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A question about the Neverwinter nights game experience in regards to mods.


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#1
ros3nrot3

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Hi (sorry my english isn't the best so i may not be able to correctly express my meaning)

I just recently stumbled upon this awesome game.I love its huge amount of mod content,but upon a quick glance it seems that every module is kinda a "world" in itself (like,i cant have one epic adventure with one single character)

My question is whether i am wrong about this assumption or not.

Can I have a continual adventure with one single character throughout a large ammoutn of modules?It would be awesome if I could achieve a game experience quite like Baldurs gate.

Thank you : D!



#2
GCoyote

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Easy to do by following a series of modules like this.

http://neverwinterva...odule-list-nwn2

Not much content above level 15-16 but many "Epic" stories to enjoy.

#3
Tchos

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There's a concept you may not be familiar with in D&D-based games like this, where you can take a character through an adventure, and save (or export) that character at the end of that adventure, so that when you play the next adventure you can import that one and keep the things you had before, etc.  Since different modules are designed for different level characters, this doesn't make them too easy.  :)

 

Personally, I've created a range of different characters of different classes, and I've exported and kept copies of them at a range of levels, so that when I play a module that recommends a particular level and class, I usually have something appropriate on hand.  You could see this as playing through the long, grand adventures of multiple characters, focusing on one character or set of characters in one "episode" at a time, much like you would see in a long series like Game of Thrones.


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