Ok I am on the third building on Luna and what the hell its impossible.
I am Level 26 playing on hard
Most of the hints and tips don't help because:
When i play
the robots can open doors when i close them so the tip to do that so i have time to recover is no good
the robots pass the hallway and bum rushe me in the first room so i can't use it as a safe haven
if i hide behind boxes they one shot me with the missles from the flank
any advice on this mission?
what level should i be when i try this.
UNC: Rogue VI help please
Débuté par
endoricdog
, janv. 28 2010 06:27
#1
Posté 28 janvier 2010 - 06:27
#2
Posté 28 janvier 2010 - 06:54
What class are you playing? It's difficult to offer tactical advice if you don't outline your basic abilities.
I handled this assignment easily with Garrus and Kaidan (I play an Infiltrator with Hacking). Three tech users means almost always having at least one Sabotage off cooldown. I save AI Hacking for the rocket drones and try to time Sabotages to keep as many of the other drones pacified as possible, and fall back on Damping (for the stun effect) if there's no Sabotage ready for immediate use.
I handled this assignment easily with Garrus and Kaidan (I play an Infiltrator with Hacking). Three tech users means almost always having at least one Sabotage off cooldown. I save AI Hacking for the rocket drones and try to time Sabotages to keep as many of the other drones pacified as possible, and fall back on Damping (for the stun effect) if there's no Sabotage ready for immediate use.
#3
Posté 28 janvier 2010 - 07:11
Beyond what SargeantRenegade said, I find that the drones like to bunch up in one big pile, which is the ideal opportunity to repeatedly grenade them, should you lack tech abilities.
Also, don't bother taking cover for this fight. You are much more likely to avoid rockets by strafing.
Also, don't bother taking cover for this fight. You are much more likely to avoid rockets by strafing.
#4
Posté 28 janvier 2010 - 08:04
Grenades don't work, they're too weak. I managed to beat the damned things by having Garrus and Wrex hold position in front of the entrance with sniper rifles, and then I rushed to the opposite doorway (the one which leads to the power conduits). The drones seemed to instantly forgot about me, so I managed to pick them off... rocket drones killed me a couple of times, though.
#5
Posté 28 janvier 2010 - 08:13
I always have my team hold position in the first room and I also make sure to have two tech users (Kaidan, Garrus, or Tali). I then go into the second room where the drones are at and bait them. When they chase me, they're usually all clustered in that corridor which is easy pickings for sabotage and overload usage. Then gun them till they die.
This mission was super hard for me on even normal when I first played it, until I came to this strategy. Since then, it never fails to work.
This mission was super hard for me on even normal when I first played it, until I came to this strategy. Since then, it never fails to work.
#6
Posté 28 janvier 2010 - 08:39
It doesn't on hardcore. I tried. Well, it does for the first two parts of the mission, but you'll get slaughtered in the third one on anything above hard.
#7
Posté 28 janvier 2010 - 08:53
Then explain how I did it on Hardcore and Insanity modes with my soldier and infiltrator respectively?
It can be frustrating, but it's not impossible.
It can be frustrating, but it's not impossible.
#8
Posté 28 janvier 2010 - 09:01
I got bored with that method after my 6th try (AP rounds seem to be completely useless on Hardcore) I simply ran past the bastards.
[e] Wait, don't those drones shut down if you destroy the conduits directly? Gotta remember to try that the next time.
[e] Wait, don't those drones shut down if you destroy the conduits directly? Gotta remember to try that the next time.
Modifié par Dethateer, 28 janvier 2010 - 09:03 .
#9
Posté 28 janvier 2010 - 03:34
lots of good info thanks
I was trying a direct combat approach using Wrex and Ash. My class is the default Shepard, what is that soldier/spectre?
Will try these other methods and report back here on how it goes.
I was trying a direct combat approach using Wrex and Ash. My class is the default Shepard, what is that soldier/spectre?
Will try these other methods and report back here on how it goes.
#10
Posté 28 janvier 2010 - 03:39
Spectre ain't a class. You had a Soldier.
#11
Posté 28 janvier 2010 - 04:12
Man smash it it's all soldiers are good for
but apparently you can't man smash
I'd suggest going to grab a better armor take a break come back to there head tot he citadel look for something with 200+ shields armor and 190+ AR then you can man smash it,
if that don't work use Garrus and Wrex as meat shields carefully and slowly pick off the droids with the SR use your nades effectively High Explosive upgrade recommended.
Equip tungsten rounds and such....just remembered the drones in that fly not walk scratch the sniper rifle Equip heat sinks to your AR and Tungsten rounds to your team move in carefully stay behind cover use grenades well only when they get to close and rely on the hit button not the timer
also stay in cover and leave the facility if necessary the enemies you've killed will remain dead and you'll have time to recover.
but apparently you can't man smash
I'd suggest going to grab a better armor take a break come back to there head tot he citadel look for something with 200+ shields armor and 190+ AR then you can man smash it,
if that don't work use Garrus and Wrex as meat shields carefully and slowly pick off the droids with the SR use your nades effectively High Explosive upgrade recommended.
Equip tungsten rounds and such....just remembered the drones in that fly not walk scratch the sniper rifle Equip heat sinks to your AR and Tungsten rounds to your team move in carefully stay behind cover use grenades well only when they get to close and rely on the hit button not the timer
also stay in cover and leave the facility if necessary the enemies you've killed will remain dead and you'll have time to recover.
#12
Posté 28 janvier 2010 - 04:17
that's good leaving doesn't reset the spawns good point.
I probably need better armor best i have is +100 shields (even if the missiles are one shoters) and the AP rounds III don't seem useful on these synthetics.
I probably need better armor best i have is +100 shields (even if the missiles are one shoters) and the AP rounds III don't seem useful on these synthetics.
#13
Posté 28 janvier 2010 - 04:30
Incendiary ammo actually does more damage, and it also does that incrementally over time, not to mention to all targets.
#14
Posté 28 janvier 2010 - 04:37
do you live here Dethateer? Thank you good info.
#15
Posté 28 janvier 2010 - 04:54
Nope, I'm just extremely bored, and can't muster the will to fire up ME1 again to finish my playthroughs.
[e]Well, that, and the fact that I still have to wait another week for my CE to show up.
[e]Well, that, and the fact that I still have to wait another week for my CE to show up.
Modifié par Dethateer, 28 janvier 2010 - 05:02 .
#16
Posté 28 janvier 2010 - 07:49
yeah dethaterr has a point run with incidiaries
#17
Posté 28 janvier 2010 - 09:22
The value of Incendiary ammo is their bonus damage is independent of the weapon's damage. The problem is their bonus damage is independent of the weapon's damage. So they are great if you have crap guns but as soon as you start getting the second tier manufacturers reliably (Ariake, Devlon, Haliat) Shredder/Tungsten comes in to their own.
This is one of the few situaions where biotics are near totally useless. Singularity, immune. Lift, immune. Throw, immune. Warp, not enough defence to be useful. Stasis, only if you are bastion which can't have the first play through and even then they're still too numerous. Which leaves barrier which is very useful. Tech dominates this mission. Sabotage has a large area and for its duration renders the drones harmless. Overload, unlike warp can greatly speed things up. Hacking is nice but not needed. Damping is remarkably useful for the stun. Overall I recommend Kaidan absolutely (highest survivability Sabotage squad mate thanks to barrier) and either Tali or Garrus. Master Immunity and half decent armour makes this encounter pretty easy too.
There are a couple of other tricks I found effective. Position your squad in the entry room, run into the main hall and get the drones to follow. The corridor prevents them from rushing you too much but keeps them clustered for sabotage. If you get really pushed you can leave the area, your squad will be brought back and you can save outside. The drones will reset to their starting positions but any you have killed will stay dead.
This is one of the few situaions where biotics are near totally useless. Singularity, immune. Lift, immune. Throw, immune. Warp, not enough defence to be useful. Stasis, only if you are bastion which can't have the first play through and even then they're still too numerous. Which leaves barrier which is very useful. Tech dominates this mission. Sabotage has a large area and for its duration renders the drones harmless. Overload, unlike warp can greatly speed things up. Hacking is nice but not needed. Damping is remarkably useful for the stun. Overall I recommend Kaidan absolutely (highest survivability Sabotage squad mate thanks to barrier) and either Tali or Garrus. Master Immunity and half decent armour makes this encounter pretty easy too.
There are a couple of other tricks I found effective. Position your squad in the entry room, run into the main hall and get the drones to follow. The corridor prevents them from rushing you too much but keeps them clustered for sabotage. If you get really pushed you can leave the area, your squad will be brought back and you can save outside. The drones will reset to their starting positions but any you have killed will stay dead.
#18
Posté 28 janvier 2010 - 09:31
HMWA X shreds anything quicker with Incendiary rounds X than with VII tungstens (which is, iirc, the highest level of the things you get). I say this, because I got bored on Hardcore pouring rounds into the higher-end Geth. It didn't reduce the hosing time by much, but it was noticeable.
Also, IR do 45 damage to ANY target, level 7 AP rounds do 40, I believe, and only to robots.
Also, IR do 45 damage to ANY target, level 7 AP rounds do 40, I believe, and only to robots.
#19
Posté 28 janvier 2010 - 09:51
The damage formulas were well and truly combed over with a fine tooth comb on the old forum and I can assure you that Shredder/Tungsten VII is much better with any HMW weapon. I can also say your experience of them not making a difference doesn't line up with mine, I've done tens of play throughs on Insanity and I find Tungsten/Shredder are one of the few damage bonuses significant enough that I actually find them noticeable.
There are two problems with the IR is 45, versus Tungsten being 40. The problem is the IR damage is dot and doesn't stack with itself. So if you shoot a target then shoot it again before the dot has full effect the next shot overwrites the DOT so in terms of pushing up DPS it is pretty useless. Tungsten/Shredder's damage bonus actually multiplies with other damage bonuses where as most of them add first making the damage boost they give very significant.
It's worth keeping some kind of DOT round loaded into a gun to finish off Korgans without them regenerating but other than that for high end nothing competes with the Tungsten/Shredder.
There are two problems with the IR is 45, versus Tungsten being 40. The problem is the IR damage is dot and doesn't stack with itself. So if you shoot a target then shoot it again before the dot has full effect the next shot overwrites the DOT so in terms of pushing up DPS it is pretty useless. Tungsten/Shredder's damage bonus actually multiplies with other damage bonuses where as most of them add first making the damage boost they give very significant.
It's worth keeping some kind of DOT round loaded into a gun to finish off Korgans without them regenerating but other than that for high end nothing competes with the Tungsten/Shredder.
Modifié par Devos, 28 janvier 2010 - 09:55 .
#20
Posté 28 janvier 2010 - 10:10
Ok... that is extremely odd. I've only noticed a difference in damage on Colossi/Armatures and IR rounds took them down slightly faster. Granted, I think the rest of my squaddies were using AP ammo, so it could have been the 45 bonus + the 80 from their combined fire.
#21
Posté 28 janvier 2010 - 10:11
Devos and Deathateer
his level is 26 granted it is on hard but unless he's completed the game prior too, wich it doesn't sound like if he's using the Default Soldier and having issues on the VI Mission i doubt he has Access to the Specter gear on the citadel or in his ship yet. Possibly that round class but i also find the pick up of those unlikely
you guys are discussing High Level Weapons that you don't normally gain access to until at least 35 i've never seen them before that.
his level is 26 granted it is on hard but unless he's completed the game prior too, wich it doesn't sound like if he's using the Default Soldier and having issues on the VI Mission i doubt he has Access to the Specter gear on the citadel or in his ship yet. Possibly that round class but i also find the pick up of those unlikely
you guys are discussing High Level Weapons that you don't normally gain access to until at least 35 i've never seen them before that.
#22
Posté 28 janvier 2010 - 10:13
You can get level X Spectre gear at level 52 or so at earliest, but you can buy VIIs any time. And besides, that's not the point, the point is which type of ammo does the most damage.
#23
Posté 28 janvier 2010 - 10:29
in my experience Tungsten and Shredder are Fail in comparrison to Cryo and Inferno Rounds Snowblind i've never used much but i misread their effects imma test them again once i finish ME 2 play 1 with my initial character ^^
i would say Cryo are pretty effective i used to always use Inferno Rounds and Polonium Cryo on the SR i like Cryo hinders enemy accuracy and bypass shields at seemingly no reduced damage on your end. High Explosive Grenades are the best imo
WIth a specter rifle i'm in agreement with you that Inferno kills fastest that or Polonium i think it's VII not sure if those have an upgrade i haven't personally used polonium since i got the Inferno rounds XD wich i've swapped for cryo in recent play throughs but Inferno is definately better for killing just about anything
i would say Cryo are pretty effective i used to always use Inferno Rounds and Polonium Cryo on the SR i like Cryo hinders enemy accuracy and bypass shields at seemingly no reduced damage on your end. High Explosive Grenades are the best imo
WIth a specter rifle i'm in agreement with you that Inferno kills fastest that or Polonium i think it's VII not sure if those have an upgrade i haven't personally used polonium since i got the Inferno rounds XD wich i've swapped for cryo in recent play throughs but Inferno is definately better for killing just about anything
#24
Posté 28 janvier 2010 - 11:40
darth_lopez wrote...
you guys are discussing High Level Weapons that you don't normally gain access to until at least 35 i've never seen them before that.
Not really, this stuff starts being relevant surprisingly early. If anything fine optimisation is more important earlier rather than later where even insanity is a cake walk and it's especially relevant on particularly tough missions. More than that it's interesting. Talking about high end gear for comparisons is still worth while IMO because it puts everyone on the same page.
Any way... I suggest reading this meforums.bioware.com/viewtopic.html to see why Tungsten/Shredder are so good but also masseffect.wikia.com/wiki/Ammo_Upgrades explains what that 55% on polonium actually means toxic damage actually means. Inferno rounds are only going to be netting you about 21 more DPS when without any ammo upgrades you are still looking at in the order of 400 at the high end, Tungsten/Shredder on the other hand is going to up DPS by almost 200.
#25
Posté 28 janvier 2010 - 11:52
hmm not sure if i got spectre gear. I am very into the story i am neglecting a lot of the technical things, yet i prefer to play on hard. Highest level anything i have come across at level 26 was V or VI. How do i know if its spectre gear?
also i neglected the abilities that effect synthetics, ha go figure i am going after a robotic race of evil bastards and i dont gear up to fight them efficiently. Honestly this mission is the first challenge i came across that i had a problem with. Good discussion here but just so you know i left the luna mission for later to come back with better gear. Keep it going i am learning a lot here
also i neglected the abilities that effect synthetics, ha go figure i am going after a robotic race of evil bastards and i dont gear up to fight them efficiently. Honestly this mission is the first challenge i came across that i had a problem with. Good discussion here but just so you know i left the luna mission for later to come back with better gear. Keep it going i am learning a lot here




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