Well i love the race selection in both DA:O and DA:I, and i never felt it was tacked on. I appreciate the effort they put into adding it again, and what it gave to the game and to the player. It does need more fine tuning to give a better feel of your race choice, but that doesn't mean they should cut it out. It just means they should work more on it going forward. People always want to cut something instead of seeing what can be done with it. I actually think its a missed oppurtunity for Andromeda to skip on the race selection. I will still play it, but i am tired of beeing locked into one race.
So we're playing as a human, but what does that mean? [Video]
#52
Posté 22 mars 2016 - 12:01
Oh look, another pointless video. Just what I've been wanting!
Funny how you have bumped it several times though..
Good video BF, glad to see youre back making andromeda content.
#53
Posté 22 mars 2016 - 12:32
It means that andromeda aliens are ugly monsters with no LI available. There is a plot twist: the propulsion of the mothership is failing, which leads to the ship breaking apart, losing most of the resources and manpower. Our job is to gather together all the remaining survivors all over the cluster that made it with escape pods, so we can have at least have Asari LI.
The plus side: The Asari survivors barely made it and weren't able to grab decent clothes before getting into the pods. Environmental hazards threaten to make them feral ferocious maneaters from outer space, though. So that need be fixed first. Then you need to build up trust, while at the same time trying to handle their clothing level. Finally, you'll have to combat the Matriarch boss who is gone really maneating feral, getting even stronger while you sabotaged potential LI laundry.
Lots of love after that.
Then we have potentially other survivors for those who like lizard and fish. They involve misunderstandings about hard-boiled eggs, a used hanky and a box of chocolates from Mars. Unlocks Krogan pole dancers and Drell dudes in trench coats.
There is a main story line, but I'm not aloowed to talk about that, yet.
#54
Posté 22 mars 2016 - 12:58
#55
Posté 22 mars 2016 - 01:17
One of the worst choices they could have made. The franchise was in a position where all the races of the Milky Way that we know and love are in the same position both literally and metaphorically so is the perfect time to introduce race options and explore other stories, but instead it's going to be yet another game of human-centric ego stroking nonsense.
Also, half the facts in there are ridiculous. I'm not saying that about you BioFan, just that the 'facts' Bioware created like for example red and blond hair becoming rare are absolute nonsense.
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Race options are too expensive and the ROI calculations told them so. Ergo, humans only. Add the fact that BIO is under no obligation for race selection (unlike Dragon Age: Inquisition)
For example: I will not bother playing the Bull in DA:I
For example: The Word Budget is huge to accommodate these possible selections and story. Story, dialogue and romance get diluted.
I'd prefer that a similar huge Word Budget go toward making ME:A an enjoyable story with deep characters and romance options that are NOT a quest (ie: Cassandra's romance with no DLC in DA:I).
Bottom line? There is no benefit to Bio for such an option.
- raz3rkun aime ceci
#56
Posté 22 mars 2016 - 01:24
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What is means is that Bio is pragmatic.
Their game will sell with humans only or with multiple race selection. Since it will sell without the race option, their costs become smaller. Savings can then be put to use elsewhere, be it story development, team dialogue, better animations, more maps, romance depth, better level designs... etc.
- Annos Basin et AlleyD aiment ceci
#57
Posté 22 mars 2016 - 02:07
Oh you cannot RP an alien. You can only RP a human pretending to be an alien. If the aliens were so similar to humans that you could slip right into their shoes then there wouldn't be any point to adding race selection in the first place.
This caught me. Why can'y you RP as something you aren't, isn't that point of role-playing? Did I RP Fallout 4 as man or woman pretending to be a man? Does the answer even matter if I had fun doing it anyways? The point of the video games for me is making characters that you are not and playing through their story. You play and feel differently, that's ok, but that doesn't mean there isn't players who would love race selection and RP as alien- or human pretending to be one.
- Hanako Ikezawa, agonis, Shechinah et 3 autres aiment ceci
#58
Posté 22 mars 2016 - 03:10
And pro-tip: you cannot RP an alien. You can only RP a human pretending to be an alien. If the aliens were so similar to humans that you could slip right into their shoes then there wouldn't be any point to adding race selection in the first place.
I must respectfully disagree with your pro-tip as I've roleplayed an alien with a blue and orange morality and while it was difficult to maintain the perspective and act in accordance with the morality, it was doable and yielded a very interesting story especially since the other central character was a human with her own respective morality and culture. The interplay between the two were very interesting especially as the purpose behind the blue and orange morality and the culture of the alien were specifically to avoid a case of an alien being human in all but appearance.
Roleplaying is by a definition to assume the attitudes, actions and discourse of another in an effort to understand a differing point of view or social interaction. It is about assuming the mindset of some else regardless of who they might be and however difficult said mindset may be to assume. In fact, assuming a difficult and seemingly unrelatable mindset is the point of some roleplaying sessions.
- agonis aime ceci
#59
Posté 22 mars 2016 - 03:10
And pro-tip: you cannot RP an alien. You can only RP a human pretending to be an alien. If the aliens were so similar to humans that you could slip right into their shoes then there wouldn't be any point to adding race selection in the first place.
The Council aliens in Mass Effect are very human in how they act for the most part, yes, but that does not mean they do not present roleplaying oppertunities.
Consider if you would how the asari and salarians race have two very different lifespans respectively and how this might affect how they think of not only themselves but of others as well as with what reasoning they may base decisions on.
To provide two examples of how this may factor into decisions:
An asari will likely live to see the consequences of her actions even if said consequences will take centuries to unfold. When it comes to decisions in which such consequences are a possibility, it adds an additional considerations for an asari protagonist that are only concerned about her own life and it's quality but it may also provide a comfort to a more altruistic protagonist as they may be more willing to take certain actions if they believe they'll be there to help weather or handle the consequences as they unfold.
Similarly, a salarian may never live to see the consequences of his actions be they good or bad and so that lends itself to how a salarian protagonist may only care about the shortest of solutions that they'll live to see.
- Hanako Ikezawa, agonis et Panda aiment ceci
#60
Posté 22 mars 2016 - 03:11
It's only fun RPing as a non human when the story acknowledges it, but when it doesn't, it's just pointless and boring and not worth the money spent rendering the other races. Elves are oppressed in DA, yet in DAI, I'm praised and worshiped by nearly every human I meet. Humans are afraid of Qunari, and yet, here I am with my big ole horns seducing all the ladies. Dwarves can't use magic, but here I am closing magical rifts with my magical hand. If having a race selection means playing as a human anyway, then what is the point?? You're still human, even by that world's standards. You can't join Solas as an elf, nor get converted to the Qun or be a Qunari agent, or use your position to aid Dwarven interests. And if you have no desire to do any of those things, then you're just playing a human anyway.
- vbibbi, Lord Bolton, Sartoz et 1 autre aiment ceci
#61
Posté 22 mars 2016 - 03:19
I'm sure fans aren't going to want to hear this, but Mass Effect was always a niche game, and it's even more so since ME3 when they alienated most of what little audience they had. Andromeda has to draw in new fans, and a lot of them, or it will flop. To draw in new fans it has to be accessible. This audience is not going to be interested in playing as some weird space monster, and they only think of "milky way" as a candy bar.
You got a point.
#62
Posté 22 mars 2016 - 03:38
#63
Posté 22 mars 2016 - 03:48
Deal. With. It.
I'm very okay with it. Had no interest or desire to play as an alien. I will bang asari tho but got no interest in role playing one aha.
#64
Posté 22 mars 2016 - 04:54
Well i love the race selection in both DA:O and DA:I, and i never felt it was tacked on. I appreciate the effort they put into adding it again, and what it gave to the game and to the player. It does need more fine tuning to give a better feel of your race choice, but that doesn't mean they should cut it out. It just means they should work more on it going forward. People always want to cut something instead of seeing what can be done with it. I actually think its a missed oppurtunity for Andromeda to skip on the race selection. I will still play it, but i am tired of beeing locked into one race.
This. DAI wasn't Perfect, just as it wasn't DAO. But neither is giving just a human character. In ME we got basically no recognization on Shep's background. Where was the gain in having a human only character? Better having just a few different dialogues, but at least have a cool non human character.
- TNT1991 aime ceci
#65
Posté 22 mars 2016 - 05:18
- TNT1991 et Khrystyn aiment ceci
#66
Posté 22 mars 2016 - 05:28
This caught me. Why can'y you RP as something you aren't, isn't that point of role-playing? Did I RP Fallout 4 as man or woman pretending to be a man?
Yes, but the difference is that (human)men and women actually exist. It's not really that hard for some people to slip into the shes of the opposite gender.
Does the answer even matter if I had fun doing it anyways? The point of the video games for me is making characters that you are not and playing through their story. You play and feel differently, that's ok, but that doesn't mean there isn't players who would love race selection and RP as alien- or human pretending to be one.
It matters when resources are finite and money and people's jobs are on the line.
I must respectfully disagree with your pro-tip as I've roleplayed an alien with a blue and orange morality
...the hell does that mean?
and while it was difficult to maintain the perspective and act in accordance with the morality, it was doable and yielded a very interesting story especially since the other central character was a human with her own respective morality and culture. The interplay between the two were very interesting especially as the purpose behind the blue and orange morality and the culture of the alien were specifically to avoid a case of an alien being human in all but appearance.
This was all in your head, as a result of using your imagination. But you were still just a human pretending to be an alien, not actually RPing an alien. These cultures and social interactions are all made up by people. You are inherently incapable of RPing as an alien because of this. Until humans make contact with actual sentient alien life and their culture/s become known to us you're just RPing as a human pretending to be an alien.
Roleplaying is by a definition to assume the attitudes, actions and discourse of another in an effort to understand a differing point of view or social interaction.
That is not the definition of role playing. There is no cultural or sociological agenda inherent to role playing.
#67
Posté 22 mars 2016 - 05:29
This. DAI wasn't Perfect, just as it wasn't DAO. But neither is giving just a human character. In ME we got basically no recognization on Shep's background. Where was the gain in having a human only character? Better having just a few different dialogues, but at least have a cool non human character.
You mean aside from a focused story with a (mostly)coherent narrative?
#68
Posté 22 mars 2016 - 05:30
As fun as it would be to play as an alien character, it's better to have a set human protagonist with a somewhat defined backstory than a nearly blank slate like DA:I's Inquisitor. The Inquisitor was by far, the least interesting of Bioware's recent protagonists. Needing to account for large variances in background just resulted in a rather bland protagonist whose differences from one background to the next were primarily cosmetic.
Multiple playable species also isn't worth reduced cinematic dialogue.
That said, the Bioware devs really need to stop with the Humans Are Special trope. You can have a human protagonist without the story being a circle jerk for narcissists.
- Gileadan, TK514, vbibbi et 10 autres aiment ceci
#69
Posté 22 mars 2016 - 05:47
...the hell does that mean?
The Blue and Orange morality? It's a TvTrope name for the trope of having a seemingly bizarre morality that tends to be unrelatable to most people.
This was all in your head, as a result of using your imagination. But you were still just a human pretending to be an alien, not actually RPing an alien. These cultures and social interactions are all made up by people. You are inherently incapable of RPing as an alien because of this. Until humans make contact with actual sentient alien life and their culture/s become known to us you're just RPing as a human pretending to be an alien.
Yes, that would what roleplaying tends to be about: assuming the identity of something or someone you are not by using your imagination and knowledge on what you are trying to roleplay. I admit I am not entirely sure what you are trying to argue here so perhaps you could phrase it a bit differently because as it stands to me, it seems like you are trying to argue that I am not roleplaying an alien because I am still just a human pretending to be an alien which is what roleplaying an alien is about. I may be reading it wrong, however.
That is not the definition of role playing.
No, it is a definition of roleplaying hence why I refered it as such. The term has been around for a while and garnered different albeit similar definitions.
There is no cultural or sociological agenda inherent to role playing.
There is? Roleplaying has been used by people in attempts to understand cultural and social viewpoints that are so vastly different from their own that it can feel like a case of a blue and orange morality though sometimes it is used as something as simple as understanding the power difference between a superior and a subordinate.
It'll be nice when I figure out how to separate a post I'm quoting into separate parts.
#70
Posté 22 mars 2016 - 05:48
...the hell does that mean?
I too would like to know.
#71
Posté 22 mars 2016 - 06:10
Yes, but the difference is that (human)men and women actually exist. It's not really that hard for some people to slip into the shes of the opposite gender.
-This was all in your head, as a result of using your imagination. But you were still just a human pretending to be an alien, not actually RPing an alien. These cultures and social interactions are all made up by people. You are inherently incapable of RPing as an alien because of this. Until humans make contact with actual sentient alien life and their culture/s become known to us you're just RPing as a human pretending to be an alien.
Does it matter when concept of "alien" is creation of human's imagination as well as "elf" is? Our character would be as real alien as Liara, Garrus or Mordin are, written by humans, but as close as alien as humans can imagine.
- Lee80 et Annos Basin aiment ceci
#72
Posté 22 mars 2016 - 06:18
You mean aside from a focused story with a (mostly)coherent narrative?
Where was it? Because I didn't see it in Mass Effect.
#73
Posté 22 mars 2016 - 06:23
As fun as it would be to play as an alien character, it's better to have a set human protagonist with a somewhat defined backstory than a nearly blank slate like DA:I's Inquisitor.
That said, the Bioware devs really need to stop with the Humans Are Special trope. You can have a human protagonist without the story being a circle jerk for narcissists.
While I liked the background stories for Shepard, I felt they could benefit from a lot of improvement as I thought they lost presence after the first Mass Effect game. It was nice to see them still mentioned and acknowledged from time to time but I felt there were a lot of missed oppertunities such as the Sole Survivors' Toombs and Spacer Shepard's mother, the latter of which the player cannot contact in Mass Effect 2 and can only contact in Mass Effect 3 provided the Citadel DLC is bought and played.
Defined and semi-defined backstories still require a decent execution to work, in my opinion.
I do hope that the Pathfinder's supposed journey to becoming a hero allows us a fair amount of time before we become something noteworthy to others. I'd favor an approach that has us built the Pathfinder into something slowly over time through work and have the attention gained that way and not through some ancient technological means.
- Undead Han aime ceci
#74
Posté 22 mars 2016 - 06:27
Yes it matters. It's an entirely aesthetic choice that hinders development. It restricts story content, customization content, and cinematic content.
While increasing player choices and roleplaying opportunities. I guess different players value different things though.
- Akrabra, Hanako Ikezawa, Mistic et 2 autres aiment ceci
#75
Posté 22 mars 2016 - 06:28
Blue and orange morality is another tvtropes thing. It means that the morality in question is so foreign to the human experience that it doesn't fit in any traditional human concept of right and wrong.
Geth (non heretical version) are an example of blue and orange morality, because their consensus type of "society" means that they deal with concepts like free will from a radically different perspective.





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