Always give me the adrenaline rush.
Your gifs are fantastical. Giving me a rush just by viewing them!
Always give me the adrenaline rush.
Your gifs are fantastical. Giving me a rush just by viewing them!

I agree, I love those little moments throughout the trilogy that make you feel something. A lot of scenes in ME3 had that.
Feels train for me was: Grunts "Last" Stand
Mordins Sacrifice - i haven't cried for about 6 years - this got me close though - literally almost shouted "MORDIIIIN!!!" at my screen
Thanes sacrifice
And of course the Citadel DLC ending scene
By far though, the hardest part for me was the Watching the ending sequence, Shepherd sacrificing himself to save the rest of the galaxy, with that amazing music playing as the synthesis signal spreads throughout the galaxy
- Because it signified the end of the story ![]()
I hate it when a story ends.
Very relevant you bring up the feels and then the Citadel DLC goodbye scene, because here comes another DA:I comparison.
DA:I did this a lot and you know what? It didn't feel earned. It was as if they felt "hey, we were really succesful with Citadel DLC and it resonated with people. Let's make sure people get some closure and celebrations to honor the DA:I cast".
Too bad I barely got to know any of them before the game expects me to feel like they're family. The scene where everyone plays cards was fun but I didn't feel the sense of unity and friendship I wanted to feel because it hadn't been built up for long enough and this crew in its entirety had not seen or done enough to justify it.
Watch out about that in ME:A, please. Focus on telling a great story with characters that are in service of the storytelling and not pandering to the player and his supposed connection with animatronic puppets. You cannot make a big payoff like Citadel DLC without that 90-hour journey to build it up.
(Ironically it took me 90 hours to beat DA:I)
PS. Also, spare lines like "Drinks are on me", "Next time, i'm buying" and "This is it!" and "It's been an honor". Boy did that grow stale fast. It's almost like someone didn't know what to write.
PS. Also, spare lines like "Drinks are on me", "Next time, i'm buying" and "This is it!" and "It's been an honor". Boy did that grow stale fast. It's almost like someone didn't know what to write.
Yah, that did get old. Especially "Drinks are on me." "I'm buying you a beer!" (although, I actually didn't mind this one because she actually bought me a beer) If Shepard had drinks enough times he's been offered, he'd be an alcoholic.
The other two I didn't really mind so much. Especially not "It's been an honor."
Yah, that did get old. Especially "Drinks are on me." "I'm buying you a beer!" (although, I actually didn't mind this one because she actually bought me a beer) If Shepard had drinks enough times he's been offered, he'd be an alcoholic.
The other two I didn't really mind so much. Especially not "It's been an honor."
It did send a shiver or two down my spine when Joker stood up and said it, but in that finale I was desperately craving some more personal comments than the constant "this is it, isn't it?", "You're a helluva soldier", "We'll do this!" and stuff. Every aknowledged that this was the point of no return and I felt like only Kaidan gave a really proper goodbye and maybe Liara but I can't understand what her vision of nothing means.
Mass Effect has too many feels to list. Here are a few that I don't think have been mentioned yet:
- The text and music in the Mass Effect 1 intro
- Meeting Vigil on Ilos. Best exposition dump ever.
- Looking out into the vacuum of space from the broken Normandy SR1 bridge at the beginning of ME2
- Watching my entire squad machine gun a squad of hapless mooks in Citadel DLC
- Liara playing the Vigil theme on piano
- Mordin's recordings that you find in your apartment after the party
- Experiencing the original ending of ME3 for the first time. I was stunned for hours. Not a pleasant experience (for me), but there were definitely feels elicited.
I thought of a couple more happy ones:
- Visiting the presidium for the first time
- Shepard rising victoriously from the rubble of the Council chambers
I think Mordin stole most of the emotional moments for me. The dialogue that illustrated his inner turmoil over the genophage during his loyalty mission and his final scene gripped me. Runners up are Liara's gift and Javik's final scene. For all of Priority: Earth's faults, these were easily the big highlights for me.
maybe Liara but I can't understand what her vision of nothing means.
It's just "an outsider looking inwards" type of thing. To be able to look at the galaxy like that, with all the stars forming, being destroyed, planets forming, etc. It's just wondrous. I dunno, have you ever gotten the melancholy feel whenever you're just say, I dunno, watching headlights pass you by at night? It's kind'a like that. Where you've got nothing on your mind, and you're left to free-associate and just look at the lights.
Plus, I had a dream that almost exactly matches Liara's goodbye. Me and this girl went racing around the universe, laughing uncontrollably at the things that we saw. We saw intelligent beings, more intelligent than humans, we saw less intelligent beings, saw some that weren't as evolved as humans, saw everything. I just woke up the next morning in total relaxation.
I think Mordin stole most of the emotional moments for me. The dialogue that illustrated his inner turmoil over the genophage during his loyalty mission and his final scene gripped me. Runners up are Liara's gift and Javik's final scene. For all of Priority: Earth's faults, these were easily the big highlights for me.
I have no idea what I just watched or what was going on, but I thoroughly enjoyed it.
Amazing isn't it? Cowboy bebop is one of the best anime of all time, I highly recommend giving it a watch. There are several scenes like that one throughout and really it's fantastic.
Yeah, I don't even watch much anime, but I own the Bebop DVD.
On the flip side (somewhat significant spoiler for ME3, for anyone who cares):
Spoiler
I could never bring myself to make either of those decisions in any of my playthroughs.
The fact that this same scene can illicit feelings in totally different directions depending on whether or not Shepard reveals the sabotage or even just whether or not the player activates that Renegade interrupt is why I put this one at the top of the "feels" list. I've played it through all ways and the pure range of different emotions it invokes is staggering (particularly when the scenes following (with Wrex, Eve, Wreav, etc) are played out in different ways. Regardless of opinions of the rest of the trilogy, I think this is a well written segment for a RPG that relies on invoking different emotions in players who make different choices in the game.
Jack Feels!!
Just imagine the feels the students at Grissom Academy had...seeing Professor Jack in that outfit every day
also there's this
Spoiler
Sooooo.... what about the poor feels of our squadmates as we say this to them:

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Sooooo.... what about the poor feels of our squadmates as we say this to them:
LMAO. 99% of this entire forum section in a single gif.
Whereas I thought that was one of the most sucky, QTE, *gamey* parts of the whole trilogy and I hated it - that and dodging the reaper lazors to summon Kalros (but that was worth it to see Kalros f*** up the Rippa).
I wouldn't call it a good feeling but its still feels nonetheless especially on Insanity when the insta-kill laser range is wider. Nearly broke my mouse holding the left click down... and then you sigh in relief when the cutscene is triggered...no more dying, hallelujah... The hammer scene is quicker for me since I could stealth through it, same goes with the Thannix missile scene.
Too bad I barely got to know any of them before the game expects me to feel like they're family. The scene where everyone plays cards was fun but I didn't feel the sense of unity and friendship I wanted to feel because it hadn't been built up for long enough and this crew in its entirety had not seen or done enough to justify it.
Watch out about that in ME:A, please. Focus on telling a great story with characters that are in service of the storytelling and not pandering to the player and his supposed connection with animatronic puppets. You cannot make a big payoff like Citadel DLC without that 90-hour journey to build it up.
(Ironically it took me 90 hours to beat DA:I)
It's just "an outsider looking inwards" type of thing. To be able to look at the galaxy like that, with all the stars forming, being destroyed, planets forming, etc. It's just wondrous. I dunno, have you ever gotten the melancholy feel whenever you're just say, I dunno, watching headlights pass you by at night? It's kind'a like that. Where you've got nothing on your mind, and you're left to free-associate and just look at the lights.
Plus, I had a dream that almost exactly matches Liara's goodbye. Me and this girl went racing around the universe, laughing uncontrollably at the things that we saw. We saw intelligent beings, more intelligent than humans, we saw less intelligent beings, saw some that weren't as evolved as humans, saw everything. I just woke up the next morning in total relaxation.
But you still proved my point. Yes, it's very melancholic and sensational, but what is it? It's no more deep than a rotten emo-teen poem, too self-indulgent in its own meaninglessness.
Very relevant you bring up the feels and then the Citadel DLC goodbye scene, because here comes another DA:I comparison.
DA:I did this a lot and you know what? It didn't feel earned. It was as if they felt "hey, we were really succesful with Citadel DLC and it resonated with people. Let's make sure people get some closure and celebrations to honor the DA:I cast".
Too bad I barely got to know any of them before the game expects me to feel like they're family. The scene where everyone plays cards was fun but I didn't feel the sense of unity and friendship I wanted to feel because it hadn't been built up for long enough and this crew in its entirety had not seen or done enough to justify it.
Watch out about that in ME:A, please. Focus on telling a great story with characters that are in service of the storytelling and not pandering to the player and his supposed connection with animatronic puppets. You cannot make a big payoff like Citadel DLC without that 90-hour journey to build it up.
(Ironically it took me 90 hours to beat DA:I)
PS. Also, spare lines like "Drinks are on me", "Next time, i'm buying" and "This is it!" and "It's been an honor". Boy did that grow stale fast. It's almost like someone didn't know what to write.
I agree with this. I think one has to be careful to make the characters believable first and then cash in on this. This worked so remarkably well in the trilogy because we have this really long term connection.
For example, the bottle shooting scene with Garrus wouldn't work in ME1 at all, it would just feel awkward. In ME3, after we've been through a lot together for several years, it's a wonderful moment but it does need that buildup.
That doesn't mean you can make great emotional scenes but they need to come at you from a different angle. For me, in ME1, when Joker and the 5th fleet come in to save the Destiny Ascension, that is a great emotional scene because despite all the differences that we had during the game, when push comes to shove, we do stand together after all. It doesn't really come so much from the characters themselves but more from a symbolic act.
The end of the Overlord DLC is IMO one of the most emotional moments in the trilogy and it had only the 2 hours of DLC content for build-up. It works however because it uses a emotional framework from the real world (abuse of the helpless).
These things work well with little buildup but for real character driven moments you need to take your time. And I agree with Linkenski, DA:I did go very fast there (btw, pure game time doesn't count so much because it's the story time and the amount of interactions and in universe time frame that make the difference in this case).
So feels, yes, go for it but don't over-stress the character just for the sake of it.