Here is the discipline's description:
"Although spirit warriors employ magical abilities, they are not mages; instead, they flirt with inhabitants of the Fade who agree to augment mortal abilities in exchange for a glimpse of the physical world."
The first problem is that a non-mage has no connection to the Fade. How would he even contact these spirits? Not to mention that a set of skills that depends on a spirit's interest in the physical world is unreliable.
What if it grows tired of the novelty and ends the deal with the Warden? We supposedly are dealing with benign spirits here. They aren't obsessed with the world of mortals like demons are.
How is the spirit warrior spec supposed to make sense?
Débuté par
Qun00
, mars 23 2016 11:14
#1
Posté 23 mars 2016 - 11:14
#2
Posté 23 mars 2016 - 11:23
The spirit warriors are lore breaking for several reasons
1)They are mages and non-mages at the same time
2)They must be virtuous otherwise spirit will never help them
3)They are like the dreamers mages,in the sense that they can cross the veil at will and without the need of lyrium(their last ability)
I like them gameplay wise even if they don' make sense
i think that Bioware wanted to improve warriors because mages were too overpowered and they ended up into making warriors too overpowered
#3
Posté 23 mars 2016 - 11:54
That is why this spec was dropped in the newer games, while others remained or were merely relocated/renamed.
#4
Posté 24 mars 2016 - 11:12
I hate that I couldn't play a Acrane Warrior in DAI...
#5
Posté 24 mars 2016 - 11:18
The spirit warriors are lore breaking for several reasons1)They are mages and non-mages at the same time2)They must be virtuous otherwise spirit will never help them3)They are like the dreamers mages,in the sense that they can cross the veil at will and without the need of lyrium(their last ability)I like them gameplay wise even if they don' make sensei think that Bioware wanted to improve warriors because mages were too overpowered and they ended up into making warriors too overpowered
2h warriors became pretty decent in Awakening though.... and just with their raw skills.
#6
Posté 24 mars 2016 - 11:20
2h warriors became pretty decent in Awakening though.... and just with their raw skills.
Dat is true. My Templar Warden became a Powerhouse in awakening
#7
Posté 24 mars 2016 - 12:39
I hate that I couldn't play a Acrane Warrior in DAI...
That's the knight-enchanter. The lore is the same, with it originally coming from ancient elves.
#8
Posté 24 mars 2016 - 07:33
That's the knight-enchanter. The lore is the same, with it originally coming from ancient elves.
I know, I just realized it. But meh, I like Spirt Warriors; fun class. Made an OP monsters out of my Cousland.
#9
Posté 24 mars 2016 - 10:30
Spirit warriors can be gameplay breaking because they operate via Dodge and attack speed.2h warriors became pretty decent in Awakening though.... and just with their raw skills.
A SW with specific gears can reach a 100% Dodge and this mean that is basically untouchable by enemies.
#10
Posté 24 mars 2016 - 10:43
Spirit warriors can be gameplay breaking because they operate via Dodge and attack speed.
A SW with specific gears can reach a 100% Dodge and this mean that is basically untouchable by enemies.
I haven't played them that much, besides as archers... which is ridiculous too, with the right gear.





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