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How about Class Specific Renegade/Paragon interrupts for ME:A?


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#1
Midnight Bliss

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e.g. would be the scene in ME2 where Shep kicks the merc through the glass window, - a Biotic would use their power to throw them out the window, a Vanguard could shoulder tackle into them (Shao Khan ftw) and knock them out, an Infiltrator shoot them between the eyes first, ect.

There's already a precedent for this due to the special scene for Engineers when diverting power during the Battle of Omega in ME3.

 

Also, I'd like to see some class interrupts that are available only for that class. Like an Engineer hacking through a terminal that other classes wouldn't possess the skill to do, an Infiltrator sniping somebody from far away, a Biotic using their power to knock somebody back and rescue a hostage, ect. They also don't all need to be combative, either. Biotics could get a scene pulling a cup to themselves or a Vanguard could pick up their partner during lovemaking, ect ect.


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#2
Dr. rotinaj

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Agreed. Throw in class (and maybe origin) specific dialogue options like from DA2 and DAI.


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#3
BaaBaaBlacksheep

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This style is exactly what I want for renegade options!!!

#4
Sylvius the Mad

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Interrupts aren't options.  Interrupts are gambling.

 

I want to choose what my character does, not be surprised by it, and the whole point of the interrupt system from its introduction in ME2 was to obfuscate Shepard's actions so that the player would not know what was being chosen.

 

No.  Never is that okay.

 

And that doesn't even mention the QTE aspect of the interrupts, which is also a gigantic fail.

 

The interrupts were a terrible idea, badly executed.  I want never to see them again.


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#5
AntarcticWildlife

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Interrupts are usually predictable based on whats happening, for example, if the character is pointing a gun at someone.
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#6
Ahriman

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Why should it be Paragon/Renegade though? Is biotic jump to your antagonist Renegade or Paragon?

 

Vanguard could pick up their partner during lovemaking, ect ect.

Stay classy BSN.

Interrupts aren't options.  Interrupts are gambling.

 

I want to choose what my character does, not be surprised by it, and the whole point of the interrupt system from its introduction in ME2 was to obfuscate Shepard's actions so that the player would not know what was being chosen.

 

No.  Never is that okay.

 

And that doesn't even mention the QTE aspect of the interrupts, which is also a gigantic fail.

 

The interrupts were a terrible idea, badly executed.  I want never to see them again.

So you don't like when your PC surprises you? What kind of person you are?.



#7
Sanunes

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I doubt if the interrupt system comes back there will be multiple interrupts if all classes can preform that interrupt for it would require animating that one interrupt six times and not to mention the continual complaining about "but I don't have any points in that skill".  If you are talking about wanting more like the engineer interrupt with the Omega DLC then I would be okay with that, for it makes sense and gives a slightly different approach to the same problem.


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#8
UpUpAway

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Interrupts aren't options.  Interrupts are gambling.

 

 

I kind of like some "gambling" elements in a game.  Hence, I enjoyed the P/R interrupts exactly because they would sometimes surprise me.  They could have been perhaps labelled differently since many of them didn't actually assign paragon or renegade points to the player.

 

I'd be fine with some of them being class specific.



#9
Cyonan

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I kind of like some "gambling" elements in a game.  Hence, I enjoyed the P/R interrupts exactly because they would sometimes surprise me.  They could have been perhaps labelled differently since many of them didn't actually assign paragon or renegade points to the player.

 

I'd be fine with some of them being class specific.

 

Gambling elements are okay in a game in general. RNG has its places, as much as it's screwed all of us over at some point.

 

However, I'd argue that we should never have to guess at what our own character is going to do when we press a button during a dialogue scene.


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#10
KrrKs

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However, I'd argue that we should never have to guess at what our own character is going to do when we press a button during a dialogue scene.

The interrupts in ME2 were pretty clear in regard to what would happen.

Added class specific interrupts ontop of that would be awesome!

Those interrupts also wouldn't necessarily need new/specific animations. The usual [Biotic throw/Heavy Melee/Omnitool scan/'point gun at enemy'] animations should suffice for most cases.



#11
Sylvius the Mad

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So you don't like when your PC surprises you? What kind of person you are?.

Of course not. How am I supposed to make decisions on his behalf of I don’t know his thoughts? And if I can't predict his behaviour, I clearly don't know his thoughts.

I want to roleplay a character, and watch his take the actions I choose for him. Watching him take actions someone else chose reduces him to the status of NPC, and I never care about the NPCs.

#12
UpUpAway

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Gambling elements are okay in a game in general. RNG has its places, as much as it's screwed all of us over at some point.

 

However, I'd argue that we should never have to guess at what our own character is going to do when we press a button during a dialogue scene.

 

Why "argue" anything?... we're talking about individual preferences in a game.


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#13
Sylvius the Mad

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The interrupts in ME2 were pretty clear in regard to what would happen.

I didn't find the clear at all.

But even if they had been, "pretty clear" isn't good enough. They should aspire to be perfectly clear. There should be no doubt about what action will ensue.

I will only be happy with interrupts when I can predict, with 100% accuracy, what they will do.

And when I can get them to autopause the game so I don’t need to react in real time.

We shouldn't have to do anything in real time. I still don't like that we have to give movement commands in real time.

#14
DaemionMoadrin

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Yeah, I'd be fine if they removed all the QTEs, including the interrupts. I'd rather see an improved dialogue system that gives me time to think about my actions and ideally spells out what's going to happen.

 

Of course that means certain actions like shooting the pipe to stop that krogan's monologue during Mordin's loyalty mission wouldn't be possible anymore but a good writer could work that into the dialogue.


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#15
Cyonan

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Why "argue" anything?... we're talking about individual preferences in a game.

 

Mostly because this is an internet forum and if we took away all the debates about what should or shouldn't be in the game it's just a bunch of people talking about which set of pixels they want to digitally bang.


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#16
ZipZap2000

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Interrupts are usually predictable based on whats happening, for example, if the character is pointing a gun at someone.

 

 

Or dancing around like a chipmunk on hellix. 

tumblr_mjpvf4sZdP1r2lvz1o1_500.gif

 



#17
UpUpAway

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Mostly because this is an internet forum and if we took away all the debates about what should or shouldn't be in the game it's just a bunch of people talking about which set of pixels they want to digitally bang.

 

One still can't "argue" preferences.  I like the interrupts, you don't.  End of "argument."  If you also prefer to digitally bang your pixels... that's also your prerogative.  I have no basis to construct an "argument" with you over it.

 

I can certainly respect that you don't like being surprised by what your PC does.  I already stated that I enjoy being surprised in just that way from time to time... so all we have is a basic difference in preferences... nothing to argue or debate about as far as I can see. 

 

Since I do enjoy being surprised in a game from time to time, you should be able to anticipate that I am unlikely to support an absolute statement like we should "never" have to guess what our own character does.  Perhaps the difference is that I don't feel as though I'm ever granted full "ownership" of my character unless I'm writing my own story/game from scratch completely.  The PC is, IMO, always the game developer's character that I'm being allowed to play around with and modify... within whatever boundaries the game developer sets.  Some games don't allow me to modify the character much at all, some allow me to do more... but none of them give me absolute ground-up ability to write my own character.  So, I don't mind it if they decide to twist things a little towards what I didn't expect.  (Much like how plot twists in a book can make the book more interesting, iMO.)



#18
Ibn_Shisha

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I imagine that it will happen, considering they already debuted it in Omega DLC....



#19
Sanunes

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Of course not. How am I supposed to make decisions on his behalf of I don’t know his thoughts? And if I can't predict his behaviour, I clearly don't know his thoughts.

I want to roleplay a character, and watch his take the actions I choose for him. Watching him take actions someone else chose reduces him to the status of NPC, and I never care about the NPCs.

 

For me this has more to do with the inadequacy of the current implementation of the dialogue wheel combined with the paragon system.  This is one area that I think Dragon Age has done better for they don't have to make every dialogue option fit into one of two categories and they give you an indication of the tone of the answer you are picking.  It is why I am hoping they are ditching the paragon system of the first three games and overhauling it to be a better representative of what we are doing.  Its also why I liked the engineer interrupt of the Omega DLC for it was using the skills your class should have and not basing it on the morality of the situation.



#20
Master Warder Z_

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I imagine that it will happen, considering they already debuted it in Omega DLC....

 

It's never been implemented since, and the feedback was mixed.



#21
DaemionMoadrin

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It's never been implemented since, and the feedback was mixed.

 

Most of the feedback was "That's unfair, why do only the engineers get an easy way out?" ... so... entitled brats.



#22
Master Warder Z_

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Most of the feedback was "That's unfair, why do only the engineers get an easy way out?" ... so... entitled brats.

 

It likely would have not been that way had EVERY class had something similar throughout the DLC.

 

And its not entitled to expect fair distribution of content, I have never played a engineer and have no desire to but my biotic, soldier and infiltrator had no special circumstance where their own skill set could shine in that DLC, it was just a class I have never played.


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#23
DaemionMoadrin

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It likely would have not been that way had EVERY class had something similar throughout the DLC.

 

And its not entitled to expect fair distribution of content, I have never played a engineer and have no desire to but my biotic, soldier and infiltrator had no special circumstance where their own skill set could shine in that DLC, it was just a class I have never played.

 

It's entitled because the engineer didn't really gain anything. Instead of needing 3 or 4 Paragon interrupts, the engineer was done in 1. Woohoo, big ****** deal. It was nice, sure... but not really an advantage.



#24
Sanunes

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It likely would have not been that way had EVERY class had something similar throughout the DLC.

 

And its not entitled to expect fair distribution of content, I have never played a engineer and have no desire to but my biotic, soldier and infiltrator had no special circumstance where their own skill set could shine in that DLC, it was just a class I have never played.

 

 I get that feeling, but at the same time I rather not have one for my class if it was just put there so they could point and say "look there is one for every class".



#25
Master Warder Z_

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It's entitled because the engineer didn't really gain anything.

 

Uh-huh, its classic specific content, try to butter that griddle all you like but it remains the same.