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ME:A (Balance thoughts and ideas).


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#26
Bowlcuts

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I posted something similar to this awhile ago, but with the lack of an ME:A multiplayer sub-forum, it was unwarranted.

 

They definitely need to fix the latency, that's my biggest concern. There should be no reason when I'm in a life or death situation that the latency interrupts me using an Op pack or biotic charging to replenish my shields. Agh, don't even get me started on the sync-kills. Sure this can be fixed with server usage, but also analyzing the frames an enemy forgoes (basically what you see in front of you is what the enemy sees, nothing else.)

Magnet hands is an example of this.

 

Loved that idea of the mirror matches. Did it on insanity in my last trilogy playthrough, one of the best fights I've had in Mass Effect. I loved how each enemy subjected your strength and weakness. I hope they do something similar, it gets boring sometimes spraying a magazine into a bulletsponge enemy. 

Quality > quantity.

 

Great thread OP, one of the best informative (if not the best) posts I've seen during my short time on BSN.


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#27
Cyonan

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1) Grenades (alongside Rush and Claymore) are those things that came back from a previous Mass Effect and felt RIGHT. Grenades are perfectly balanced, damage and range wise. And Grenade Capacity is the best thing since sex. At least for higher difficulties. If it needs for GC to be restricted to Platinum, that's fine by me.

ME3MP set a new standard for me: In every game I play I want to spam grenades. I can't express how much an action shooter without grenades and GC awfully slow, repetitive, dull and boring would be. Just remove the "hit through wall" actor and we're all set. Don't ruin the fun.

2) With the exception of the Krysae, I don't thing that the nerfs were that significant. Remember Cloak? Still op. Hunter Mode? Fail. Stimpack/Matrix? Laughable at best. Cain/Flamer/Reegar? Never happened. 

Sabotage is still very usefull against synthetics and it's a must on the Quarian Infiltrator. Just buff the 1.8sec weapon overheat and it will be great.

3) Coalesced is a brilliant feature, indeed. I don't care if there's a new engine and stuff, If there's not a Coalesced present, I'm not even touching the game.

 

1. Certain grenades were just broken like Cluster and Arc. They let their respective classes nuke spawns, and a combination of Grenade Capacity Gear + Thermal Clip Packs meant you weren't going to run out any time soon. Grenade spam was way too strong in ME3 MP by the end of support.

 

I'm not saying don't let us make a lot of use of grenades, I'm saying don't make them so powerful that they nuke entire spawns. They had the damage of something that was supposed to be limited in use but with the right setup we had a virtually endless supply of them.

 

2. Sabotage's AI hacking is very underwhelming right now due to CC in general being weak in ME3 MP(even if that CC is mind control) and the best use of it is actually the 50% tech damage vulnerability of the backfire. The Falcon also remains a pretty underwhelming weapon to this day because of the nerfs it got. BioWare had issues with AoE stagger weapons in general and balancing them.

 

Mind controlling one Geth doesn't matter much when you can just blow up half the spawn with a few Sticky Grenades. If it mind controlled extremely high threat targets like Phantoms or Banshees it would be better, but those are all organic targets. As it stands now, even Geth Primes aren't a very good Sabotage target primarily because they'll just sit there fighting their own drone half the time.


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#28
Loufi

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1. Certain grenades were just broken like Cluster and Arc. They let their respective classes nuke spawns, and a combination of Grenade Capacity Gear + Thermal Clip Packs meant you weren't going to run out any time soon. Grenade spam was way too strong in ME3 MP by the end of support.

 

I'm not saying don't let us make a lot of use of grenades, I'm saying don't make them so powerful that they nuke entire spawns. They had the damage of something that was supposed to be limited in use but with the right setup we had a virtually endless supply of them.

Agreed. I often see people complaining about how ridiculous are Cain Mines, but spamming Reave + Cluster with a Drell adept or Inferno + Carnage with a krogan soldier has exactly the same result on many gold spawns.

 

Of course nerfing grenades in the actual setup would mean longer games, but Bioware has the possibility to cut a little the number of waves for ME:A, or to reduce the budgets, if keeping games of high difficulty levels in the 20-25 min range is needed.  


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#29
Mission_Scrubbed

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1) You know that without Cluster and Gc, the Drell Adept would be a worthless kit. 

2) Two Adepts working together can also pretty much destroy spawns, we should nerf them too? I don't follow the logic. Nuking spawns was the result of how the game was originally designed (5+3). It's very easy to bypass this mistake. Just have more than 8 enemies (12+ in Platinum) and have them spawn from every spot on them map. I'd hate to see that Grenade Capacity and Grenades are nerfed, when they can be smartly balanced.

3) Sabotage has saved me tons of times. Either by controlling a Pyro who was hiding just around the corner, or to escape the Prime(s) or to save a fellow teammate by an Atlas. Just recently I was in a Plat game with other 3 snipers. One of them was a FQI. We got Geth. I swear, Primes were annihilated on the spot thanks to Sabotage and heavy fire. We were in no danger at all. Ai hacking needs just a few changes, that's all.

4) Falcon was broken back then. Now it's totally fine. It's a super stagger weapon, capable of trolling even groups of Phantoms. It's a great choice for Adepts and Engineers. It is not a pure damage Aoe weapon like the Venom (which I think needs a damage nerf), the Scorpion or the Krysae. And still it's by far best stagger weapon of them all.

5) Letting the Krysae aside, Aoe weapons are fairly balanced. Aoe should never, ever be above a hitscan weapon, which demands aiming and skill.


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#30
Cyonan

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1) You know that without Cluster and Gc, the Drell Adept would be a worthless kit. 

2) Two Adepts working together can also pretty much destroy spawns, we should nerf them too? I don't follow the logic. Nuking spawns was the result of how the game was originally designed (5+3). It's very easy to bypass this mistake. Just have more than 8 enemies (12+ in Platinum) and have them spawn from every spot on them map. I'd hate to see that Grenade Capacity and Grenades are nerfed, when they can be smartly balanced.

3) Sabotage has saved me tons of times. Either by controlling a Pyro who was hiding just around the corner, or to escape the Prime(s) or to save a fellow teammate by an Atlas. Just recently I was in a Plat game with other 3 snipers. One of them was a FQI. We got Geth. I swear, Primes were annihilated on the spot thanks to Sabotage and heavy fire. We were in no danger at all. Ai hacking needs just a few changes, that's all.

4) Falcon was broken back then. Now it's totally fine. It's a super stagger weapon, capable of trolling even groups of Phantoms. It's a great choice for Adepts and Engineers. It is not a pure damage Aoe weapon like the Venom (which I think needs a damage nerf), the Scorpion or the Krysae. And still it's by far best stagger weapon of them all.

5) Letting the Krysae aside, Aoe weapons are fairly balanced. Aoe should never, ever be above a hitscan weapon, which demands aiming and skill.

 

1. Again, I'm not saying remove the grenades or nerf them into uselessness. I'm saying they shouldn't have damage output on par with a highly limited consumable but be virtually endless because of the Grenade Capacity V and TCP spam.

 

Also not that I would want them to remove Clusters, but the Drelldept would still be very strong provided they gave him another ability in place of that(even a non grenade power).

 

2. So the Drell Adept is balanced because he's capable of doing the damage of two people all by himself? If anything, that should suggest that he's too strong right now.

 

Grenades also don't have a target limit, which means if we took ME3 and just doubled the number of enemies spawning grenades would actually scale better than any other ability in that environment.

 

3. Just because it saved you doesn't mean it's not underpowered. There's no unit that survives for very long when being targeted by high DPS weapons and once you learn how to abuse right hand advantage, none of the synthetic targets are a huge threat. I can annihilate Primes on the spot without them being CC'd.

 

I mean, I've saved people with Pull before but I'm not about to not call it the worst ability in ME3 MP.

 

4. What's better: An enemy that's been staggered, or an enemy that's dead because you were using the Wraith and 1 shot it?  That's why I said CC in general is underwhelming in the game, because we put out so much damage that things die so quickly CC is just irrelevant against most units. Unfortunately the few units it might be good against aren't going to be effected by it except Phantoms.

 

but the entire game isn't and shouldn't be balanced around what defeats Phantoms, as much as BSNers are terrified of them. Any projectile weapon will make short work of them, and most will do more damage than the Falcon does.

 

5. The general idea behind AoE is that it wont tear down a single target as fast, but it will take out groups better than the single target hitscan weapons will. This isn't really the case for AoE weapons in ME3 because they all do embarrassingly small amounts of damage except for the Acolyte(only vs shields/barriers) and the Venom.

 

On top of that, the AoE weapons can't score headshots and lose a considerable amount of damage even against bosses.

 

Even as an ammo delivery system and staggerstick, I'm still better off taking something other than the Falcon. The pre-nerf Falcon and Krysae were broken because they combined very high damage output with AoE stagger, but now they lost the high damage output and AoE stagger alone isn't enough to carry a weapon in a game where we can just kill most units that it will stagger before they're a real threat.


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#31
Mission_Scrubbed

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Dear Cyonan, we can agree that we disagree. I respect your opinion though, even if they are galaxies away from mine.



#32
7twozero

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For this, entire game mechanics should be overhauled. You can't do anything during any animation except standing or walking.



False, there are lots of things you can trigger during other actions.

OP, tldr but I support your enthusiasm for mp, and I think we may have even had a few pugs together before but I'm not 100% on that.
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