1) You know that without Cluster and Gc, the Drell Adept would be a worthless kit.
2) Two Adepts working together can also pretty much destroy spawns, we should nerf them too? I don't follow the logic. Nuking spawns was the result of how the game was originally designed (5+3). It's very easy to bypass this mistake. Just have more than 8 enemies (12+ in Platinum) and have them spawn from every spot on them map. I'd hate to see that Grenade Capacity and Grenades are nerfed, when they can be smartly balanced.
3) Sabotage has saved me tons of times. Either by controlling a Pyro who was hiding just around the corner, or to escape the Prime(s) or to save a fellow teammate by an Atlas. Just recently I was in a Plat game with other 3 snipers. One of them was a FQI. We got Geth. I swear, Primes were annihilated on the spot thanks to Sabotage and heavy fire. We were in no danger at all. Ai hacking needs just a few changes, that's all.
4) Falcon was broken back then. Now it's totally fine. It's a super stagger weapon, capable of trolling even groups of Phantoms. It's a great choice for Adepts and Engineers. It is not a pure damage Aoe weapon like the Venom (which I think needs a damage nerf), the Scorpion or the Krysae. And still it's by far best stagger weapon of them all.
5) Letting the Krysae aside, Aoe weapons are fairly balanced. Aoe should never, ever be above a hitscan weapon, which demands aiming and skill.
1. Again, I'm not saying remove the grenades or nerf them into uselessness. I'm saying they shouldn't have damage output on par with a highly limited consumable but be virtually endless because of the Grenade Capacity V and TCP spam.
Also not that I would want them to remove Clusters, but the Drelldept would still be very strong provided they gave him another ability in place of that(even a non grenade power).
2. So the Drell Adept is balanced because he's capable of doing the damage of two people all by himself? If anything, that should suggest that he's too strong right now.
Grenades also don't have a target limit, which means if we took ME3 and just doubled the number of enemies spawning grenades would actually scale better than any other ability in that environment.
3. Just because it saved you doesn't mean it's not underpowered. There's no unit that survives for very long when being targeted by high DPS weapons and once you learn how to abuse right hand advantage, none of the synthetic targets are a huge threat. I can annihilate Primes on the spot without them being CC'd.
I mean, I've saved people with Pull before but I'm not about to not call it the worst ability in ME3 MP.
4. What's better: An enemy that's been staggered, or an enemy that's dead because you were using the Wraith and 1 shot it? That's why I said CC in general is underwhelming in the game, because we put out so much damage that things die so quickly CC is just irrelevant against most units. Unfortunately the few units it might be good against aren't going to be effected by it except Phantoms.
but the entire game isn't and shouldn't be balanced around what defeats Phantoms, as much as BSNers are terrified of them. Any projectile weapon will make short work of them, and most will do more damage than the Falcon does.
5. The general idea behind AoE is that it wont tear down a single target as fast, but it will take out groups better than the single target hitscan weapons will. This isn't really the case for AoE weapons in ME3 because they all do embarrassingly small amounts of damage except for the Acolyte(only vs shields/barriers) and the Venom.
On top of that, the AoE weapons can't score headshots and lose a considerable amount of damage even against bosses.
Even as an ammo delivery system and staggerstick, I'm still better off taking something other than the Falcon. The pre-nerf Falcon and Krysae were broken because they combined very high damage output with AoE stagger, but now they lost the high damage output and AoE stagger alone isn't enough to carry a weapon in a game where we can just kill most units that it will stagger before they're a real threat.