually read the thread you'll notice that most of people just keep being baffled by few people's continuous attempt to deny what was clearly stated in interviews and stick to this thread because it's like a high-speed train collision - it's awful, but you can't look away
...
Needless to say your claim that the team messed up their premise has hardly any basis whatsoever. The fact that they've juggled ideas at one point or another hardly proves anything other than they discussed through and tested many angles before they confirmed that this or that premise makes most sense and holds most punch and after they figured it out, they stuck to it pretty much all across the production. That's actually a GOOD thing.





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