The DLC was great to play after the main storyline IMHO. It helped make the transition to Trespasser feel more natural. But if you're in a hurry, then yeah, just skip all of it and keep to the ending after the battle with Cory. Honestly, I can't see why anyone would be aggravated at more good story content and explorable areas - isn't that what RPG's are about after all? Just saying.
Question about DLC
#26
Posté 06 avril 2016 - 12:59
- Sarayne et sjsharp2011 aiment ceci
#27
Posté 06 avril 2016 - 03:27
The DLC was great to play after the main storyline IMHO. It helped make the transition to Trespasser feel more natural. But if you're in a hurry, then yeah, just skip all of it and keep to the ending after the battle with Cory. Honestly, I can't see why anyone would be aggravated at more good story content and explorable areas - isn't that what RPG's are about after all? Just saying.
Yeah some of my favourite parts of Bioware's games have been coming out of the DLC's
#28
Posté 12 avril 2016 - 07:36
You arent daring to say that this **** is the same as DA:O right?, that would be extremely ********
I agree with you that DAI combats are more long than anything else, combats are probably the bigger quality drop down in comparison of DAO AND DA2. Both DAO and DA2 had a careful design of each combat and in DA2 if you wasn't stuck by having lost the tactical view nor get obsessed by an abuse of reinforcements the combat system was improved overall in comparison of DAO and like DAO every combat had a careful design.
In DAI it's over, combats are just a pacl of monsters thrown, 95% of combats are pointless fillers.
You didn't mention it but I could add a second weak point of DAI, too MMO like some aspect, the resource collecting is tedious same for the crafting, again they are easy fillers.
BUT DAI has very strong points nowhere to be find in neither DAO nor DA2. DA series was showing totally incompetent in designing exploration and areas that aren't like two or three corridors. Not only DAI fixes that but the structure design and the exploration tricks are quite above the melee of relatively similar CRPG, I think of Morrowind, Oblivion, Skyrim, The Witcher 3, Fallout 3, Fallout New Vegas. All of them tend a lot too much to be arena like, obstacle design is weak, only Morrowind first steps do better but it's quickly broken in various ways like climbing/jumping/flying, at the end only FO3 vaguely compare but is still far to have the same quality. Moreover that lack of true local map is just courageous and also brilliant because it's working surprisingly well.
In term of mood and diversity of many areas DAI is also quite above the melee in comparison of this quartet. For sure Skyrim has like an art quality in many places that is surprising and it succeed generate in some places some mood. Also for sure The Witcher 3 pure esthetic and detail level is above all, world living is very well done, weathers are amazing, there's few stunning example of sounds to reinforce the mood of an arena, and overall a writing quality above the melee fills the mood. But still TW3 don't setup areas with a stunning mood as there's in DAI and it's very far to offer the same diversity level.
The trick for DAI is to find your own rhythm. A completionist exploration of areas and all quests of an arena will quickly bore most players but the trick is manage and mix at your tastes, global management including explore more the companions and NPC relationships, but also the global management map and some inventory and crafting if that's appeal you. With explore areas and enjoy mood and exploration and pick only some quests that trigger you curiosity. With everything closely related to main quest. That way despite combats not that good but still better than any The Witcher or Elder Scroll or Fallout, but quite less good than DAO and DA2, this can be a quite great CRPG. If the quest writing is weaker than in the Witcher 3 and there's some generic quests/puzzling, there's still many good little stories and more important many quite good quests mechanisms and tricks, and the Witcher 3 doesn't show that quality.
I could develop many more, but the point is DAI is both with weak points and strong points, but it can be rather great if you manage well your appeal and your fun and never try rush nor be completionist. I can't say what would be the best for me, perhaps The Witcher 3, or DAO, os the Witcher 1, or Divinity Original Sin, or Wasteland 2, but also perhaps DAI despite its weak points.





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