...is not something people tend to actually they don't like it all!
Reason for it is usually you get limited choices, for me however I dislike it because you got no clue what the heck you are about to say/ do which = hit reload to try and chose wanted option next time.
Limited choices for me aren't issue, I rather have just 2 choices within each step that are going to affect my gameplay rather then hundred so called "choices" that aren't going to affect a thing within a game. However I don't look forward to...

^THIS!
Because I have no clue in hell what my protagonist is gonna say or do in here. We are pretty much playing 'blind game' in here with lets pick random thing and hope it is what we wanted in this situation and if not then lets hit reload and try again until we find respond/s we wanted for just one simple conversation in here. This is what I can't stand about dialogue wheels in here!
True sometimes this is good thing like when picking sarcastic response in FO4 in where you get surprise joke of what your protagonist will say, that was fun...but still I think we all can agree this is what we want when it comes to picking choices/decisions for our protagonist to be like:
Because ^this isn't hard to do now is it? It is simple and it makes even thing as dialogue wheel with limited choices tolerable because you know know which choices you are about to make in first place.
Because lets face it, we want to know what the heck we are about to say/agree on and we do not want to play betting game in here of did we made right bet on right horse or if didn't lets bet again until we make it.
Now I'm not here to tell EA/BioWare how to their damn job, however as customer I have right at suggesting of what I would like to see/ improved in one of their games and I at least want to know what the heck my protagonist is about to say and what the hell am I about to chose here in first place. I don't know does EA/BioWare even visit and read these forums(can't blame them if they don't), however if there is even one roaming around all what I would like to ask is for them to consider of how 'dialogue wheel' will be handled in upcoming game.
Because as I said limited choices aren't problem as long as they are CHOICES WITH RIGHT CONSEQUENCES, but not knowing what decisions you are making/about to make seriously isn't so much fun thing because you will spend your entire "gameplay" hitting damn reload over and over again trying to get your wanted choice.





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