I hope they bring back deeper tactics, it doesn't even have to be like DA:O or 2, just something more than defend/follow.
I've been thinking about that. I know a lot of people liked the "coding" of DA:O, but I found it to be too limited. If you are going to let me code the AI, give me a full Lua scripting interface, none of these half measures. But that wouldn't be of much use to the vast majority of players. Besides, I spent altogether too much time geeking out over the DAO scripting stuff.
I'd guess Bioware came to the same conclusion for DAI, but solved the problem in the wrong way.
Instead, let us record AI macros. I should be able to hit a Record button and control, say, Dorian for a few fights. Then when the AI controls Dorian, it follows one of my recorded attack patterns. The game code should be smart enough to figure out context, like target type and traits, and extrapolate. If I record one attack pattern for a mob of mooks, another for a promoted demi-boss, and a third for a high dragon, that ought to be enough for the AI to extrapolate for just about every common situation.
Sync the attack patterns with the Golden Nug and you never have to do them again.





Retour en haut







