Sentinel Build
#1
Posté 28 janvier 2010 - 06:24
Warp 4 (Heavy warp)
Tech Armor 4 (Power Armor)
Overload (Heavy Overload)
Cyro Blast 2
Defender 4 (Raider)
Extra skill 2
I want the class to be a powerhouse and being able to take out those pesky geth primes and heavy mecs in one or two warp/overloads with an smg to back it up while cooling and of course to be very hard to kill. I play on Hardcore by the way. So does this build suck, is it good?
#2
Posté 28 janvier 2010 - 06:38
You really get pwnd far more easily once the difficulty ramps up. First play through I did on "normal" and I genuinely only died about 3 times in the whole game.
First hour on hardcore and I have been reduced to giblets 5-6 times already!
Your build seems good to me - I think heavy warp has to be the first focus as it really deals a lot of damage to most variants of enemy, overcoming your relatively weak weapon abilities.
Modifié par UnfortunateSon, 28 janvier 2010 - 06:39 .
#3
Posté 28 janvier 2010 - 06:54
Throw 2
Warp 4 (Heavy warp)
Tech Armor 4 (Power Armor)
Overload 3
Cryo Blast 1
Defender 4 (Raider)
Warp Ammo 4 (Squad)
It's similar to what you have, but I maxed out Warp ammo instead of overload.But I used Garrus and Miranda alot, so I had plenty of overload.
Modifié par Basileus777, 28 janvier 2010 - 06:55 .
#4
Posté 28 janvier 2010 - 07:14
Basileus777 wrote...
This is the build I used on Insanity:
Throw 2
Warp 4 (Heavy warp)
Tech Armor 4 (Power Armor)
Overload 3
Cryo Blast 1
Defender 4 (Raider)
Warp Ammo 4 (Squad)
It's similar to what you have, but I maxed out Warp ammo instead of overload.But I used Garrus and Miranda alot, so I had plenty of overload.
This is the exact build I am heading for. Only level 23 or so, my Warp Ammo is at level 2, but otherwise everything is the same. I am a bit indecisive regarding going for Overload or Warp Ammo at level 4. Warp Ammo is a powerhouse. Overload is very useful, but the SMG with Warp Ammo really tears through almost anything.
What bonus weapon did you guys go for? I picked up the SR, and regretted it briefly. Now I thoroughly love it. Its an amazing weapon added to the Sentinel I think. I do still want to mess around with an AR though.
#5
Posté 28 janvier 2010 - 08:17
Throw Field (4)
Power Armor (4)
Heavy Overload (4)
Cyro Blast (1)
Guardian (4)
Heavy Warp Ammo (4)
#6
Posté 28 janvier 2010 - 05:33
#7
Posté 28 janvier 2010 - 06:20
#8
Posté 28 janvier 2010 - 06:25
InvaderQ wrote...
When/how do you get an extra weapon skill?
At a certain point in the game you do a mission and it happens automatically. I think I had done maybe 3 or 4 character missions when this one happened.
Edit- just thought on this, and it happened later. I've been playing almost non-stop, so things are kinda a blur. I feel like I was around level 15, though.
Modifié par alex_ladik, 28 janvier 2010 - 06:52 .
#9
Posté 28 janvier 2010 - 08:09
I did one Loyalty already, Zaeen's which gave me the Inferno Grenade, but I'm only level 7 or 8. I went with Infiltrator for the Sniper/Cloak combo so that's pretty much the same as my tech Inferno ability anyway, heh.
If anyone can remember specifics if the new weapon ability is a level based bonus or mission based, that'd be great to know more about.
#10
Posté 28 janvier 2010 - 08:25
#11
Posté 28 janvier 2010 - 08:55
#12
Posté 11 février 2010 - 04:16
This is exactly what I'm using as well. Cryo Blast doesn't seem worth the points, especially if you have teammates with Pull Field.Basileus777 wrote...
This is the build I used on Insanity:
Throw 2
Warp 4 (Heavy warp)
Tech Armor 4 (Power Armor)
Overload 3
Cryo Blast 1
Defender 4 (Raider)
Warp Ammo 4 (Squad)
It's similar to what you have, but I maxed out Warp ammo instead of overload.But I used Garrus and Miranda alot, so I had plenty of overload.





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