I seriously dont have the time anymore to spend on gaming... i started a playthrough of DA:I and mainly i want to see the Trespasser DLC because supposedly thats the true ending of the game... i just visited the Jaws of Hakkon map and i found out is ANOTHER ****** offline MMORPG area... so im wondering... is this **** DLC worth it at all???, does it have some romance or friends interaction or just more boring MMO areas, i really dont want to waste time anymore i just want to finish this damn game seriously it has become a chore seriously and i have little time to play... at this pace i will finish it in 3 months... like no, seriously i want to end it.
Question about DLC
#1
Posté 25 mars 2016 - 03:23
#2
Posté 25 mars 2016 - 03:44
- sjsharp2011 aime ceci
#3
Posté 25 mars 2016 - 03:45
I seriously dont have the time anymore to spend on gaming... i started a playthrough of DA:I and mainly i want to see the Trespasser DLC because supposedly thats the true ending of the game... i just visited the Jaws of Hakkon map and i found out is ANOTHER ****** offline MMORPG area... so im wondering... is this **** DLC worth it at all???, does it have some romance or friends interaction or just more boring MMO areas, i really dont want to waste time anymore i just want to finish this damn game seriously it has become a chore seriously and i have little time to play... at this pace i will finish it in 3 months... like no, seriously i want to end it.
I dosen't add to the game in that way it is modstly another area to explore. Wher you're investigating what happened to the last Inquisitor. Descent again is another zon eto exploer where the enemies aer basically Darkspawn. They don't add to he friendships or romances. They're mostly just new areas to play in. They're great fun if you enjoy the game and have the time to explore and experience more of the DA world but I wouldn't necessarily say you need to play them as I doubt those 2 dlc's will affect much in the next games. I don't know for sure though because we don't exactly know what will happen in DA4 yet. But right now apart from the experience no I don't think they add much to it. I enjoy them bu tthen I have plenty of time to waste and I enjoy the DA experience. But they are skippable if you don't wish to play them.
#4
Posté 25 mars 2016 - 03:50
- sjsharp2011 aime ceci
#5
Posté 25 mars 2016 - 04:24
I will just lower the difficulty to the easiest since im playing on nightmare and its truly a ****** nightmare to spend 10 minutes each battle, like seriously?, that is not difficult just an annoyance, i mean the difficulty is to keep playing like that.
I just want to see the story at this point this game is really ****** boring and the only thing that is worth a damn is the characters and their interactions.
#6
Posté 26 mars 2016 - 02:13
Actually, you might be better off just YouTubing the rest of the game.
#7
Posté 26 mars 2016 - 02:26
I don't think you should buy any DLC - it doesn't sound like you enjoyed the game at all, so why spend more money on it?
If you want to know what happened with the characters, YouTube is probably the way to go.
- HydroFlame20 aime ceci
#8
Posté 26 mars 2016 - 03:18
Mages aren't really a heavy damage-dealing class in DAI. If you wanted to play the heavy hitter of the party, you should have played a rogue.
And I didn't say anything about it being difficult. I'm saying that you should be able to put down enemies in routine fights quickly.
#9
Posté 26 mars 2016 - 12:17
Have you crafted armor and weapons? As others have said, battles don't take 10 minutes in nightmare... ![]()
Anyway, if you're not enjoying it, you don't have to play the other DLCs before playing Trespasser.
#10
Posté 26 mars 2016 - 02:56
Have you crafted armor and weapons? As others have said, battles don't take 10 minutes in nightmare...
Anyway, if you're not enjoying it, you don't have to play the other DLCs before playing Trespasser.
They DO take a long ass time to end, every enemy is a ****** sponge, mostly all enemies with guard or barrier... its just annoying, and the combat is just a spam fest, the AI is dumb as ****... everything you do is like an offline MMORPG its just not enjoyable, its a bad design, i mean the problem is this game was not supposed to be like this, this is Dragon Age and they made it other completely different thing, side quest in DA:O and DA:2 were interesting and had choices etc, in this game everything is replaced by a MMO theme park questing.... you can only have 8 abilities equiped, no more tactics, no more healing, you now use potions as if you were using medigel... potions are useless, i mean bombs and elixirs, the only thing they did right is the ****** crafting, like i give them that, but all the rest of the gameplay is dogshit, i really like to be in skyhold and chat with my team mates etc, because the characters are done right though the Dorian sidequest is retarded as ****, i DO like Dorian A LOT and that sidequest is just ****** offensive for the character, like beside the fact that he is homosexual nothing else is interesting in his life or nothing happens besides being an homosexual... a waste of time and of oportunity there... gameplay wise this game is just not enjoyable.
#11
Posté 26 mars 2016 - 03:12
They DO take a long ass time to end, every enemy is a ****** sponge, mostly all enemies with guard or barrier... its just annoying, and the combat is just a spam fest, the AI is dumb as ****... everything you do is like an offline MMORPG its just not enjoyable, its a bad design, i mean the problem is this game was not supposed to be like this, this is Dragon Age and they made it other completely different thing, side quest in DA:O and DA:2 were interesting and had choices etc, in this game everything is replaced by a MMO theme park questing.... you can only have 8 abilities equiped, no more tactics, no more healing, you now use potions as if you were using medigel... potions are useless, i mean bombs and elixirs, the only thing they did right is the ****** crafting, like i give them that, but all the rest of the gameplay is dogshit, i really like to be in skyhold and chat with my team mates etc, because the characters are done right though the Dorian sidequest is retarded as ****, i DO like Dorian A LOT and that sidequest is just ****** offensive for the character, like beside the fact that he is homosexual nothing else is interesting in his life or nothing happens besides being an homosexual... a waste of time and of oportunity there... gameplay wise this game is just not enjoyable.
OK, well -
1 - The battles do not take a long time to end and the enemies are not sponges. I played the entire game on Nightmare mode, and I certainly didn't imagine this not being the case for 150 hours. The only way this happens is if you don't equip yourself properly.
2 - Dorian's side quest wasn't about him being gay. It would have played out exactly the same way as if he was straight. It was about him not being willing to repeat his parents political marriage. The fact that he was gay certainly adds another layer to it, but it was wasn't what it was about.
- Iakus, Sarayne, Shechinah et 1 autre aiment ceci
#12
Posté 26 mars 2016 - 04:08
Sentences would probably help here.They DO take a long ass time to end, every enemy is a ****** sponge, mostly all enemies with guard or barrier... its just annoying, and the combat is just a spam fest, the AI is dumb as ****... everything you do is like an offline MMORPG its just not enjoyable, its a bad design, i mean the problem is this game was not supposed to be like this, this is Dragon Age and they made it other completely different thing, side quest in DA:O and DA:2 were interesting and had choices etc, in this game everything is replaced by a MMO theme park questing.... you can only have 8 abilities equiped, no more tactics, no more healing, you now use potions as if you were using medigel... potions are useless, i mean bombs and elixirs, the only thing they did right is the ****** crafting, like i give them that, but all the rest of the gameplay is dogshit, i really like to be in skyhold and chat with my team mates etc, because the characters are done right though the Dorian sidequest is retarded as ****, i DO like Dorian A LOT and that sidequest is just ****** offensive for the character, like beside the fact that he is homosexual nothing else is interesting in his life or nothing happens besides being an homosexual... a waste of time and of oportunity there... gameplay wise this game is just not enjoyable.
I don't know what you mean by "long," but non-boss fights shouldn't take long. I clocked a fight with a bunch of Venatori in the Hissing Wastes at under three minutes, and that included two enemies promoted by the Walk Softly trial to have over 30,000 HP and immunities.
Bombs and elixirs can be quite useful too. An upgraded Pitch Grenade gives you 50% more damage for 60 seconds, for instance.
As for the 8 power limit, a DA:O S&S warrior has, what, six activated talents? Plus a bunch of sustains which should be on all the time.
#13
Posté 26 mars 2016 - 05:03
Sentences would probably help here.
I don't know what you mean by "long," but non-boss fights shouldn't take long. I clocked a fight with a bunch of Venatori in the Hissing Wastes at under three minutes, and that included two enemies promoted by the Walk Softly trial to have over 30,000 HP and immunities.
Bombs and elixirs can be quite useful too. An upgraded Pitch Grenade gives you 50% more damage for 60 seconds, for instance.
As for the 8 power limit, a DA:O S&S warrior has, what, six activated talents? Plus a bunch of sustains which should be on all the time.
You arent daring to say that this **** is the same as DA:O right?, that would be extremely ********
#15
Posté 27 mars 2016 - 02:47
I'm daring to say that eight is more than six, yes.
I wasn't aware that was controversial.
Yeah, nice dodge, you dodged the point like ****** NEO dodging bullets, you know what i meant with that sentence but keep playing dumb fanboy.
#16
Posté 27 mars 2016 - 03:44
There are abilities to remove Guard and Barrier; for instance, Shield Bash removes Guard and Dispel removes Barrier (or at least, a portion of it). Perhaps someone who knows how to properly play the game can coach you? ![]()
- sjsharp2011 aime ceci
#17
Posté 27 mars 2016 - 03:49
I didn't mean to dodge that. I simply assumed that you could draw an inference. But I should have spelled it out.Yeah, nice dodge, you dodged the point like ****** NEO dodging bullets, you know what i meant with that sentence but keep playing dumb fanboy.
What I said was that several DA:O classes have as many or more activated abilities as their DAI counterparts. Eight abilities in DAI equal eight abilities in DA:O, yes. (Trespasser gives more variety to DAI, but Awakening grants more abilities in DA:O; I'll call that a wash.)
But there's a more general question, right? Are the two systems the same? And no, they're not. DAI is better. Not because DAI is particularly good, but because DA:O was lousy, dragged down by the simplistic rogue and warrior classes. Not AD&D bad, but bad.
DA:O can be modded into something decent, of course. I'm only comparing the Bio designs.
- Andraste_Reborn, drummerchick et Gilli aiment ceci
#18
Posté 28 mars 2016 - 11:42
I didn't mean to dodge that. I simply assumed that you could draw an inference. But I should have spelled it out.
What I said was that several DA:O classes have as many or more activated abilities as their DAI counterparts. Eight abilities in DAI equal eight abilities in DA:O, yes. (Trespasser gives more variety to DAI, but Awakening grants more abilities in DA:O; I'll call that a wash.)
But there's a more general question, right? Are the two systems the same? And no, they're not. DAI is better. Not because DAI is particularly good, but because DA:O was lousy, dragged down by the simplistic rogue and warrior classes. Not AD&D bad, but bad.
DA:O can be modded into something decent, of course. I'm only comparing the Bio designs.
Hahahahahaha DA:I better??????????????????
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAAH
get out fanboi.
#19
Posté 29 mars 2016 - 05:01
#20
Posté 29 mars 2016 - 07:57
Mages and Rogues in combination really take the cake.Mages aren't really a heavy damage-dealing class in DAI. If you wanted to play the heavy hitter of the party, you should have played a rogue.
#21
Posté 29 mars 2016 - 08:30
To get back to the actual DLC...
Jaws of Hakkon's story is about the history of the Inquisiton. Specifically, about how and why Ameridan, the last Inquisitor disappeared back at the start of the Second Blight. COmbat is much the same as it was in other parts of the game. But the zone layout is much better thought-out and there's fewer pointless side-quests.
#22
Posté 03 avril 2016 - 05:24
I didn't mean to dodge that. I simply assumed that you could draw an inference. But I should have spelled it out.
What I said was that several DA:O classes have as many or more activated abilities as their DAI counterparts. Eight abilities in DAI equal eight abilities in DA:O, yes. (Trespasser gives more variety to DAI, but Awakening grants more abilities in DA:O; I'll call that a wash.)
But there's a more general question, right? Are the two systems the same? And no, they're not. DAI is better. Not because DAI is particularly good, but because DA:O was lousy, dragged down by the simplistic rogue and warrior classes. Not AD&D bad, but bad.
DA:O can be modded into something decent, of course. I'm only comparing the Bio designs.
DAI is better? That is your opinion. DA:O was lousy? That was your opinion too.
To get back to the actual DLC...
Jaws of Hakkon's story is about the history of the Inquisiton. Specifically, about how and why Ameridan, the last Inquisitor disappeared back at the start of the Second Blight. COmbat is much the same as it was in other parts of the game. But the zone layout is much better thought-out and there's fewer pointless side-quests.
I like Descent more than Jaws of Hakkon. Descent has one of the most beautiful underground dungeons i've ever seen. And honestly, Dragon Age Inquisition is a visually stunning game. The unique locales the beautiful sceneries.. the waterfall, every nooks and corner.. is a piece of art!. The dragons are superbly detailed and has one of the best animated dragons i've seen. While skyrim may be old, being able to see dragon at a very far vistas basically just dropped my jaw. Going back to Jaws of Hakkon, they have made the game un-necessary hard. I played my first PT on hard, with trials and friendly-fire. I didn't farm for overpowered gears.. and i've completed Jaws of Hakkon.. and it's just tough as nuts. But i beat the 2 bosses on my first try without reload. It was darn difficult.
#23
Posté 03 avril 2016 - 10:23
...
I played my first PT on hard, with trials and friendly-fire. I didn't farm for overpowered gears.. and i've completed Jaws of Hakkon.. and it's just tough as nuts. But i beat the 2 bosses on my first try without reload. It was darn difficult.
Yep. They (the BioWare devs) were absolutely going for "tougher" with Hakkon. Note that the original game suggests not starting the final mission ("Doom Upon All the World") until the IQ is level 16-19, but for Hakkon it suggests a minimum of level 20. ![]()
#24
Posté 05 avril 2016 - 09:34
I really enjoyed how Jaws of Hakkon upended some of the lore, which I won't even hint at since this is the non-spoiler thread. I will say that it speaks a lot about how history is based more on people's current assumptions about the past rather than what actually happened. I also found the Avvar belief system really interesting and iconoclastic about spirits and the Fade.
#25
Posté 06 avril 2016 - 02:34
I didn't think I had to specify that those were statements of opinion. But for the record, yes, they were.DAI is better? That is your opinion. DA:O was lousy? That was your opinion too.
Note that I'm only saying that certain aspects of DA:O were lousy. Overall, the game is quite good, which makes the lousy aspects stand out.





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