While I agree with you, I don't know if I can criticize Bioware for this. From what I've seen, especially on the BSN, many players prefer their rpgs to be power fantasies. They want to choose consequences and not make choices, they want to be powerful all the time, they want characters to praise them and remind them that they're special. Many hated Hawke for their "powerlessness", people complained about how DAI selects the new Divine based on your choices rather than your input, and there are always a few complaints about how our characters can't always convince NPCs to do something.
It's a damned if you do, damned if you don't situation. Make our character special and they're a Mary Sue, give them flaws and they're useless and irrelevant.
That being said,
Say the goal of Andromeda is to gain resources and colonize humanity and the game-design teaches the player to collect some kind of fuel and kill some bad guys. Completing all these objectives will be gratifying to the player as s/he can feel their character growing and the plot moving along with it, but instead of being told by the NPCs or the world that "It's the pathfinder, he's amazing!" what if people were skeptical of him? What if you're confronted by a squadmate telling you "I think you're obsessed with this, what drives you to do all this?" that would ask the question of who our character is as a human being, and that will only add depth to it and thereby another sense of gratification that feels genuine.
I love this. When characters ask you questions like this you get a great opportunity to define your character. Tying such conversations to gameplay accomplishments makes your character feel more real. ME3 and DAI had a few moments where characters asked the PC how they felt and I would looove to see more dialogue like that.





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