Let's talk about feels
#76
Posté 24 mars 2016 - 08:23
#77
Posté 01 avril 2016 - 03:17
Well, after seeing the latest from BW, I am not sure if they didn't overdo it with the feels
:
- Chardonney, Onewomanarmy et Obliviousmiss aiment ceci
#78
Posté 01 avril 2016 - 04:01
We really shouldn't be comparing DAI to ME3 or even ME2 in this regard, then. Apples-to-apples, was DAI faster than ME1 or DA:O? Or was DAI trying to score points that the other games didn't attempt?
And did any of those games have to span five platforms?
#79
Posté 01 avril 2016 - 10:43
I
that movie.
She doesn't even go here! xD
Lol, instantly thought of that scene when I saw this thread.
#80
Posté 01 avril 2016 - 10:45
I think Mordin stole most of the emotional moments for me. The dialogue that illustrated his inner turmoil over the genophage during his loyalty mission and his final scene gripped me. Runners up are Liara's gift and Javik's final scene. For all of Priority: Earth's faults, these were easily the big highlights for me.
Garrus' scene too also brings the feels, Priority: Earth wasn't my favorite mission but the final scenes with all the squadmates were really well done.
- frylock23, medusa_hair, KaiserShep et 1 autre aiment ceci
#81
Posté 01 avril 2016 - 11:31
Garrus' scene too also brings the feels, Priority: Earth wasn't my favorite mission but the final scenes with all the squadmates were really well done.
Even after 20+ play throughs of me3 that scene still gets me.
#82
Posté 01 avril 2016 - 11:58
This was on my very 1st run on ME3
That moment at the end, right before you beam up to the citadel... when I said good-bye to Liara...........
Without me knowing what the end of the game would be...or before I even knew there were multiple endings.....
I knew at that very moment, I was saying goodbye for the last time and I would never be able to see her again.
- BioWareM0d13 et Draining Dragon aiment ceci
#83
Posté 02 avril 2016 - 12:08
Garrus' scene too also brings the feels, Priority: Earth wasn't my favorite mission but the final scenes with all the squadmates were really well done.
After all this time, I find these final scenes with the companions are all pretty effective, including James' and Kaidan/Ashley. This sort of thing is where BioWare's strengths really lie.
- fraggle et Dalinne aiment ceci
#84
Posté 03 avril 2016 - 11:34
#85
Posté 03 avril 2016 - 01:43
The feels of getting my old Girl Squad back together in ME3. Oh wait, that's because I already knew and loved those characters.
I don't envisage a whole load of 'feels' for Andromeda (1?). If they put out further installments, then maybe, depending on how they've done the background.
Don't recall much 'feels' per se in ME1; as I suggest, that didn't really happen until ME2 - such as bumping into Tali or Garrus.
#86
Posté 03 avril 2016 - 02:20
- Mordin's death (I was literally crying on my sofa)
- Wrex on Earth, with the krogan, to help and win the war -
- Garrus who made me laugh on ME2 because he was so clumsy and cry on ME3 because I didn't want to leave him (and then to finish the game).
- Thane when he died
- strangely, the party on the Citadel. I watched all my pals having fun : it was cool and sad in the same time because I knew I was near the end of the trilogy and I wanted it to play it forever. At the end of the dlc my heart was so heavy (Garrus' moment again) ~
- Suicide of Lnt victus (bomb mission - couldn't stand to lose anymore people on this war...)
I was so emotional when I played...
ME
<3<3
- Dalinne aime ceci
#87
Posté 03 avril 2016 - 03:34
Feels are good and there's so many of them. However, the only feels that are not good, are the forced ones, like Thessia, for example. Forced feels don't do nothing and you don't feel anything when they happen.
#88
Posté 03 avril 2016 - 07:40
The feels of getting my old Girl Squad back together in ME3. Oh wait, that's because I already knew and loved those characters.
I don't envisage a whole load of 'feels' for Andromeda (1?). If they put out further installments, then maybe, depending on how they've done the background.
Don't recall much 'feels' per se in ME1; as I suggest, that didn't really happen until ME2 - such as bumping into Tali or Garrus.
What about the awesome intro?
- BioWareM0d13 et Scarlett aiment ceci
#89
Posté 03 avril 2016 - 08:59
On my first playthrough of ME3 when Tali jumped... I was in shock for a good half hour, the replayed from a save. No way was that going to happen.
Saying goodbye to everyone before facing the reapers at the end of ME3 gets me every time.
#90
Posté 03 avril 2016 - 09:02
#91
Posté 03 avril 2016 - 10:10
Well, after seeing the latest from BW, I am not sure if they didn't overdo it with the feels
:
https://youtu.be/Ag7jbNtJ6yM
This made me LOL
#92
Posté 03 avril 2016 - 10:19
Since it's now confirmed that the protagonist and his/her crew are military...
If they get embroiled in a war, there shouldn't be an option to get the entire team out alive. It should also touch on some mature themes related to that, exploring the weight of command and the costs associated with it, or issues such as PTSD and survivor's guilt. Obviously at the end of the day this is just space opera, so it shouldn't be too heavy. That doesn't mean howevert hat it can't have the occasional serious quest chain as well.
The Witcher 3 is a good example of a game that successfully marries a good old-fashioned fantasy romp with some mature themes. (The Bloody Baron quest chain, for instance), so the two aren't mutually exclusive.
If the writers don't want to explore those themes, quit putting your protagonist in the middle of a war.
- Draining Dragon aime ceci
#93
Posté 04 avril 2016 - 10:38
What about the awesome intro?
*snip*
I dunno, for me that's more about nostalgia than the first time around - it's hardly a groundbreaking scene by any standard. But when you know what they're talking about, and with that music, and knowing Shepard's history, and how it's defined them (all hind-sight), then it becomes 'more'.
Speaking for myself of course. Not trying to be a 'negative nelly' but I'm not going to be nearly as pumped for this as I was for 3 (regardless of what we all think of the pros and cons of the realised ME3).
Oh! And yea, when I did finally get the relevant scenes with Liara in ME1 (no, not THOSE ones...), after you've been impounded and you realise the fruits of your labour, that was good. ^^
#94
Posté 07 avril 2016 - 12:33
Since it's now confirmed that the protagonist and his/her crew are military...
If they get embroiled in a war, there shouldn't be an option to get the entire team out alive. It should also touch on some mature themes related to that, exploring the weight of command and the costs associated with it, or issues such as PTSD and survivor's guilt. Obviously at the end of the day this is just space opera, so it shouldn't be too heavy. That doesn't mean howevert hat it can't have the occasional serious quest chain as well.
The Witcher 3 is a good example of a game that successfully marries a good old-fashioned fantasy romp with some mature themes. (The Bloody Baron quest chain, for instance), so the two aren't mutually exclusive.
If the writers don't want to explore those themes, quit putting your protagonist in the middle of a war.
Maybe I'm dead inside, but I got no feels for the Witcher 3. I played through the whole thing, got the not-good, not-bad ending, and it was fun.
But nobody does feels like Bioware. These characters are your FRIENDS, dammit. I don't know how they do it!
#95
Posté 07 avril 2016 - 08:53
Maybe I'm dead inside, but I got no feels for the Witcher 3. I played through the whole thing, got the not-good, not-bad ending, and it was fun.
But nobody does feels like Bioware. These characters are your FRIENDS, dammit. I don't know how they do it!
It's kind'a like how Marvel used to sap DC readers. Marvel was speaking directly to the readers, DC was speaking at the readers. At least that's the feeling I got from playing TW2. I couldn't even get through the tutorial of that game without falling asleep.





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