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Does magic require a direct line of sight?


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#26
IllustriousT

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Maybe the Hero of Ferelden could distract Solas with hand signals while the Inquisitor slipped up and stuck a dagger in him.

 

Nah...knowing my luck, my HOF's target would get wonky and she would look at the Inquisitor, giving away her position.

 

Nope...staring...just staring endlessly without any expression whatsoever at Solas...that's how we're gonna defeat him. He would escape into the Fade for all time to finally find his corner to "hug himself and giggle madly with glee". 



#27
Ieldra

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@Ieldra:  One would wonder why such a "terribly oppressive" system like the Circles wouldn't just kill any mage that escapes through their phylactery... 

 

If I were a group of religious fascists... that's what I'd do.  Spare the rod... spoil the child. 

I'm sure it has happened somewhere. More mysterious is why Meredith didn't do this in DA2 - she certainly wasn't the type to be merciful to start with, and after she acquired the lyrium idol that should've become standard procedure.

 

Well, WoTI came out after DA2. So much for making the laws of your setting before using it.



#28
Gervaise

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I think the cardinal rules of magic was written by a Circle mage and thus the restrictions he explains are based on the knowledge that Circle mages have of what they can do.   The reason for the Circles was to limit to extent of magical research so a rogue mage or mages couldn't do a repeat of the mistake of the ancient Tevinter Magisters.   Anything mentioned in the novel was likely also stated by a Circle mage, so the same explanation applies.

 

It has now been shown both in game and in the novels that mages can levitate objects and cause them to move, including large objects like wagons with people in them (The Last Flight) and even whole mountains and buildings (Corypheus at the end of DAI).  A Tevinter Magister and his apprentice (Alexius and Dorian) were able to research the theory and discover the means to undertake time travel (the limitation was in needing enough power to do so).    The ancient elves discovered a way of constructing a whole pocket plane and the means of travelling between the material world, the Fade and this in between state.   People can be brought back from death by spirits; they can also continue to exist in spirit form and then reincarnated in a new body.     Somebody in ancient times devised a machine (the Magellan) that theoretically could alter the mind of every person in Thedas (only not done in practice because the heroes damaged it).     Solas was able to alter the nature of reality by raising the Veil.   A powerful artefact allowed us to open and close doorways in the Veil and walk physically in the Fade, with our companions, with no ill effects.

 

Really when you think about it, there is really no limit to what magic can do if the writers want it to.

 

I'd also point out that mages are meant to be very wary about coming close to raw lyrium as there is a danger to them of internal haemorrhaging, madness, deafness, memory loss and nausea.   Yet in the Descent we were walking next to rivers of pure lyrium and yet none of the mages in our party suffered any ill effects.   So it would seem that any lore we have previously been given about the limitations of mages and magic not longer really apply.



#29
raging_monkey

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I often believe the breach literally and figurititivly reset the rules to a large degree while yes the laws of magic are the same (relatively) it might have allowed for a purer connection at the cost of magical ability meaning some spells will work in a different way or require more focus assuming "your trainer" wasnt too far gone in her mind. But im just a humble conspiracy theorist. :P