Update - you can now download a barebones version of this project at:
https://drive.google...eXRRNlFkWWkxYTQ
Please let me know in this forum or via PM if you find any bugs or have any suggestions!
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I decided to start a new thread, as the old thread title (weaponsounds.2da) might be a bit misleading, and the project is past the proof of concept stage now.
Anyway, after reading a post by 4760 about using melee weapons to make ranged weapons that don't replace existing ranged weapons I started to make some guns for a module I've been wanting to do. Once everything is done (or at least working pretty well) I will release the whole thing so others can build on it and make it prettier.
Right now I have a working two-handed musket that can be loaded and fired and that unequips itself when it runs out of bullets (really the only way to keep it from firing forever). I have a powder horn item that will reload and equip the musket, as I found that the reload animation I'm using (openlockloop) looks better if the player is holding the gun. Speaking of which, if anyone can suggest a better stock animation, I am open to suggestions. ![]()
I want to add a few more things, here is my list divided into "essential" and "fun" items:
Essential:
* reload progress bar
* different ammo types (silver, cold iron, etc.)
* one handed guns
* weapon focus, improved crit, rapid reload and other weapon feats
* performance friendly NPC firearms usage
Fun:
* dual wield pistols
* puff of smoke effect on barrels (esp. good for black powder weapons)
* gun oriented prestige classes and other feats (Musketeer, Sniper, etc.)
* melee firearms (I.e. an unloaded musket becomes a club until reloaded)
Please let me know if you have any questions or suggestions!
Thanks,
Matt





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