I'm in favor of utterly scrapping Paragon and Renegade myself. Not only does a Karma Meter (which is was for all intents and purposes) have no place in a universe that doesn't run on black and white like Star Wars, but they couldn't even keep it consistent. ME1 Renegade was a racist douche, ME2 Renegade was a one-liner spouting anti-hero, ME3 Renegade was a total ******* who shot friends in the back.
A karma meter only holds back roleplaying. I don't need the game to tell me I get +10 Good Guy points for doing X action. Let the game actually show me the consequences so that I can determine if the action is good or bad.
Now, that doesn't mean turning the setting into a morass of flavorless grey where there are literally no good or bad decisions ever. But P/R needs to go. Dragon Age doesn't have it, and plainly doesn't need it since I feel it had much more mileage out of its moral conflicts than Mass Effect did, since it could freely inject some nuance into them without having to associate option A with boy scouts and option B with naughty kids.





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