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Regarding the "Hero" experience and player-gratification


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#151
vbibbi

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That would involve stats and numbers. Most ME players aren't going to want that.

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#152
Ahriman

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Shopping is hard. Just give stuff after a mission.



#153
Khrystyn

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Whatever they do is fine with me.

 

Agreed.

 

ME:A does NOT have to be a ME Trilogy killer for me to enjoy playing the hero.

 

It simply has to be enjoyable and entertaining, well written, with great characters and has Sci-fi plausibility. I'll be perfectly satisfied with an imperfect product that is an 8-9/10 on my fun-o-meter. My life does not ebb or flow on the quality of a game. If it is disappointing, so be it. I'm optimistic that I will be impressed.



#154
Ieldra

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ME:A does NOT have to be a ME Trilogy killer for me to enjoy playing the hero.
 
It simply has to be enjoyable and entertaining, well written, with great characters and has Sci-fi plausibility. I'll be perfectly satisfied with an imperfect product that is an 8-9/10 on my fun-o-meter. My life does not ebb or flow on the quality of a game. If it is disappointing, so be it. I'm optimistic that I will be impressed.

Sci-Fi plausibility? Then I recommend you stay very far away from any Mass Effect publication, game, book or otherwise. Even those implausible elements that are necessary for the world to work run into contradictions if you start to think them through. Mass Effect is 90% "Rule of Convenience" and 10% SF plausibility, if that.

#155
angol fear

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Sci-Fi plausibility? Then I recommend you stay very far away from any Mass Effect publication, game, book or otherwise. Even those implausible elements that are necessary for the world to work run into contradictions if you start to think them through. Mass Effect is 90% "Rule of Convenience" and 10% SF plausibility, if that.

 

Science-fiction wasn't hard science-fiction before a part of it became hard science-fiction. So SF plausibility changes too, it depends on which part of science-fiction we're talking about.



#156
Khrystyn

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Sci-Fi plausibility? Then I recommend you stay very far away from any Mass Effect publication, game, book or otherwise. Even those implausible elements that are necessary for the world to work run into contradictions if you start to think them through. Mass Effect is 90% "Rule of Convenience" and 10% SF plausibility, if that.

 

Yeah, and it's okay with me, as long as it is entertaining and gets me thinking. Many things are implausible, or not perfectly executed, and maybe a little above average, and they can still be valuable and useful. If I am going to nit-pick a story to death, or even pick apart someone else's posts, then I'm leaving no room to relax and enjoy. And I just want to relax and enjoy it. Let's hope there are not a lot of contradictions this time around. By the time an ambitious story becomes a Trilogy, there's plenty of room for contradictions; it goes with the territory. I just don't and won't obsess over it.

 

EDIT: Oh, and btw - there are plenty of really bad ideas, misinformation, outright blathering, and indecent language used in this forum - and people keep coming back for more!  This site isn't perfect, has members who are the poster faces for contradictions, and has implausible commentary. Are you leaving this forum over this? Interesting thought, isn't it?. 'Nuf said. It isn't useful finding fault with other people's comments. Lighten up! It's healthier.

 

I wish more people would use some common sense before they furiously type something spiteful, hateful, ridiculous, rude or crude. I have erased a number of posts after I've written them, and took a deep breath to gain back my composure.


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#157
Iakus

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Agreed.

 

ME:A does NOT have to be a ME Trilogy killer for me to enjoy playing the hero.

 

It simply has to be enjoyable and entertaining, well written, with great characters and has Sci-fi plausibility. I'll be perfectly satisfied with an imperfect product that is an 8-9/10 on my fun-o-meter. My life does not ebb or flow on the quality of a game. If it is disappointing, so be it. I'm optimistic that I will be impressed.

Plausibility isn't needed.

 

Consistency is.


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#158
GoldenGail3

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Agreed.
 
ME:A does NOT have to be a ME Trilogy killer for me to enjoy playing the hero.
 
It simply has to be enjoyable and entertaining, well written, with great characters and has Sci-fi plausibility. I'll be perfectly satisfied with an imperfect product that is an 8-9/10 on my fun-o-meter. My life does not ebb or flow on the quality of a game. If it is disappointing, so be it. I'm optimistic that I will be impressed.


I like how you corrected me, you sneaky ninja Space Correcting person! Lol.
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#159
In Exile

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And there's a valid message here, I think. Violence doesn't solve everything, and being awesome (especially at killing stuff) doesn't mean you can solve every problem you come across.

Problem is, RPGs are a bad place to convey such a message, because the entire genre lives or dies by the freedom, and thus power, given to the player.


I don't disagree. I just think people miss the way Hawke differs from the usual Bioware protagonist. It's not proactivety - it's just that circumstances don't break your way for no reason other than you shoved a piece of glass into the throat of whatever villain in your way.

Mass Effect 3 - whose endings are argle-bargle at best - does the opposite once you look past the complete betrayal of every theme developed so far. Shepard - who by that point is an unstoppable if whinny engine of death - just gets nuked by Harbinger, with no set up but an anti-climatic boom.

That's what it looks like when you strip away the power fantasy. And the Catalyst effectively telling you that you have no choice but to accept its odious moral compass or just get massacred is consistent with stripping out the power.