I was quite disappointed with DAI.
It has some great things, and it has some things that can be definitely (in my opinion) be improved upon.
The reason for starting this post is to ask that the developers look at these points in developing another DA game.
In my mind THE greatest feature of a RPG is:
Choice!
Having a wide range of choices that have meaningful impacts upon the game experience is important.
DAI has 3 main classes, and 4 main races. There are 2 male and 2 female voices with the same dull personality.
There is so many good things about DAI!
Let me cut to the chase, instead of writing an essay:
1) More classes or more class trees, with deeper trees.
Perhaps go another 5 to 8 more choices deeper in the tree, and another 2 standard trees.
You could include things like 2 wielding warrior, or even single handed weapon wielding (without shield)... Creation type tree in Mage, or even summoning. There is so much room to give more choices and ways to influence battles.
The DAI game gets very repetitive and boring with limited options (8 options on the task bar at one time)
2) Increase the task bar list from 8 only to up to 24 (or something like that, but definitely more!
DAO did this very well, and was awesome in that it gave more situational things to do. Some people said it forces you to choose and that is part of the strategy. I say that is a crap argument, and useless. The reason for only 8, was across platform usage. Find a way to increase it!!!! It makes it too repetitive and too boring!!
3) Add in Personalities to character creation and voices.
If you have played Wizardry 8, you will know what I mean! Make the voices that you choose have personalities. So instead of only 2 voices for males, you might (if memory use allows unfortunately) have 1 cocky male voice, 1 serious male voice, 1 noble / snobby male voice, and 1 easy go lucky male voice / personality.
4) Make the game significantly different depending upon your choices.
Enough said... There were only 2 real choices in DAI - mages or Templars, and even then the game was not much different. Would be good to seize his power yourself, or to Have the inquisition invade Orlais, or convince the magister to capitulate... or geez I don't know... something different!
5) Consider adding random abilities to class trees based upon random encounters.
This is an interesting idea: Make random encounters / random events, and have them give a random (and once only given) ability. For example a mage inquisitor / player may come across an old hag, who will share her secret knowledge of mana extraction from the environment (a new ability in a certain tree).... IF you help her out or apprentice to her, she will gift you this knowledge.... This scenario may only happen in perhaps 15% of mage play throughs.... but there will be a 100% chance of something happening (which scenario and what ability would be random).
6) Make the Castle significantly more changeable with more options for customisation,
Even based upon the players class or playstyle. (Fallout 4 was awesome in the ability to create your own settlement)
When I first got DAI, I was expecting a different building "designs" based upon your choices. But what we got was superficial changes to the decorations. Having a completely different style base or castle depending upon class or choices would be absolutely awesome! (ie. a Elegant tower for mages, or beautiful garden with buildings built around the forrest for dalish elves)
Why not do these things? If you increase replay-ability: less money for you (instead of spending more time on another game). How to overcome this? Make a lot of options added via DLC to increase profits.
Why not else? Memory issues: maybe need to decide over the enabling of high end graphics versus the benefit of more options and better gameplay. Look at all the game with sub-par graphics doing well simply because the core game is awesome!





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