We need a kajilion threads like this because ME's CCs have ranged from meh to atrocious. Especially the hair options. Seeing the PC sporting a fugly hairstyle that's actually the least hideous of the lot is not a good look.
Character customization.
#26
Posté 26 mars 2016 - 03:05
#27
Posté 26 mars 2016 - 03:19
I figure, since Andromeda is also on the frostbite engine, they'll expand on DA:I's CC with some different options, like (hopefully) more hairstyles and better color options too. If they did that much I'll be happy.
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#28
Posté 26 mars 2016 - 03:26
i want longer hair!! i dont care if i'm a soldier. This is a goddang video game!!
- sjsharp2011 et Onewomanarmy aiment ceci
#29
Posté 26 mars 2016 - 03:39
i want longer hair!! i dont care if i'm a soldier. This is a goddang video game!!
Yeah I'd like those sorts of options too. It's kind of why I suggested us having more flexible backgrounds such as a scientist or something to explain why we might not neccessarily look like an average soldier play a scientist who works for the military or has a military background like Kahlee Sanders or Mordin Solus. That way it gives the story flexibility to bend the rules a bit. Like 23when I'm playing a mage or rogue in DA I kind of allow myself the freedom to have a longer hairstyle on my characters .Although I do have to admit I do tend to stick to the shorter styles when playing warrior as it seems more fitting in that area.
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#30
Posté 26 mars 2016 - 06:17
Is it affecting you negatively? Didn't think so. I'm on a quest for knowledge. I like to see other people's opinions. I have questions, I like to read.How about you ask nothing? You've been spamming threads left and right.
#31
Posté 26 mars 2016 - 06:38
The hair options in DA:I were truly horrible, I'm glad there are threads continually reminding Bioware of this. I'm still pissed that the only short hair(not a buzzcut) style was the hipster/hitler youth cut.
- Lady Luminous aime ceci
#32
Posté 26 mars 2016 - 06:47
Being able to have cybernetics would be great as well.
Beauty marks xD
Edit: I quoted the wrong post lol.
#33
Posté 26 mars 2016 - 04:12
I still remember that it was said that the lack of choices in DA:I was to avoid clipping issues with other styles. Then I noticed that there was clipping with them too. If the clipping problem can't be avoided, I'd rather have better hairstyles.
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#34
Posté 26 mars 2016 - 04:18
I still remember that it was said that the lack of choices in DA:I was to avoid clipping issues with other styles. Then I noticed that there was clipping with them too. If the clipping problem can't be avoided, I'd rather have better hairstyles.
I think long hair tends to be left out as an option for players because of clipping issues and because it can wind up looking very stiff and awkward depending on the style. Modded hair tends to get away with it exactly because the modders are not developers and so they are held to a different quality standard. Modders are also allowed to set requirements that developers would likely be scorned for such as a graphical setting having to be at it's highest.
#35
Posté 26 mars 2016 - 05:39
#36
Posté 26 mars 2016 - 06:29
I think long hair tends to be left out as an option for players because of clipping issues and because it can wind up looking very stiff and awkward depending on the style. Modded hair tends to get away with it exactly because the modders are not developers and so they are held to a different quality standard. Modders are also allowed to set requirements that developers would likely be scorned for such as a graphical setting having to be at it's highest.
Problem is though they've still used them on npc characters why not just share what the NPC's have with the player and let them decide if they want to use it?
#37
Posté 26 mars 2016 - 06:38
Beauty marks xD
Edit: I quoted the wrong post lol.
I wouldn't mind making space Marilyn Monroe with a gun.
#38
Posté 26 mars 2016 - 06:51
I wouldn't mind making space Marilyn Monroe with a gun.
Well she just needs to be able to have a small beauty mark like women in real life to make it more relatable in my case, since I have a small beauty mark above my right lip xD
#39
Posté 26 mars 2016 - 06:54
Problem is though they've still used them on npc characters why not just share what the NPC's have with the player and let them decide if they want to use it?
My uneducated guess? The player character has more options than the NPC characters do.
The NPC characters tend to one set of armor and casual clothing in the Mass Effect series and while they may have additional armor, these are almost always slight variations according to my memory. This likely limits the chances of clipping. Additionally, they have fewer variables in animation scenes of which there are also fewer of.
The player character, on the other hand, has more options in terms of armor, clothing and their character has to be accounted for in more animations meaning clipping and other issues might be more likely to occur.
#40
Posté 26 mars 2016 - 07:51
Anything better than the creation of DAI is already good ...I hope it is with natural hair and not plastic ...
#41
Posté 26 mars 2016 - 08:03
At least give us the illusion of longer hair, braids and buns, updos and etc.i want longer hair!! i dont care if i'm a soldier. This is a goddang video game!!
I can understand clipping issues, but that doesn't mean every hairstyle has to be chinlength and regulation.
#42
Posté 26 mars 2016 - 08:03
Anything better than the creation of DAI is already good ...I hope it is with natural hair and not plastic ...
I love Bioware dearly, but I can tell you right now -- there will be lego hair and cheekbones of doom, plus your protag looking odd in certain lights.
BUT given the amount of variation, you'll probably animate pretty well, and it'll be easy to make a protagonist who looks like a human person who might exist. And a hideous troglodyte who hopefully does not.
- Lady Luminous aime ceci
#43
Posté 26 mars 2016 - 08:09
I mean, they're obviously capable of doing gorgeous updos, ala Josephine. Why couldn't we have gotten a variation of that hairstyle instead of 12 buzzcuts?Problem is though they've still used them on npc characters why not just share what the NPC's have with the player and let them decide if they want to use it?
#44
Posté 26 mars 2016 - 08:41
All im saying is, the ONLY game Bioware have ever done with good CC was DAO
I just can't understand how the CC gets worse and worse in every game they make.
#45
Posté 26 mars 2016 - 08:45
All im saying is, the ONLY game Bioware have ever done with good CC was DAO
I just can't understand how the CC gets worse and worse in every game they make.
Seems to me the people who consist of "Bioware" change with every game they make. Especially after EA.
#46
Posté 26 mars 2016 - 08:59
All im saying is, the ONLY game Bioware have ever done with good CC was DAO
You mean the character creator where it was known to be difficult to make a character with dark skin?
I still consider the Dragon Age: Inquisition's character creator to be the uncontested best out of all the character creators Bioware has made, hair notwithstanding.
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#47
Posté 27 mars 2016 - 11:48
You mean the character creator where it was known to be difficult to make a character with dark skin?
I still consider the Dragon Age: Inquisition's character creator to be the uncontested best out of all the character creators Bioware has made, hair notwithstanding.
What you talking about, it was easy af - how dark are we talking, Im a bearded brown guy, always managed to make a bearded brown guy in DAO within about 5 mins
pretty sure there were more options aswell in almost every category.
#48
Posté 27 mars 2016 - 11:54
Ill be honest tho I just want to be able to make this hairstyle and beard

Or someone like Kaal Drogo from GoT
#49
Posté 27 mars 2016 - 12:18
What you talking about, it was easy af - how dark are we talking, Im a bearded brown guy, always managed to make a bearded brown guy in DAO within about 5 mins
pretty sure there were more options aswell in almost every category.
I'll have to disagree.
I'll see if I can find some screenshots to show what I mean but admittedly it may be more of how the skin translates and looks different in the game than it did in the character creator.
If I remember right, the character creator from Dragon Age: Origins did not have freckles amongst the complexions it offered nor did it have moveable scars or scars at all for that matter. It also did not have a color wheel, as far as I remember, which Dragon Age: Inquisition's character creator did have when it come to certain options.
It have a portrait and portrait-related options but I'm not sure whether to count that since Dragon Age: Inquisition did not offer a portrait at all similar to how Dragon Age: Origin did not offer a qunari race and so it would not be a part of the character creator.
I'll see if I can list more differences but I would need to find a video of the character creator from Dragon Age: Origin to do a comparison since mine is modded.
#50
Posté 27 mars 2016 - 01:03
I'll have to disagree.
I'll see if I can find some screenshots to show what I mean but admittedly it may be more of how the skin translates and looks different in the game than it did in the character creator.
If I remember right, the character creator from Dragon Age: Origins did not have freckles amongst the complexions it offered nor did it have moveable scars or scars at all for that matter. It also did not have a color wheel, as far as I remember, which Dragon Age: Inquisition's character creator did have when it come to certain options.
It have a portrait and portrait-related options but I'm not sure whether to count that since Dragon Age: Inquisition did not offer a portrait at all similar to how Dragon Age: Origin did not offer a qunari race and so it would not be a part of the character creator.
I'll see if I can list more differences but I would need to find a video of the character creator from Dragon Age: Origin to do a comparison since mine is modded.
I would take no freckles over crappy hair and beards any day.
I mean in DAI
- most of the beards don't even fit right on the Inquisitors face unless he is a dwarf
- the choices of beards and hair were **** ----------- DAO had a lot more options ---------- Most of us place higher priority on Hair and beards than accessories like freckles and scars
Come to think of it, back when DAO was released, how many games even offered freckles etc in CC.
DAO didn't need a colour wheel, because the colours it had were already realistic looking DAI's colours looked wierd
The point is DAO is much older than DAI and yet has a much better CC in terms of covering the basics and essentials.





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